15897 cards found
Journey through Moranai

Journey through Moranai {1}{R}

Enchantment
When Journey through Moranai enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have haste and “{R}: This creature gets +1/+0 until end of turn.”
  • Tales of Old Jidai
Journey through Odaya

Journey through Odaya {1}{U}

Enchantment
When Journey through Odaya enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name can't be blocked.
  • Tales of Old Jidai
Journey through Uwaito

Journey through Uwaito {1}{B}

Enchantment
When Journey through Uwaito enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name dies, each opponent discards a card.
  • Tales of Old Jidai
Journey to Atonement

Journey to Atonement {1}{G}

Sorcery
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
It is tradition for seekers of atonement to travel to Ni'Ama's mountain on foot, without the aid of magic or tools to expedite the pace.
  • Mious
Journey to the Otherworlds

Journey to the Otherworlds {1}{R}

Enchantment
When Journey to the Otherworlds enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name attacks, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away
Journey to the Syzygy Spire

Journey to the Syzygy Spire {1}{U}

Enchantment
When Journey to the Syzygy Spire enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name deals combat damage to a player, draw a card.
  • Worlds Away
Journey to the Zhedina

Journey to the Zhedina {1}{W}

Enchantment
When Journey to the Zhedina enters, draw a card, then choose a creature card name.
Whenever a creature with the chosen name you control deals damage to a player, put a +1/+1 counter on it.
  • Worlds Away
Journey's End

Journey's End {1}{W}

Instant
Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1.
“The greatest stories end in a mystery, spurring the reader to make stories of their own.”
—Faisal, Siamang minstrel
Jowly Recruit

Jowly Recruit {1}{W}

Creature - Hound Knight
Vigilance
“I may follow the king, but I fight for our pack.”
1/3
Card has other part: Initiation
  • Kahembo: Olde Dawn
Joyous Explorer

Joyous Explorer {G}{W}

Creature - Human Scout
Whenever a land you control enters, create a 1/1 colorless Servo artifact creature token.
{4}{G}{W}: Put a +1/+1 counter on each creature you control. They gain trample until end of turn.
“I'm just happy to be together with my bots.”
1/1
  • Love Song
Jozel's Study

Jozel's Study {W}{B}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, you exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
  • Sparks of a Multiverse
Judge Unworthy

Judge Unworthy {1}{W}

Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
  • Pyramids of Atuum
Jun

Jun {G}{U}

Legendary Creature - Human Monk
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{1}, {T}: Choose a nonland card name. Reveal the top three cards of your library and put each revealed card with that name into your hand. Put the rest into your graveyard.
1/3
  • Tales of Old Jidai
Junan Venomtongue

Junan Venomtongue {B}{R}

Legendary Creature - Human Advisor
At the beginning of each player's upkeep, that player may sacrifice a creature. If they don't, they discard a card.
1/3
  • Path of Shadows
Jungle Battlemage

Jungle Battlemage {1}{G}

Creature - Elf Shaman
{1}{R}: Exile the top card of your library. If it's a creature card, you may play it until the end of your next turn.
{4}{W}: Put two +1/+1 counters on target creature.
“I am the wilds where the strong shall thrive.”
2/1
  • Alara
Just Hiding

Just Hiding {1}{B}

Sorcery - Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Shadowlurk
  • Karina's Explorations
Juvenile Boa

Juvenile Boa {1}{G}

Creature - Snake
Juvenile Boa gets +2/+0 as long as you control a legendary creature.
Born in the shadow of a legend, the young snake could do nothing but marvel at the sight.
2/2
  • Goliaths of Nangjiao
Juyu Offering Pool

Juyu Offering Pool {1}{U}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Juyu Offering Pool enters, reveal the top five cards of your library. You may put a noncreature card from among them into your hand. Put the rest on the bottom of your library in any order.
{1}{U}: Scales of Shara
Whenever you cast a noncreature spell, put a +1/+1 counter on target creature you control.
{6}{U}{U}: Eye of Shojiro
Whenever you cast a noncreature spell, create an 8/8 blue Kraken creature token.
Kafyabari Patrol

Kafyabari Patrol {1}{U}

Creature - Lizard Scout
Prismatic — Whenever you cast a multicolored spell, target player mills two cards.
The consulate pays him to find criminals. The criminals pay him to find nothing.
1/3
  • Kahembo: Olde Dawn
Kahra's Price

Kahra's Price {1}{B}

Sorcery
Exile up to one target creature or planeswalker with mana value 3 or less. Then if this spell was foretold, target opponent chooses a creature or planeswalker they control. You gain control of that permanent.
Foretell {3}{U}{U}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Kahroba Patrol

Kahroba Patrol {1}{G}

Creature - Azra Knight Scout
When Kahroba Patrol dies, you may search your library for a basic land or Satrapy card, reveal it, put it into your hand, then shuffle.
“One day, down this winding path, a scion will walk with impunity, exulted at every step as in our forefathers' time.”
2/1
  • Alkabah: The Rise of Soli
Kai'Shi's Spellgorgers

Kai'Shi's Spellgorgers {1}{B}

Creature - Devil Wizard
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
Whenever an instant or sorcery card you own is exiled from anywhere, you gain 1 life.
2/2
  • Over the Horizon
Kaiju Renegades

Kaiju Renegades {1}{G}

Creature - Human Warrior
Creature spells you cast with power 4 or greater cost {1} less to cast.
“Emperors? They pale in comparison to the true gods of this land.”
2/2
  • Path of Shadows
Kaleidostone

Kaleidostone {2}

Artifact
When Kaleidostone enters, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G}.
It glistens with every color of the rainbow, entertaining tender children and simple sultans alike.
  • Al Tabaq
Kami's Greed

Kami's Greed {1}{R}

Instant - Inscription
Destroy target artifact.
Inscribe {2}{R} ({2}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows