14928 cards found
Antithesis

Antithesis {3}{B}{B}

Enchantment
Creatures you don't control get -1/-1.
Mirage {1}{B} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
The second sun rises upon the weary faces of the world, reminding all of their frailty.
Antu, Sun Spirit

Antu, Sun Spirit {3}{R}{G}

Legendary Creature - Spirit God
Antu, Sun Spirit can't attack or block unless you control ten or more permanents.
As long as it's your turn, other creatures you control get +X/+0 and have haste, where X is the amount of life you've gained this turn.
When Antu dies or is put into exile from the battlefield, you may put him into his owner's library third from the top.
8/8
  • Road to Carü Mapu
Apex Abomination

Apex Abomination {3}{G}{G}

Creature - Horror Beast
Vigilance, trample
Whenever another Horror you control enters, choose one —
• Destroy target artifact or enchantment.
• You gain 4 life.
• Apex Abomination fights another target creature.
In the truly gruesome do we trust.
6/6
  • Animus Vox
Apothecary's Gift

Apothecary's Gift {4}{B}

Sorcery
Apothecary's Gift deals 5 damage to target creature or planeswalker. You gain life equal to the excess damage dealt this way.
Seeking to understand immortality, Hsu Fu was graced for his piety. Seeking to utilize it for his people, Ye Feng was punished for his opportunism.
  • Panxiou
Approach of Old Lovi

Approach of Old Lovi {3}{R}{W}

Enchantment
At the beginning of your end step, put an encroachment counter on Approach of Old Lovi, then it deals X damage to any target and you gain X life, where X is the number of encroachment counters on Approach of Old Lovi.
In some places, reality rearranged itself gently, like wind carrying leaves. In others, the old world devoured and transformed the new one like a fire.
  • Lovi Awoken
Arbiter of the Scales

Arbiter of the Scales {3}{W}{W}

Creature - Angel
Flash
Flying
As long as an opponent controls more creatures than you, Arbiter of the Scales gets +2/+2 and has first strike and lifelink.
“No more games. No more rules. I'm done with balance.”
4/4
  • Storytime
Arborback Stomper

Arborback Stomper {3}{G}{G}

Creature - Beast
Trample
When Arborback Stomper enters, you gain 5 life.
“The consumption of the Wiedfree is slow, but certain.”
—Tales of the Wild, Vol. II
5/4
  • End of Wollensie
Arcane Might

Arcane Might {4}{U}

Enchantment
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, choose one—
• Draw a card, then discard a card.
• Tap target creature.
• Target creature gains flying until end of turn.
• Target player mills two cards.
  • K15 Core Set
Arcanum Owl

Arcanum Owl {3}{U}{U}

Creature - Bird
Flying
When Arcanum Owl enters, you may return target instant or sorcery card from your graveyard to your hand.
2/2
  • Zero
Arctic Pack

Arctic Pack {3}{G}{G}

Sorcery
Create three 2/2 green Wolf creature tokens.
The white wolves of Glacia looked strikingly different to those of Nangjiao, but Seto and Xiong could sense their danger all the same.
  • Glacia: Hail to the Queen
Armada Envoy

Armada Envoy {3}{U}{U}

Creature - Drake
Flying
Whenever a creature you control phases in, it gains flying until end of turn.
“Follow that drake. We can't be the only ones trying to escape this storm.”
—Atworth Wingate
4/4
  • Dark Seas of Shiryen
Arpechian Bellowers

Arpechian Bellowers {3}{G}{G}

Creature - Giant Beast
Trample
When Arpechian Bellowers enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
4/4
  • Arcanum Academia
Arpechian Yatte

Arpechian Yatte {3}{G}{G}

Creature - Beast
Trample
When Arpechian Yatte enters, put a +1/+1 counter on each other creature you control.
Whenever another creature you control enters, put a +1/+1 counter on Arpechian Yatte.
3/3
Arroyo, the Bound

Arroyo, the Bound {3}{B}{B}

Legendary Enchantment
If a player would draw a card, instead that player may put a card they own exiled with Arroyo, the Bound into their hand.
{3}: Search target player's library for a card and exile it face down, then that player shuffles. They may look at that card for as long as it remains exiled.
The dreaming are not the dead.
  • Ophorio
Artful Portmanteau

Artful Portmanteau {4}{U}

Sorcery
Draw two cards. You may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is the number of cards in your hand.
  • Adventurers of Onora
Artian, Phyrexian Architect

Artian, Phyrexian Architect {3}{G}{G}

Legendary Creature - Human Artificer
When Artian, Phyrexian Architect enters, search your library for a land card, put it onto the battlefield, then shuffle.
At the beginning of your upkeep, put a corruption counter on a land you control. Then create a 1/1 colorless Phyrexian artifact creature token for each land you control with a corruption counter on it.
1/1
  • MSEM Secret Lair Drops 48a 48b
  • Spark of Revolution 113 194
Artificial Sanctity

Artificial Sanctity {4}{W}

Enchantment
Creatures you control get +2/+2.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
“The angels seek only to be freed of the natural mortal soul—to then secure eternal rule by the will of alchemical lives, all innocent by design.”
—Janneke to Xenocrata
  • The Empty Throne of Feanav
Asabeth of the Intrepid

Asabeth of the Intrepid {3}{W}{W}

Legendary Creature - Human Scout
First mate — Each land card in your starting deck has a different name. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink, vigilance
Asabeth of the Intrepid's power and toughness are each equal to the number of lands you control.
*/*
  • Over the Horizon
Ascended Chronicler

Ascended Chronicler {3}{G}{G}

Enchantment Creature - Avatar
This spell costs {3} less to cast if you control three or more enchantments.
Trample
“First came the spoken world, and we grew into storytellers. Then the printed letter, and we were historians. Now, with the coded mind, we are librarians of eras yet to be”
4/4
  • Beyond the Blackwall
Ashka Ritualist

Ashka Ritualist {3}{G}{G}

Creature - Human Shaman
Trample
When Ashka Ritualist enters or whenever you cast a spell, if {R}{W} was spent to cast it, create two 1/1 red and green Warrior creature tokens. Put a +1/+1 counter on Ashka Ritualist.
3/2
  • Beyond Our Ken
Attuned Specialist

Attuned Specialist {4}{R}

Creature - Human Berserker Wizard
Haste
Augmented — At the beginning of combat on your turn, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“I've got this music in my mind saying it's gonna be alright.”
3/2
  • Animus Vox
Audition

Audition {3}{R}{R}

Sorcery
You may put a creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice that creature at the beginning of the next end step unless you pay its mana cost reduced by up to {3}{R}{R}.
Augur of Bleak Horizons

Augur of Bleak Horizons {4}{B}

Creature - Dragon
Flying
When Augur of Bleak Horizons enters, you gain 3 life and you mill three cards.
“On most worlds, darkness lingers below. Here, it approaches swiftly from above.”
—Ajani Goldmane
3/3
  • Panxiou
Aura of Leadership

Aura of Leadership {3}{W}{W}

Enchantment - Aura
Enchant creature
When Aura of Leadership enters, create four 1/1 white Human Soldier creature tokens.
Enchanted creature gets +2/+2.
Decrees and legislations are no match for the desire to follow a true hero.
  • The Unraveling
Aurora Hydra

Aurora Hydra {3}{G}{G}

Creature - Hydra Spirit
This spell can't be countered.
Hexproof
What lies beyond the veil was not meant to be known.
5/4
Card has other part: Call of the Crossed
Related card: Call of the Crossed
  • MSEM Masters: Legends