15897 cards found
Vampiric Vice

Vampiric Vice {1}{R}

Instant
Vampiric Vice deals 3 damage to target creature or planeswalker. Vampiric Vice also deals 2 damage to that permanent's controller if you control a Vampire.
No one's alive to prove it, but Sorin does, at times, enjoy his meals.
  • Innistrad In Memoriam
Bloodshot Berserker

Bloodshot Berserker {1}{R}{R}

Creature - Centaur Berserker
Discard a card: Bloodshot Berserker gets +1/-1 until end of turn. Any player may activate this ability.
Many of the Qilan were happy to help the refugees coming from the Old World. Some would do anything to drive them back.
4/4
  • High Noon
Puresoul Possessor

Puresoul Possessor {W}

Creature - Spirit
Lifelink
{W}, {T}: Target creature gets +1/+1 and gains lifelink until end of turn. Activate only as a sorcery.
It looks for hosts whose hearts carry the hope it could never find in life.
1/1
  • Innistrad In Memoriam
Total Recall

Total Recall {X}{U}{U}{U}

Instant
Exile up to X target instant and/or sorcery cards with total mana value X or less from your graveyard. You may cast a copy of each card exiled this way without paying its mana cost. Exile Total Recall.
  • Tides of War
Towering Boughs

Towering Boughs

Land
Towering Boughs enters tapped.
{T}: Add {R} or {G}.
{3}{R}{G}: Until end of turn, Towering Boughs becomes a 6/6 red and green Treefolk creature with with trample and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Scuripi Reserve

Scuripi Reserve {1}{G}

Creature - Squirrel Warrior
Vigilance
{T}: Add {G}.
“Acorns at the ready! If they'll take what's ours, we'll take theirs right back.”
2/1
  • Villains: The Musical
Santriza Saltbeard

Santriza Saltbeard {1}{U}

Creature - Dwarf Pirate
Defender
This creature can attack as though it didn't have defender as long as a Pirate or Rogue entered under your control or you cast a noncreature spell this turn.
A few dwarves prefer the feel of salt wind on their beards to the underground.
3/2
  • The Petals Wilt
Thicket Mimicry

Thicket Mimicry {G}

Instant
Target creature gets +1/+3 and gains hexproof until end of turn.
Only trees, as far as the eye can see.
  • Dark Seas of Shiryen
Haphazard Militia

Haphazard Militia {1}{G/W}{G/W}

Creature - Human Citizen Soldier
If one or more counters would be put on a permanent you control, you may have that many counters plus one or that many counters minus one put on that permanent instead.
“The town of Nightrail harbors criminals and murders Judges. Nightrail's existence can no longer be tolerated.”
2/3
Aokara Elite

Aokara Elite {U}{U}

Creature - Human Samurai
Hexproof
Art of war — At the beginning of your end step, if Aokara Elite dealt damage to an opponent this turn, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/2
  • Path of Shadows
Spirit Blossom Shrine

Spirit Blossom Shrine

Land
{T}: Add {C}.
{T}: Add one mana of any color among creatures you control.
{X}: Spirit Blossom Shrine becomes an X/X Spirit creature until end of turn. It's still a land. Activate only if you control a creature with power X.
Deathfeeder

Deathfeeder {G}

Creature - Plant
Whenever another creature you control dies, put a +1/+1 counter on Deathfeeder.
Sacrifice Deathfeeder: Target creature gets +X/+X until end of turn, where X is Deathfeeder's power.
0/1
Darkheart Beckoning

Darkheart Beckoning {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. Then if you control a creature with toughness 4 or greater, create a 1/1 black Bat creature token with flying and “This creature can't block.”
The Belmords recruit their servants by soliciting greedy souls from among the downtrodden.
  • The Petals Wilt
Nihilistic Treatment

Nihilistic Treatment {2}{B}

Sorcery
Choose X. Target player reveals their hand and discards all nonland cards with mana value X.
If one lives in the world's greatest society, what could dissent and misery be called but inhuman insanity?
  • Feanav: The Apothecary's Progress
Shifting Dweller

Shifting Dweller {1}{U}

Creature - Merfolk Spirit
Prowess
{1}: Shifting Dweller gets +1/-1 until end of turn.
To become one with the water. Shifting and morphing with any ripple. The ideal and horror of humanity.
0/3
  • End of Wollensie
Dutiful Chasqui

Dutiful Chasqui {1}{W}

Creature - Human Scout
Dutiful Chasqui gets +2/+1 as long as you control two or more other creatures that share a name with it.
A deck can have any number of cards named Dutiful Chasqui.
“Even if this delivery will go beyond the stars, it's still the same relay as always.”
2/2
  • Road to Carü Mapu
Barton, Keen Surgeon

Barton, Keen Surgeon {3}{W}{U}

Legendary Creature - Human Wizard
Flash
Once each turn, you may cast a spell without paying its mana cost. If you do, at the beginning of your next upkeep, you lose the game unless you pay that spell's mana cost.
“We leaders bicker about which lives we end and how, while my beloved saves all that he can.”
—Lettie Wormwood
3/4
  • The Empty Throne of Feanav
Runic Pillars

Runic Pillars {4}

Artifact
Runic Pillars enters tapped.
{T}: Add {C}{C}{C}.
{2}: Add one mana of any color.
Prayers for the Hunted

Prayers for the Hunted {2}{G}{G}

Enchantment
{2}{G}{G}, Sacrifice a creature: You gain life equal to the sacrificed creature's power or toughness, whichever is greater. Then draw cards equal to the sacrificed creature's power or toughness, whichever is lower. (If the sacrificed creature's power and toughness are equal, the amount of life you gain and cards you draw is equal.)
  • Innistrad In Memoriam
Somber Marsh

Somber Marsh

Land - Swamp Forest
({T}: Add {B} or {G}.)
Somber Marsh enters tapped.
Exhaustive Harvest

Exhaustive Harvest {1}{G}

Sorcery
Choose two or four —
• Search your library for a Forest card, reveal it, put it into your hand, then shuffle.
• You may put a land card from your hand onto the battlefield tapped.
• You gain 4 life.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • MSEM Masters Cube 2025
Patient Orchestration

Patient Orchestration {1}{U}

Enchantment
Whenever an opponent casts a spell, sacrifice Patient Orchestration. If you do, look at the top X cards of your library, where X is that spell's mana value. Put up to two of them into your hand and the rest on the bottom of your library in any order.
  • Surging Tide
Confront

Confront {G}

Sorcery
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
“The puzzles are built to have one victor,” said Serafina. “You're just angry it's me.”
“This isn't about the puzzles,” said Taras.
  • The Unraveling
Liege of Bal
Hand of Consequence

Liege of Bal

Creature - Mutant Shaman
(Color indicator: Liege of Bal is black)
Creatures you don't control get -1/-1.
“Skittering scarabs. Scorching sun. Swirling sands. Infinite possibilities, one inevitable truth—today, you will die.”
4/4
Card has other part: Hand of Consequence
  • Al Tabaq
Igniter of Unbridled Fury

Igniter of Unbridled Fury {4}{R}{R}

Creature - Giant Shaman
At the beginning of combat on your turn, gain control of another target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Fleeting {2}{R}{R} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
6/6
  • End of Wollensie