Whenever a creature dies, you may put a progress counter on Unorthodox Methods. [progress 2-6] Whenever you cast a noncreature spell, Unorthodox Methods deals 2 damage to any target and you gain 2 life. [progress 7+] Whenever you cast a noncreature spell, Unorthodox Methods deals 4 damage to any target and you gain 4 life. Whenever you cast a noncreature spell, CARDNAME deals 4 damage to any target and you gain 4 life.
Flying Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, exile the top card of your library. You may cast that card this turn without paying its mana cost.
Enchant creature Enchanted creature gets +2/+2. At the beginning of combat on your turn, enchanted creature gains your choice of flying, vigilance, or lifelink until end of turn.
Whenever Wandering Doyen is dealt damage, it deals that much damage to you. {4}{R}: Attacking creatures you control get +1/+0 and gain first strike until end of turn.
Enchant creature When Warrior's Discipline enters, put a +1/+1 counter on enchanted creature. Whenever enchanted creature deals combat damage to a player, double the number of +1/+1 counters on it.
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
[+1]: You may sacrifice a creature. If you do, return a creature card with lesser mana value from your graveyard to the battlefield. [–1]: Other creatures and planeswalkers you control gain indestructible and can't have counters removed from them until your next turn. [–X]: Exile X target cards from graveyards. Xiong Mao deals X damage to any target.
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Each creature you control with a +1/+1 counter on it has indestructible.
When Zoetic Tomb enters, exile target creature. {4}: Until end of turn, Zoetic Tomb becomes a Golem artifact creature with power and toughness equal to the exiled creature's base power and toughness.
When Academy Renegade enters, it deals damage to target creature you don't control equal to the number of Wizards you control. Whenever Academy Renegade attacks, it deals damage to defending player equal to the number of Wizards you control.