15469 cards found
Rose Defender

Rose Defender {2}{G}

Creature - Human Soldier
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
The Rose Guild's ancestry traces back to protectors of Rysela's great forests.
2/2
  • Spark of Revolution
Rose Order Pactblade

Rose Order Pactblade {2}

Artifact - Equipment
When this artifact enters, target creature you control seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
Equipped creature gets +2/+1. As long as it has an Oath attached to it, it has menace.
Equip {3}
  • The Petals Wilt
Rose Queen Asamund

Rose Queen Asamund {G}{W}

Legendary Creature - Human Noble Knight
Vigilance
Whenever Asamund attacks, choose up to one each of target Dwarf, Elf and Human. Those creatures get +1/+0 until end of turn.
When you attack with at least one each of Dwarf, Elf, and Human, exile up to one target nonland permanent. Do this only once.
1/3
  • The Petals Wilt
Rose Queen's Absolution

Rose Queen's Absolution {1}{W}

Instant
Each nonland permanent loses all abilities until end of turn.
Draw a card.
The allied armies watched on in shock as the Roseblade shattered in Asamund's hands. For a moment, all fell still and silent.
  • The Petals Wilt
Rose of Fretport

Rose of Fretport {W}{B}{G}

Legendary Creature - Human Pirate
At the beginning of each upkeep, choose another permanent with the greatest mana value among permanents. Its controller sacrifices it.
As trade declined, Fretport began accepting every ship coming to the harbor, no matter what they carried with them.
2/3
  • MSEM Masters 2019
Rose of Sunspear

Rose of Sunspear {R}{W}

Legendary Creature - Spirit
Lifelink, haste
Equip abilities that target Rose of Sunspear cost {X} less to activate, where X is her power.
While their time together was always too short, the Sunspear allowed Karina to reach the spirits of her adoptive family.
1/1
  • Karina's Explorations
Roseblood Hart

Roseblood Hart {2}{R}

Creature - Elk Spirit
When Roseblood Hart enters, choose one —
• Destroy target artifact.
• Create a Treasure token.
“Fitting it is for the earth warder to remain in the mortal earth.”
—Zhu Bajie, Shepherd of Stone
2/2
  • Panxiou
Rosebud Prodigy

Rosebud Prodigy {2}{R}

Creature - Human Rebel
Instant, sorcery, and enchantment spells you cast cost {1} less to cast.
Dusk City was a tinderbox, and to the thrill-seeking runners of Little Caella, Kym was liquid fire.
3/2
  • Beyond the Blackwall
Rosebud Runner

Rosebud Runner {1}{R}

Creature - Human Rebel
Prowess
When Rosebud Runner enters, exile the top card of your library. During your next turn, you may play that card from exile.
“GenTech? They make pretty promises about transcending, but their freedom isn't for the likes of us. I know this, as does Kym.”
2/1
  • Beyond the Blackwall
Rosenhulk

Rosenhulk {4}{G}

Creature - Plant Spirit
Trample
When Rosenhulk enters, choose one —
• Create two 0/1 green Plant creature tokens with “{T}: Add {G}.”
• Destroy target artifact or enchantment.
• Rosenhulk fights target creature an opponent controls.
4/2
  • Innistrad In Memoriam
Rosesworn Knight

Rosesworn Knight {3}

Artifact Creature - Skeleton Soldier
Rosesworn Knight gets +1/+1 as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
The Roseblade's tomb was well hidden, but Asamund and Imisti found out that it was even more well guarded.
2/2
  • Quest for the Roseblade
Rosewhisper Garden

Rosewhisper Garden

Land
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{1}, {T}, Sacrifice this land: Target creature seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
  • The Petals Wilt
Rot

Rot {2}{B}{G}

Sorcery
Destroy all nonland permanents with mana value 3 or less.
Rot Invoker

Rot Invoker {3}{B}{B}

Creature - Reflection Shaman
{6}: Create a 1/1 black Worm creature token.
The best sacrifices keep on giving.
4/4
  • Oirohpo
Rot Rebirth

Rot Rebirth {3}{G}{G}

Sorcery
Create a 1/1 green Saproling creature token for each nonland permanent card in your graveyard.
“Even in death the essence of the fallen can be used for more productive things.”
—Kusore
  • Zero
Rot-Sand Ruins

Rot-Sand Ruins

Land - Desert
Rot-Sand Ruins enters tapped unless you control another Desert.
{T}: Add {B} or {G}.
The Nereba archives are not the only monument to be consumed by the desert.
  • Over the Horizon
Rotfeeder Slime

Rotfeeder Slime {3}{G}

Creature - Ooze
When Rotfeeder Slime dies, you gain 2 life for each creature card in your graveyard.
Rotfeeder territory is marked by skeletons of eerily pristine white.
2/4
  • Glacia: Hail to the Queen
Rotrider Renegade

Rotrider Renegade {B}

Creature - Zombie Rogue
Rotrider Renegade can't block or be blocked.
{1}{B}: Rotrider Renegade gets +1/+1 until end of turn.
Dash—Reveal a Rogue card from your hand, Pay 2 life (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
1/1
  • Over the Horizon
Rotted Kalak

Rotted Kalak {3}{G}

Creature - Troll Shaman
{2}{G}: Rotted Kalak gains indestructible until end of turn.
Revive {3}{B} ({3}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/4
  • Oirohpo
Rotten Grin

Rotten Grin {3}{B}

Enchantment - Aura
Enchant creature
{X}{B}: Enchanted creature gets +X/+X until end of turn.
When enchanted creature dies, return it to the battlefield under your control.
  • Feanav: The Apothecary's Progress
Rotten Retinue

Rotten Retinue {3}{B}

Enchantment - Aura
Enchant creature
When Rotten Retinue enters, return target creature card from your graveyard to your hand.
Enchanted creature gets +2/+2 and has deathtouch.
  • The Empty Throne of Feanav
Rottenfruit Coiler

Rottenfruit Coiler {B}

Creature - Snake
Deathtouch
Over time, the ichor from their fangs infuses the fruit of their groves with a concentrated, rancid vigor.
1/1
  • Scriptures of Urshad
Rotting Devotress
Ingrained Virago

Rotting Devotress {B/G}{B/G}

Creature - Faerie Druid
{T}, Pay 1 life: Add {C}.
Unveil {3}{B}{G} ({3}{B}{G}: Transform this. Unveil only as a sorcery.)
Most fae are disgusted by alchemy, as they are by any human invention.
2/1
Card has other part: Ingrained Virago
  • Feanav: The Apothecary's Progress
Rotting Greatwurm

Rotting Greatwurm {6}{G}{G}

Creature - Wurm
When Rotting Greatwurm dies, put three +1/+1 counters on target creature you control.
Fleeting {2}{G} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
8/8
  • End of Wollensie
Rotting Sunseeker

Rotting Sunseeker {3}{W}

Creature - Nymph Shaman
When Rotting Sunseeker dies, return target creature card with power 2 or less from your graveyard to your hand.
Fear can't tempt it. Light can't break it. Death can't stop it.
3/2
  • Novea