12191 cards found
Trailbloomer

Trailbloomer {1}{G}

Creature - Centaur Scout
Whenever a basic land enters the battlefield under your control, add one mana of any color.
“A true scout never gets lost. Every tree leads the way to those that will listen.”
1/3
  • High Noon
Trailing the Quarry

Trailing the Quarry {1}{G}{G}

Enchantment
At the beginning of your upkeep, you may return a nontoken creature you control to its owner's hand. If you do, create a 2/2 green Elk creature token.
The dryads and elves of the Rundfora Run rarely hunt anything to kill it. The chase is thrill enough in itself.
  • Quest for the Roseblade
Train Heist

Train Heist {3}{R}

Instant
Whenever a nonland permanent enters the battlefield under an opponent's control this turn, gain control of that permanent until the end of your next turn. It gains haste until end of turn.
  • High Noon
Trained Reptile

Trained Reptile {4}{G}

Creature - Lizard
Trained Reptile gets +1/+1 for each enchantment you control.
Trained Reptile can't be blocked by creatures with power 2 or less.
Domesticated by merchants for generations, Ramishi dunemonitors are known for their keen intuition towards danger.
4/4
  • Riddles of Revio
Trained Warhawk

Trained Warhawk {2}{W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Trained Warhawk enters the battlefield, create a 1/1 white Soldier creature token.
A truly loyal hawk never flies far from its master.
1/2
  • K15 Core Set
Trainer of the Abyss

Trainer of the Abyss {B}

Creature - Human Wizard
When Trainer of the Abyss dies, create a 1/1 black Demon Hound creature token with deathtouch.
“Our enemies have enemies, but mind that our hands are not eaten by those we feed.”
—Lettie Wormwood
1/1
  • The Empty Throne of Feanav
Trainer's Eyes

Trainer's Eyes {1}{U}

Enchantment
Vanguard — Whenever a creature you control attacks alone, draw a card.
“Fighting is never one on one. You're fighting a battle of minds against your opponent alongside your monster, and any loss sits squarely on your shoulders.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Training Duel

Training Duel {2}{G}

Sorcery
Rouse 2. Target permanent you controls fights target creature you don't control if both are creatures. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Training Sim

Training Sim {G}{W}

Enchantment
Each creature you control enters the battlefield with an additional +1/+1 counter on it.
When Training Sim enters the battlefield, create a Function token with “Target creature you control fights target creature you don't control.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Training Sledge

Training Sledge {1}{G}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has hexproof and vigilance.
Equip {2}
“Normally sledge given to bear cub, but Hursar think you are about right size.”
  • Sparks of a Multiverse
Traitor's Gambit

Traitor's Gambit

Conspiracy
(Color indicator: Traitor's Gambit is red)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{2}, Discard your hand: Unlock Traitor's Gambit. If the revealed card is red, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Tranquil Ascetic

Tranquil Ascetic {U}

Creature - Human Wizard
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
0/2
  • Imperial Legacies
Tranquil Cultivator

Tranquil Cultivator {1}{G}{W}{U}

Creature - Human Druid
Land creatures you control get +1/+1 and have vigilance.
Enchantment creatures you control get +1/+1 and have lifelink.
Artifact creatures you control get +1/+1 and have flying.
3/3
  • Arcanum Academia
Tranquil Path

Tranquil Path {1}{U}

Enchantment
Whenever a creature you control attacks and isn't blocked, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
“We could just planeswalk right to where we're going, but where's the fun in that?”
—Reyhsia
  • Karina's Explorations
Tranquil Shrine

Tranquil Shrine

Land
Tranquil Shrine enters the battlefield tapped.
When Tranquil Shrine enters the battlefield, if you don't control a legendary creature, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Seasons of War
Transcended Explorer

Transcended Explorer {1}{W}

Enchantment Creature - Avatar
When Transcended Explorer enters the battlefield, if you control another enchantment, draw a card.
After the Clearance, some runners choose to stay with their exiled pantheon. Freed from their flesh, they became the first to walk a disconnected world.
3/1
  • Beyond the Blackwall
Transcendent Arts

Transcendent Arts {1}{U}

Enchantment - Aura
Enchant creature
When Transcendent Arts enters the battlefield, draw a card.
Enchanted creature can't be blocked by creatures that don't share a creature type with it.
  • Glacia: Hail to the Queen
Transdimensional Visitor

Transdimensional Visitor {2}

Creature - Weird
You may exile a land card from your hand rather than pay this spell's mana cost.
As time, she passes, unnoticed. As sky, she watches, unbroken. As life, she goes, unfulfilled.
2/2
  • Worlds Away
Transformative Insights

Transformative Insights {1}{G}

Instant
Reveal the top four cards of your library. You may put a creature or Revelation card from among them into your hand. Put the rest into your graveyard.
“When our masters return, they will see we have not been idle like the rest of humanity, but striving for the perfection they exemplify.”
  • Rail War
Translate

Translate {1}{U}

Instant - Tale
Draw a card. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Student of the Scroll
  • Kahembo: Olde Dawn
Transnaturalist

Transnaturalist {1}{U}

Creature - Human Wizard
Wanderlust — When Transnaturalist enters the battlefield, if you control four or more differently named lands, you may return target creature to its owner's hand.
“There's a cycle that rules over all, and I'm a special guest at its center.”
2/1
  • Worlds Away
Transplanted Citadel

Transplanted Citadel

Land
{T}: Add {C}.
{7}: Transplanted Citadel becomes a 6/6 Golem artifact creature until end of turn. It's still a land. This ability costs {1} less to activate for each artifact you control.
  • Discoveries of Akieva
Transposition Portal

Transposition Portal {4}

Artifact
You may reveal creature cards with mana value 3 or less as you draw them. Once each turn, when you reveal a card this way, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
“Arion, I've a feeling we're not in Daeland anymore.”
— Carac, Daelish knight
  • Worlds Away
Trap Door

Trap Door {3}

Artifact
Whenever a creature attacks you or a planeswalker you control, that creature doesn't untap during its controller's next untap step.
  • Villains: The Musical
Trapcatcher's Form

Trapcatcher's Form {2}{R}

Instant
Create two 1/1 red Elemental creature tokens.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may change the targets of up to one target spell or ability.
  • Spark of Revolution