12494 cards found
Teikoku Songcrafter

Teikoku Songcrafter {1}{W}{W}

Creature - Human Cleric
When Teikoku Songcrafter enters, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature you control enters, put a +1/+1 counter on it.
0/1
  • Path of Shadows
Telani Scammer

Telani Scammer {2}{B}

Creature - Human Merchant
Menace
Foresight — Whenever you draw your second card each turn, put a +1/+1 counter on Telani Scammer.
“If the end of the world is approaching, might as well make the most of it.”
2/2
  • Riddles of Revio
Telarine Ascendant

Telarine Ascendant {2}{W}

Creature - Human Scout
When Telarine Ascendant enters, create a 1/1 Scout creature token that's all colors.
Creature tokens you control have vigilance.
The peaks of Telarine are known to have been contaminated by the corpses of explorers that did not hire guides.
2/1
  • Worlds Away
Telarine Runecarver

Telarine Runecarver {1}{W}

Creature - Human Aurashaper
Lifelink
When Telarine Runecarver enters, create a white Aura enchantment token named Relic's Gift attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1.”
1/1
  • Worlds Away
Telarine Skychaser

Telarine Skychaser {4}

Artifact - Vehicle
Flying
Whenever you aetherize, you may have Telarine Skychaser become an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Worlds Away
Telarine Zenitheer

Telarine Zenitheer {1}{W}

Creature - Human Scout
Vigilance
Wanderlust — When Telarine Zenitheer dies, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
2/1
  • Over the Horizon
Telekinecktic

Telekinecktic {1}{R}

Creature - Giraffe
Defender
“While normally quite docile, the creature performs immense displays of telekinetic prowess whenever something approaches too near its unsettling tail.”
—Professor Maple
4/1
  • Monsters of Chikyu
Telemin Architect

Telemin Architect {1}{W}{U}

Artifact Creature - Human Artificer
{T}: Tap target creature.
{T}: Draw a card, then discard a card.
Whenever another artifact you control enters, untap Telemin Architect.
“All must fall instrument to the grand designs of the sphinxes.”
1/1
  • Alara
Telenian Adornments

Telenian Adornments {W}

Instant
Arm target creature you control. That creature gets 0/+2 and gains flying until end of turn. (To arm a creature, create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
  • Over the Horizon
Telenian Formshaping

Telenian Formshaping {1}{U}

Instant
You may cast Elemental spells as though they had flash this turn.
Whenever you cast an Elemental spell this turn, draw a card.
“The forces of nature will fight back against time itself. Why won't we?”
— Serila the Stormkeeper
  • Spark of Revolution
Telling Time

Telling Time {1}{U}

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when “telling time” becomes “telling time what to do.”
  • Mious
Telvim Explorer

Telvim Explorer {3}{G}

Creature - Elf Citizen
Whenever a land you control enters, create two 1/1 colorless Construct artifact creature tokens.
{4}{G}{G}: Put a +1/+1 counter on each artifact creature you control.
“Nature and technology aren't opposites, silly. My machines love the outdoors!”
3/3
  • Discoveries of Akieva
Temeration

Temeration {B}

Instant
Destroy target creature with mana value 2 or less. If it was a token, you gain 2 life.
“Don't bother contacting our friends at the Order; I doubt even they could do anything for them now.”
—Nathaniel O'Brien
  • Toll Midnight
Temperate Gazebo

Temperate Gazebo {2}{W}

Creature - Wall
Defender
Whenever another creature deals damage to Temperate Gazebo, you gain 3 life.
Not swords, nor spears, nor even the best of arrows phase the dreaded gazebo.
0/6
  • Goliaths of Nangjiao
Tempered Core

Tempered Core {1}{G}{G}

Enchantment
Enchantment creatures you control get +2/+2.
“Death is a terror instilled solely on those yet bound by their flesh. We know better than to allow its cruel conquest.”
—Yanaël, Bastion Elder
  • Beyond the Blackwall
Tempered Survivor
Mournful Newborn

Tempered Survivor

Creature - Beast
(Color indicator: Tempered Survivor is red)
Double strike
At the beginning of each end step, if a creature you control died this turn, Tempered Survivor deals 2 damage to each opponent.
Those that survive do their best to defend the next hatchlings.
2/3
Card has other part: Mournful Newborn
  • Monsters of Chikyu
Tempest Core

Tempest Core {3}

Artifact
{T}: Add {U} or {R}.
{U}{R}, {T}: Target creature gains flying until end of turn.
As the wild sylphs burned out, each left behind a solid core, each a storm waiting to be let loose once more.
  • Novea
Tempest Dodger

Tempest Dodger {G}

Creature - Spirit
Trample
Death knell — Put a +1/+1 counter on Tempest Dodger. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
The Endless Tempest calls the guiltless, but they need not heed the call.
1/1
  • Karina's Explorations
Tempest Stormcaster

Tempest Stormcaster {2}{U}

Creature - Human Pirate Wizard
Flying
When Tempest Stormcaster enters, if a permanent you control left the battlefield this turn, you may have target player draw a card.
“The winds bow to no master!”
2/2
  • Over the Horizon
Tempest Termagant
Garish Gillian

Tempest Termagant

Creature - Merfolk Wizard
(Color indicator: Tempest Termagant is blue and red)
When you unveil Tempest Termagant, you may put target land on top of its owner's library.
The mer pact granted her power over storms, therefore trade, and wealth enough to ignore the pact's cost.
3/3
Card has other part: Garish Gillian
  • Feanav: The Apothecary's Progress
Tempest Wyvern

Tempest Wyvern {4}{U}

Creature - Drake
Flying
Other creatures you control with flying get +1/+1.
“Looks like a dragon. Fights like a dragon. Doesn't hoard treasure. The gods must've had a twisted sense of humor.”
—Selvar, the Seeker
3/3
  • Arkadai
Temple Attendant

Temple Attendant {2}

Artifact Creature - Golem
Concord — Temple Attendant gets +1/+1 and has indestructible as long as there are four or more card types among permanents you control.
Always watching, always listening. Never cracking.
1/1
  • Al Tabaq
Temple Cranes

Temple Cranes {2}{W}

Creature - Bird
Flying, lifelink
The cranes roost among the top perches of the Divine Realm temples, where they are inadvertently protected by Lijing as he oversees the temples themselves.
1/3
  • Goliaths of Nangjiao
Temple Instructor

Temple Instructor {2}{U}

Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Temple Instructor enters, return target creature to its owner's hand.
1/1
  • Glacia: Hail to the Queen
Temple Recluse

Temple Recluse {R}

Creature - Human Monk
Temple Recluse gets +1/+0 as long as you've cast a noncreature spell this turn.
“While you were busy seeking glory, I studied the staff.”
1/2
  • Glacia: Hail to the Queen