Reprise {2}{W}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) You gain 2 life. Then distribute X +1/+1 counters among creatures you control, where X is the amount of life this spell caused you to gain.
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Whenever Irreguleopard deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Paranoia—Reappropriate white. (You may cast this spell by exiling two white cards from your hand and/or graveyard when a permanent you control leaves the battlefield.) When Ivenge's Evangel enters, create a 1/1 white Cleric creature token and you gain 1 life.
Wanderlust — Target creature you control gets +2/+2 until end of turn. If you control four or more differently named lands, that creature gains protection from everything until end of turn.
In an all-too-common twist of fate, it turned out that the power was inside her all along.
Landfall — Whenever a land you control enters, upgrade K-83 Sunshine Walker. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Flying • Vigilance • Lifelink
“Take it for a test drive; you won't want your old model back even for a weekend or a day!” —Katrina, mech dealer
Whenever Kalro Gritbrawler attacks, if you control a Desert or there is a Desert card in your graveyard, it gains double strike until end of turn. Desertcycling {2}({2}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
Exile up to one target creature or planeswalker. Its controller gains life equal to its mana value. Orchestrate {W}(You may exile this card from your hand any time you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform it.) When Mystery of the Dying Herds enters, create a 0/2 white Ox creature token. A creature you control dies. You have 4 or more life than your starting life total.
(Color indicator: Eta, Experimental Doctor is white)
Flying Whenever Eta, Experimental Doctor attacks, you may exile target card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Eta and you gain 2 life.
“This world provides us with such a bounty of new treatments and cures.”
When Ontarachie Envoy enters, nourish, then germinate. (To nourish, put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token. To germinate, put a +1/+1 counter on a creature you control or create a 1/1 green Saproling creature token.)
{1}{G}: Purge. If you do, put a +1/+1 counter on Purging Watchwarden and you gain 2 life. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
Create three 1/1 white Soldier creature tokens. If you control an attacking creature, they're tapped and attacking. If you control a blocking creature, they're blocking target attacking creature. Quickdraw {2}{W}(When a creature you control blocks or becomes blocked, you may cast this for {2}{W}.)
(Add a quest counter as this enters. Sacrifice after 3.) Whenever a land you control enters, add a quest counter. Create a 1/1 Scout creature token that's all colors. Creatures you control get +2/+1 until end of turn. Creatures you control get +1/+1 until end of turn.
Lifelink When Slaffield Work-Hauler enters, create a 0/2 white Ox creature token for each enchantment you control. Whenever an enchantment you control enters, Oxen you control get +1/+1 until end of turn.
Flying Whenever an opponent draws a card except for the first time each turn, create a 1/1 blue Elemental creature token with flying. Foresight — Whenever you draw your second card each turn, creatures you control get +1/+1 until end of turn.
Vigilance Wanderlust — When Telarine Zenitheer dies, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
Arm target creature you control. That creature gets 0/+2 and gains flying until end of turn. (To arm a creature, create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Exile target nonland permanent an opponent controls. If this spell was harnessed by a token, you gain 5 life.
{2}{W}, Exile Worldwise Ascetic from your graveyard: Create a green Aura enchantment token named Years of Experience attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Activate only as a sorcery.
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) When Arbiter of Shal'Iv enters, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)