15897 cards found
Herald of Clear Skies

Herald of Clear Skies {3}{W}{W}

Creature - Angel
Flying
When this creature enters, return target creature card with flying from your graveyard to your hand.
“Once, we feared the sight of golden wings on high. Now, it delivers us salvation.”
—Eabha, Caer Crann warrior
4/3
  • The Petals Wilt
Rei's Reinforcements

Rei's Reinforcements {2}{G}{W}

Instant
You may pay {G}{W} and untap four tapped creatures you control rather than pay this spell's mana cost.
Create four 1/1 green Scout creature tokens.
The more vulnerable the squirrel appeared, the less she truly was.
  • Villains: The Musical
Trap Door

Trap Door {3}

Artifact
Whenever a creature attacks you or a planeswalker you control, that creature doesn't untap during its controller's next untap step.
  • Villains: The Musical
Hellfire Titan

Hellfire Titan {4}{R}{R}

Creature - Giant Warrior Shaman
Trample
Whenever Hellfire Titan enters or attacks, exile the top card of your library and up to one target instant or sorcery card with mana value 3 or less from your graveyard. Until the end of your next turn, you may play those cards.
“For a price, they'd burn Vraniveer to ashes. I've made sure to reward them with twice that amount.”
—Slaug, Ironpact commander
6/6
  • Seasons of War
Starlight Seraph

Starlight Seraph {1}{U}{R}{W}

Creature - Angel
Flying
Creatures you control have vigilance.
At the beginning of combat on your turn, you may tap target creature.
Morph {4}{W}
These servants of Sha'iv cross the skies as burning wheels, projecting the light of their god on the disoriented people below.
2/2
  • Mious
Bustling Docks

Bustling Docks

Land - Plains
({T}: Add {W}.)
Bustling Docks enters tapped.
{W}, {T}, Reveal a white card from your hand: Target creature gets +1/+0 until end of turn.
Smell Blood

Smell Blood {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
It's prudent to be extremely careful with sharp objects around Bloodhollow.
  • Elmare: Into the Abyss
Junktrawler

Junktrawler {4}

Artifact Creature - Construct
When Junktrawler enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
Tap another untapped artifact you control: Junktrawler gets +1/+1 until end of turn.
3/2
The Wicker Lord

The Wicker Lord {8}

Legendary Artifact Creature - Elder Scarecrow
Whenever The Wicker Lord or another Scarecrow you control enters, create a 1/1 black Bird creature token with flying for each Scarecrow you control.
{4}, Sacrifice a Scarecrow: Return target artifact card from your graveyard to the battlefield.
The crows had been summoned, not scared.
5/5
  • High Noon
Tseng, the Shooting Star

Tseng, the Shooting Star {4}{R}{R}

Legendary Creature - Dragon
Flying
Lands you control have “{T}: Add {R}{R}. This land deals 2 damage to you.”
{R}{R}{R}{R}{R}{R}: Shuffle your library, then exile the top three cards. You may cast one of them without paying its mana cost.
6/6
  • Nangjiao In Bloom
Mighty Xioshu

Mighty Xioshu {4}{G}{G}

Creature - Elk Bear
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Mighty Xioshu can't be blocked by creatures with power 2 or less as long as you're in a renaissance.
7/6
  • Nangjiao In Bloom
Ironwood Elemental

Ironwood Elemental {2}{G}{W}

Creature - Elemental
Protection from mana values lower than Ironwood Elemental's power (This permanent can't be blocked, targeted, dealt damage, or enchanted by anything with mana value lower than this creature's power.)
Ironwood Elemental's power and toughness are each equal to the number of creatures you control.
*/*
  • Carpe Arcanum
Cathedral Gargoyle

Cathedral Gargoyle {3}{W}

Artifact Creature - Gargoyle
Flying
When Cathedral Gargoyle dies, you gain 2 life and create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Foreshadow {4}{W} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
3/3
  • Innistrad In Memoriam
Roseblood Hart

Roseblood Hart {2}{R}

Creature - Elk Spirit
When Roseblood Hart enters, choose one —
• Destroy target artifact.
• Create a Treasure token.
“Fitting it is for the earth warder to remain in the mortal earth.”
—Zhu Bajie, Shepherd of Stone
2/2
  • Panxiou
Imperial Siege

Imperial Siege {1}{R}

Sorcery
Destroy target nonbasic land.
The walls of the Divine Citadel crumbled at the hands of Xiusheng's warriors, marking the beginning of a tragic and historic war.
Warchief of the Folded Fan

Warchief of the Folded Fan {3}{W}{W}

Creature - Human Warrior
Vigilance
Whenever Warchief of the Folded Fan attacks, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
3/4
  • Goliaths of Nangjiao
Illustrious Qilin

Illustrious Qilin {1}{G}

Creature - Kirin
{G}: Exile target card from a graveyard. If a creature card with flying is exiled this way, put a flying counter on Illustrious Qilin. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/2
  • Panxiou
Secluded Cascade

Secluded Cascade

Land - Forest Island
({T}: Add {G} or {U}.)
Secluded Cascade enters tapped unless you control two or more basic lands.
“The land has many beauties that rival even those of Ghariv. I will not miss them.”
—His Holiness Jorah
  • The Land Bundle
Arbiter of Silence

Arbiter of Silence {6}{W}{W}

Creature - Angel
Flying
When Arbiter of Silence enters, exile all other creatures until Arbiter of Silence leaves the battlefield. (They return to the battlefield under their owners' control.)
5/5
Moment of Mourning

Moment of Mourning {B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card if it has mana value 2 or less or this spell was foretold.
Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Signal Boost

Signal Boost {R}{G}

Enchantment
If a source you control would produce two or more mana, you may have it produce an additional {C}.
{4}: Exile the top card of your library. You may play it until the end of your next turn.
  • Beyond the Blackwall
The Anguilahydra

The Anguilahydra {3}{B}{G}{U}

Legendary Enchantment Creature - Fish Hydra
Menace
When The Anguilahydra enters, draw X cards and put X +1/+1 counters on The Anguilahydra, where X is the number of enchantments you control.
A monster among monsters, it sprung from the same infinite pool of stars and dreams that birthed the gods.
5/5
  • Theros Triumphant
Hoverstepper

Hoverstepper {1}{W}

Artifact Creature - Human Scout
Advance {2}{W} (Cast this for {2}{W} to advance it as it enters. {2}{W}: Advance this as a sorcery.)
Whenever Hoverstepper advances, target creature gets +1/+1 and gains flying until end of turn.
2/2
  • Karina's Explorations
Evasive Maneuvers

Evasive Maneuvers {1}{U}

Sorcery
Put a +1/+1 counter on target creature. That creature can't be blocked this turn.
The safest of the deserts to traverse, the Dunesea is still plagued by many dangerous threats and some even more dangerous travelers.
  • Alkabah
Plasma Enforcer

Plasma Enforcer {3}

Artifact Creature - Construct
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.)
Sacrifice another artifact: Put a +1/+1 counter on Plasma Enforcer.
When Plasma Enforcer dies, create a 1/1 colorless Servo artifact creature token for each +1/+1 counter on Plasma Enforcer.
0/0