Flying Spelldust Sprite gets +1/+1 as long as you control four or more creatures with flying. If you would create a token, you may instead create a token that's a copy of Spelldust Sprite, except it doesn't have this ability.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {2}{R}{R}: If an instant or sorcery source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 instead.
Flying Whenever Spellgorger Elemental attacks, discard a card at random. If an instant or sorcery card is discarded this way, Spellgorger Elemental deals 3 damage to any target. Otherwise, draw a card.
Whenever you cast your second spell each turn, if it's an instant or sorcery spell, you may pay {1}{R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
When Spellslinger's Gauntlet enters, exile an instant or sorcery card with mana value 3 or less from your hand. Whenever equipped creature attacks, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {3}
Whenever this creature enters, attacks, or leaves the battlefield, choose one that hasn't been chosen. • Return another target nonland permanent to its owner's hand. • Draw two cards. • Create three 1/1 blue Bird creature tokens with flying. • Add {U}{U}{U}{U}. You can't spend this mana to cast creature spells.
Flying, prowess When Spellwarden Sphinx enters, tap up to three nonland permanents. Those permanents don't untap during their controllers' next untap step.
Defender, flying Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellwork Bulwark: It loses defender and gains hexproof and indestructible until end of turn.
Spellwoven Monster can't be the target of spells or abilities in any zone. As you cast an instant or sorcery spell, reveal cards from the bottom of your library until you reveal an instant or sorcery card. You may add that card's effects to that spell. Then shuffle.
{1}, {T}, Exile Sphere of Sorcery: Return target noncreature, nonland card from your graveyard to your hand. {8}, {T}, Exile Sphere of Sorcery: Return any number of target noncreature, nonland cards from your graveyard to your hand.
Flying If a nonland permanent an opponent controls would be returned to its owner's hand, instead gain control of it for as long as you control Sphinx Paramount.
There is no fleeing the authority of the sphinxes.
Flying, ward {3} Whenever Sphinx of Myriad Futures attacks, look at the top three cards of your library and reveal one of them. The defending player may have you put the revealed card into your hand. If they don't, put the other two cards into your hand. Then put the remaining cards into your graveyard.
Flying When Sphinx of Riddles enters, secretly choose a card name. You may reveal the chosen name any time. Whenever a spell an opponent controls with the chosen name resolves, you may draw two cards.
Each opponent can't draw more than one card each turn. Cycling {W}({W}, Discard this card: Draw a card.) When you cycle Sphinx's Authority, you gain 1 life.
Enchant creature Enchanted creature gets +2/+1 and has flying. Foresight — Whenever you draw your second card each turn, return Sphinx's Sight from your graveyard to your hand.