(Transform this if it's not attached to a creature. Pay {3}{R}{R} as a sorcery to unattach it.) Enchant creature you control Mount of the Order's rider gets +5/+4. {2}{R}: Target creature can't block Mount of the Order's rider this turn.
{T}, Pay 1 life: Add {B}. {T}, Pay 1 life, Sacrifice Murky Peat: Search your library for a Swamp card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. Whenever Mustering Grounds becomes tapped, if it's enchanted, you may pay {2}. If you do, create a 1/1 white Soldier creature token with vigilance.
The new recruits at Harshapal endure the longest walks to drills at its pinnacle.
Equipped creature gets +2/+2. Concord — Whenever equipped creature attacks, if there are four or more card types among permanents you control, create a 3/3 red Shark enchantment creature token that's tapped and attacking. Exile that token at the beginning of the next end step. Equip {1}
As Mysterious Cataract enters the battlefield, you may pay 2 life. If you don't, Mysterious Cataract enters the battlefield tapped. {T}, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Naxila, the Blessed City enters the battlefield tapped. When Naxila, the Blessed City enters the battlefield, you gain 2 life and draw two cards. {T}: Add {C}{C}.
“May peace and prosperity reign evermore!” —Monument inscription
As Nebula of Empty Gold enters the battlefield, choose two or more colors. You lose life equal to the number of colors chosen this way. {T}: Add one mana of any of the chosen colors.
{T}: Add {C}. Satrapies you control have “{1}, {T}: Add one mana of any color.”
While many of the smaller cities pledge themselves to one of the great Satrapies, there are some that attempt to foster good relations with all, and to make as much coin as possible from each.