Exile target creature. Each player gains life equal to that creature's toughness. Metamorph {W}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Trample Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) When Nonpareil of the Abyss enters, create an Idol token. Nonpareil of the Abyss has ward {8} as long as you're in a renaissance.
“We do not care how you think, how you look, how you speak. If you have been cast away, you are one of us. And we protect our own.” —Awadeh, Lion of the Hajir
Defender As long as your fealty to Islands is six or greater, Oasis Glutton can attack as though it didn't have defender. (Each Island you control counts towards your fealty to Islands.)
Oathbreaker Orc attacks each combat if able. Whenever Oathbreaker Orc attacks, it deals 2 damage to defending player unless that player sacrifices a permanent.
When Obscure Apostle enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Whenever you sacrifice an Idol, Obscure Apostle can't be blocked this turn.
Attacking creatures get -2/-0 until end of turn. Metamorph {1}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Ode to the Red Wind deals 1 damage to target creature. It can't block this turn. Showcase {3}{R}(Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
Whenever a creature with power 4 or greater you control enters, it gains haste until end of turn. {T}: Add {R} or {G}. {4}{R}{G}: Create a 4/4 red Dragon creature token with flying.
Vigilance When Olde King Koswe enters, reveal the top eight cards of your library. Put any number of permanent cards from among them onto the battlefield under an opponent's control, then put the rest on the bottom of your library in a random order. At the beginning of your end step, gain control of target permanent you own.
I, II — Put your choice of a flying or hexproof counter on target creature you control. III — Creatures you control with counters on them can't be blocked this turn unless defending player pays {3} and spells that target those creatures cost an additional {3} to cast until your next turn.
Exile target creature you control, then return that card to the battlefield under its owner's control. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Gain control of target creature until end of turn and untap it. Until end of turn, it gains haste and “Whenever this creature attacks, it deals 2 damage to itself.”