15897 cards found
Transdimensional Visitor

Transdimensional Visitor {2}

Creature - Weird
You may exile a land card from your hand rather than pay this spell's mana cost.
It came not to conquer but to remind us how fragile our reality truly is.
2/2
Wild Dogs of the Night

Wild Dogs of the Night {2}{G}

Creature - Hound Horror
Whenever Wild Dogs of the Night or another Horror you control enters, exile up to one target card in a graveyard. If that card was a creature card, you gain 2 life and put two +1/+1 counters on that Horror.
2/1
Lodestone Golem

Lodestone Golem {4}

Artifact Creature - Golem
Nonartifact spells cost {1} more to cast.
“The golem is made of a magnetic material, but it repels the living rather than attracting the metallic.”
—Artamo, vault keeper
5/3
  • Villains: The Musical
Deathless Butcher

Deathless Butcher {3}{B}

Creature - Zombie Warrior
Menace, haste
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, return Deathless Butcher from your graveyard to your hand.
4/3
  • Innistrad In Memoriam
Battle Roarer

Battle Roarer {1}{G}

Creature - Bear Warrior
Vigilance
{4}{G}{G}, {T}: Other creatures you control get +2/+2 until end of turn.
Know how to fight, and you're useful. Know how to spur others to fight, and you're important. Know how to do both at the same time, and you're irreplaceable.
2/2
  • Glacia: Hail to the Queen
Scary Face

Scary Face {X}{B}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Target creature gets -X/-X until end of turn.
“Seems ‘scared to death' isn't just an expression around here.”
—Lucien, the duelist
  • Monsters of Chikyu
Lotusworn Druid

Lotusworn Druid {3}{G}

Creature - Human Druid
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Whenever you cast a white, blue, black, or red spell, add one mana of any color that spell isn't.
1/1
  • Novea
Rampaging Xiangshe

Rampaging Xiangshe {4}{G}

Creature - Beast
When Rampaging Xiangshe enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Each creature you control with a +1/+1 counter on it has trample.
5/5
  • Nangjiao In Bloom
Screeching Duneborn

Screeching Duneborn {1}{B}

Creature - Zombie
{3}{B}, Exile Screeching Duneborn from your graveyard: You gain 1 life and draw a card.
“Products of the calamity, duneborn ravage the dunes with unified, yet unknown, purpose. How might we harness this power?”
—Darna, notes
2/1
  • Riddles of Revio
Knights of the Burning Pyre

Knights of the Burning Pyre {3}{R}{R}

Creature - Elemental Skeleton Knight
This spell costs {1} less to cast for each embattled creature you control. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
Haste
Whenever Knights of the Burning Pyre attacks, it deals X damage to each opponent, where X is the number of embattled creatures you control.
4/3
  • Quest for the Roseblade
Astral Gateway

Astral Gateway {3}

Artifact
If a nontoken creature you control would die, you may exile it instead. If you do, create two 1/1 white Spirit creature tokens with flying.
Alabaster Halo
Alabaster Avenger

Alabaster Halo {2}{W}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +2/+2.
When enchanted creature dies, return Alabaster Halo to the battlefield transformed under your control.
Card has other part: Alabaster Avenger
  • Innistrad In Memoriam
Bone Pit Raptor

Bone Pit Raptor {1}{R}

Creature - Zombie Lizard
When Bone Pit Raptor enters, other creatures you control get +1/-1 until end of turn.
Revive {2}{R} ({2}{R}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/1
  • Goliaths of Nangjiao
Trailing the Quarry

Trailing the Quarry {1}{G}{G}

Enchantment
At the beginning of your upkeep, you may return a nontoken creature you control to its owner's hand. If you do, create a 2/2 green Elk creature token.
The dryads and elves of the Rundfora Run rarely hunt anything to kill it. The chase is thrill enough in itself.
  • Quest for the Roseblade
Strength of Character

Strength of Character {1}{G}

Sorcery
Choose one or both —
• Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
• Target creature you control fights target creature you don't control.
  • The Stage Presents: The Neverending Act
Manic River-Fishers

Manic River-Fishers {2}{U/B}{R}

Creature - Hyena Warrior Scout
Menace, haste
Whenever Manic River-Fishers attacks, you may search defending player's library for an instant or sorcery card that shares a name with a card in their graveyard and cast it without paying its mana cost. That player shuffles.
4/2
  • Kahembo: Olde Dawn
Jade Counterweight

Jade Counterweight {2}

Artifact - Equipment
When Jade Counterweight enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +1/+1.
Equip {1}
  • Panxiou
Scion of the Wild

Scion of the Wild {1}{G}{G}

Creature - Elemental
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
*/*
  • Harvest Festival
Royal Summons

Royal Summons {1}{W/U}

Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
When the king calls for your presence, it is advisable to obey, no matter how inconvenient.
  • A Tourney at Whiterun
Baleful Raven

Baleful Raven {B}

Creature - Bird
Flying, deathtouch
Outside of the Wiedfree, animals are uncommon. Trusting them to not be demonic is far more than down-trodden folks are able to give, breeding hostility in both directions.
1/1
  • End of Wollensie
Thieves' Dagger

Thieves' Dagger {B}

Artifact - Equipment
Equipped creature gets +2/+0 and has deathtouch.
Equip Rogue or Assassin {1}
Equip {3}
“DPS is worthless. A drop of paralytic venom gave me all the time in the world to kill you.”
—Taran Joy
  • Arkadai
Hirukari's Immortal

Hirukari's Immortal {1}{W}{W}

Creature - Human Samurai Knight
When Hirukari's Immortal dies, if it didn't enter this turn, create a token that's a copy of it, except it has no mana cost.
“My family betrayed the Empire's trust. I am prepared to die a thousand deaths to redeem them.”
2/1
  • Tales of Old Jidai
Forlorned Knight

Forlorned Knight {3}{W}{B}

Creature - Human Knight
When Forlorned Knight enters, you may sacrifice another creature. If you do, create two 1/1 white Human creature tokens.
Whenever you attack, if another creature died under your control this turn, creatures you control get +1/+1 until end of turn.
Fleeting {W}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
5/4
  • End of Wollensie
Myrmidon's Warhead

Myrmidon's Warhead {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Concord — Whenever equipped creature attacks, if there are four or more card types among permanents you control, create a 3/3 red Shark enchantment creature token that's tapped and attacking. Exile that token at the beginning of the next end step.
Equip {1}
Spawn of Shadows

Spawn of Shadows {4}{B}{B}

Creature - Horror
Menace (This creature can't be blocked except by two or more creatures.)
When Spawn of Shadows enters, each player loses 4 life.
Phyrexians can't help but envy some of the monsters Nimunot has to offer.
4/4
  • Tides of War