11227 cards found
Wildershrine Warden

Wildershrine Warden {1}{R/G}

Creature - Bear Shaman
{2}{R/G}: Wildershrine Warden gets +2/+2 until end of turn. You may have it assign its combat damage this turn as though it weren't blocked. Activate only once each turn.
2/2
  • Panxiou
Wildfire Elemental

Wildfire Elemental {3}{R}{R}{G}

Creature - Elk Elemental
Wildfire Elemental has frenzy 4 as long as you control no other creatures. (Whenever this creature attacks and isn't blocked, it gets +4/+0 until end of turn.)
Wildfire Elemental has frenzy 4 as long as you have no cards in hand.
When all is still, chaos is about to break.
4/6
  • Ophorio
Wildheart Chorister

Wildheart Chorister {2}{G}

Creature - Elf Warrior Bard
Harmony — You may pay {1}{G}. If you do, create a 3/3 green Beast creature token.
When Wildheart Chorister enters, harmonize. (Trigger up to one harmony of a permanent you control.)
3/2
  • Over the Horizon
Wildheart Gorran

Wildheart Gorran {1}{G}

Creature - Human Druid
Trample
As long as you control an Elemental creature, Wildheart Gorran gets +1/+1.
2/1
  • Novea
Wildkin Grove

Wildkin Grove

Land
{T}: Add {C}.
{5}, {T}, Sacrifice Wildkin Grove: Create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
“You think of us as strange creatures from a stranger utopia. In truth, we're living beings trying to survive, just like you.”
—Kalyn, Wildkin Envoy
  • Seasons of War
Wildlife Sketches

Wildlife Sketches {G}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Wildlife Sketches enters, reveal the top five cards of your library. Put a creature card from among them into your hand and the rest on the bottom in any order.
{1}{G}: Carnation Petals
You may cast creature spells as though they had flash.
{3}{G}: Pecking Order
At the beginning of your upkeep, you may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
  • Nangjiao In Bloom
Wildrune Thicket

Wildrune Thicket

Land
Wildrune Thicket enters tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
  • The Land Bundle
Wildsong Summoner

Wildsong Summoner {3}{G}{U}

Creature - Elf Druid
When Wildsong Summoner enters, shuffle your library, then reveal cards from the top until you reveal a permanent card. Create a token that's a copy of that card, except it's a 3/3 green Beast creature. Put all cards revealed this way on the bottom of your library in a random order.
3/3
  • Seasons of War
Wildwood Keeper

Wildwood Keeper {G}

Creature - Human Druid
{3}: Wildwood Keeper gets +3/+2 until end of turn. Activate only once each turn.
Like the trees themselves: steady, unyielding, ever changing.
1/1
  • Zero
Will of a Fickle Lord

Will of a Fickle Lord {2}{W/U}{W/U}

Enchantment
At the beginning of each player's upkeep, you may exile target permanent that player controls. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
“The offer is simple: gold for a dance. None have yet to refuse me.”
—King Yaasam
Willow Spirit

Willow Spirit {U}

Creature - Spirit
Flying
{U}, Sacrifice Willow Spirit: Counter target spell or ability that targets you or a creature you control.
A spirit long lost but still searching.
1/1
  • New Horizons
Willowing Wisp

Willowing Wisp {1}{U}

Creature - Nymph
Flying
{0}: Willowing Wisp becomes the color of your choice until end of turn.
1/2
  • Novea
Wilting Waif

Wilting Waif {2}{B}{B}

Creature - Elf Cleric
When Wilting Waif dies, each opponent discards a card at random and you scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Her blood is as acid, yearning to erode the world.
2/2
  • Mious
Wiltthorn Elemental

Wiltthorn Elemental {1}{G}

Creature - Elemental
{1}{G}, Remove a -1/-1 counter from a creature you control: Wiltthorn Elemental gets +2/+2 until end of turn.
It takes disease and turns it into raw strength.
2/1
  • Khaliz-Dorahn
Wily Ermine

Wily Ermine {1}{B}

Creature - Weasel
Deathtouch
“Day 13. The illness shows no signs of abating. I only hope I can protect my new companion for as long as it chooses to stay.”
—a pilgrim's journal, found beside an empty pack of supplies
1/2
  • Glacia: Hail to the Queen
Wimbledon's Herald

Wimbledon's Herald {2}{G}

Creature - Badger Soldier
“For the honor of mine noble house Wimbledon, I do humbly claim this heretofore quiet beach- henceforth it shall run by the following commandments...”
3/3
Card has other part: Stake a Claim
  • Adventurers of Onora
Wimbledon's Squire

Wimbledon's Squire {1}{R}

Creature - Hamster Knight
Whenever you cast a Knight spell or an Adventure spell, Wimbledon's Squire gets +1/+1 until end of turn.
“But, sire— To venture into Bleakrealm is madness! You can't be seri— Yes, sire, I will pack plenty of tartberries.”
2/2
  • Adventurers of Onora
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
The drakes act as the eyes in the skies for the Flood Realm, surveying the bordering realms for any enemy activity that could be perceived as a threat.
2/2
  • Surging Tide
Wind Savant

Wind Savant {1}{W}

Creature - Human Bard
Flying
Whenever Wind Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Wind Savant gets +1/+1 until end of turn.
1/1
  • Arcanum Academia
Wind Stance

Wind Stance {2}{U}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has flying.
  • Seasons of War
Wind-Blessed Guardian

Wind-Blessed Guardian {1}{U}

Creature - Human Warrior
Flash (You may cast this spell any time you could cast an instant.)
When Wind-Blessed Guardian enters, you may return target permanent you control to its owner's hand.
“Bet you thought no one was gonna be around to defend some hobo? Think again.”
2/1
  • Lovi Awoken
Wind-Scarred Crag

Wind-Scarred Crag

Land
Wind-Scarred Crag enters tapped.
When Wind-Scarred Crag enters, you gain 1 life.
{T}: Add {R} or {W}.
Windcaller Capuchin

Windcaller Capuchin {2}{U}

Creature - Monkey
{2}{U}: Return Windcaller Capuchin to its owner's hand.
A friendly monkey is a happy monkey.
2/2
  • Novea
Winding Snake
Mother Snake

Winding Snake {1}{G}

Creature - Snake
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Winding Snake has three or more +1/+1 counters on it, remove them all and transform it.
1/1
Card has other part: Mother Snake
  • Monsters of Chikyu
Windmill Project

Windmill Project

Land
Whenever one or more creatures attack you or a planeswalker you control, put a charge counter on Windmill Project.
{T}: Add {C}.
{T}, Remove X charge counters from Windmill Project: Add X mana in any combination of colors.
  • Lovi Awoken