Flying Whenever an opponent draws a card except for the first time each turn, create a 1/1 blue Elemental creature token with flying. Foresight — Whenever you draw your second card each turn, creatures you control get +1/+1 until end of turn.
Lifelink When Slaffield Work-Hauler enters, create a 0/2 white Ox creature token for each enchantment you control. Whenever an enchantment you control enters, Oxen you control get +1/+1 until end of turn.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever a land you control enters, add a quest counter. Create a 1/1 Scout creature token that's all colors. Creatures you control get +2/+1 until end of turn. Creatures you control get +1/+1 until end of turn.
Create three 1/1 white Soldier creature tokens. If you control an attacking creature, they're tapped and attacking. If you control a blocking creature, they're blocking target attacking creature. Quickdraw {2}{W}(When a creature you control blocks or becomes blocked, you may cast this for {2}{W}.)
{1}{G}: Purge. If you do, put a +1/+1 counter on Purging Watchwarden and you gain 2 life. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
When Ontarachie Envoy enters, nourish, then germinate. (To nourish, put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token. To germinate, put a +1/+1 counter on a creature you control or create a 1/1 green Saproling creature token.)
(Color indicator: Eta, Experimental Doctor is white)
Flying Whenever Eta, Experimental Doctor attacks, you may exile target card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Eta and you gain 2 life.
“This world provides us with such a bounty of new treatments and cures.”
(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform it.) When Mystery of the Dying Herds enters, create a 0/2 white Ox creature token. A creature you control dies. You have 4 or more life than your starting life total.
Exile up to one target creature or planeswalker. Its controller gains life equal to its mana value. Orchestrate {W}(You may exile this card from your hand any time you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Whenever Kalro Gritbrawler attacks, if you control a Desert or there is a Desert card in your graveyard, it gains double strike until end of turn. Desertcycling {2}({2}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
Landfall — Whenever a land you control enters, upgrade K-83 Sunshine Walker. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Flying • Vigilance • Lifelink
“Take it for a test drive; you won't want your old model back even for a weekend or a day!” —Katrina, mech dealer
Wanderlust — Target creature you control gets +2/+2 until end of turn. If you control four or more differently named lands, that creature gains protection from everything until end of turn.
In an all-too-common twist of fate, it turned out that the power was inside her all along.
Paranoia—Reappropriate white. (You may cast this spell by exiling two white cards from your hand and/or graveyard when a permanent you control leaves the battlefield.) When Ivenge's Evangel enters, create a 1/1 white Cleric creature token and you gain 1 life.
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Whenever Irreguleopard deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Reprise {2}{W}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) You gain 2 life. Then distribute X +1/+1 counters among creatures you control, where X is the amount of life this spell caused you to gain.
Concord — When Gold Pelt Responders enters, if there are four or more card types among permanents you control, you may exile target nonland permanent an opponent controls with mana value 4 or less until Gold Pelt Responders leaves the battlefield.
Choose one or both — • Put a +1/+1 counter on each creature you control. • Attacking creatures you control gain lifelink and indestructible until end of turn.
A good commander knows impossible odds. A great one knows how to overcome them.
Flying Civilized — Whenever Fakadeh's Anointed deals combat damage to an opponent, if you control an artifact, a creature, and an enchantment, you may return target permanent card with mana value 3 or less from your graveyard to your hand.
When Eighth-Life Companion enters, put two +1/+1 counters on target creature you control. Recite {1}{W}(You may cast this from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave.) Revive {2}{W}{W}({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Lifelink Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom in a random order.) Mirage {2}{W}{W}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Harness (You may tap a creature you control as you cast this spell. If you do, reduce that spell's mana cost by that creature's power.) When Darutu's Plow enters, if it was harnessed by an Ox, untap that Ox and attach Darutu's Plow to it. Equipped creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Equip {3}