15897 cards found
Grapple with the Past

Grapple with the Past {1}{G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Lhosei came to Urshad in desperation, seeking a way to slay a monster and save her family.
  • Scriptures of Urshad
TT-23 Aegis

TT-23 Aegis {2}{W}{U}

Artifact Creature - Construct
Flash
TT-23 Aegis can't attack or block unless you have six or more cards in hand.
At the beginning of your end step, if you didn't cast a spell this turn, draw a card.
5/5
Miner's Barracks

Miner's Barracks {1}{R}{G}

Enchantment
At the beginning of your end step, create a Gold token for each creature you controlled that became tapped this turn. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
  • High Noon
Fretport Market Smuggler

Fretport Market Smuggler {1}{R}

Creature - Human Pirate Rogue
At the beginning of your end step, choose one at random —
• Create a tapped Treasure token.
• Forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
• Arm target creature you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/1
Bloodfont Ritualist

Bloodfont Ritualist {W}{B}

Creature - Vampire Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you lost life this turn, you may pay {1}. If you do, create a 2/2 black Zombie creature token.
2/2
  • Zero
Coral Plunderers

Coral Plunderers {2}{R}

Creature - Merfolk Pirate
Menace
Whenever a card leaves your graveyard for the first time each turn, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
2/3
  • Over the Horizon
Nizev Fortress

Nizev Fortress

Land - Satrapy
As Nizev Fortress enters, you may pay 1 life. If you don't, Nizev Fortress enters tapped.
Satrapies you control have “{T}: Add {U}.”
“Rest, wanderers! Here lies your worth—for I am Truth, and under my wings distrust is but a distant memory.”
—Sadegh the Draconian
  • Alkabah: The Rise of Soli
Huolin Shrine

Huolin Shrine

Land
Huolin Shrine enters tapped.
{T}: Add {R} or {W}.
{R/W}, {T}, Sacrifice Huolin Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
On Marvelous Wings

On Marvelous Wings {2}{U}

Enchantment - Saga
I, II — Put your choice of a flying or hexproof counter on target creature you control.
III — Creatures you control with counters on them can't be blocked this turn unless defending player pays {3} and spells that target those creatures cost an additional {3} to cast until your next turn.
  • Kahembo: Olde Dawn
Balefire Harbinger

Balefire Harbinger {1}{B}{R}

Creature - Wolf
Menace
As long as Balefire Harbinger is attacking, creatures in its pack can't be blocked unless defending player pays {1} and 1 life for each creature they control that's blocking one of those creatures. (Two or more creatures you control with equal power are in a pack.)
3/2
  • Panxiou
Duwinda Sniper

Duwinda Sniper {2}{G}

Creature - Human Scout Archer
Reach
“Archery is coward's work.”
—Irbek, crocodile hunter
3/2
Card has other part: Snipe Hunt
  • Karina's Explorations
Theurgic Flock

Theurgic Flock {1}{W}{U}

Creature - Bird
Flying
Whenever Theurgic Flock deals combat damage to a player, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
2/2
  • Kahembo: Olde Dawn
Onya's Study

Onya's Study {R}{W}{B}

Enchantment - Study
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever a creature or planeswalker you control dies, you may play a card from the archived library. (You still pay its costs.)
Reformed Seeker

Reformed Seeker {B}{B}

Creature - Vampire Shaman
Flying, lifelink
Life changed by a passing archivist, the cultist sought new and better ways to dispose of its victims.
2/1
  • Oirohpo
Bring Down

Bring Down {3}{G}

Instant
Destroy target creature with flying.
Draw a card.
“Archery evens any battlefield.”
  • Khaliz-Dorahn
Opaline Drake

Opaline Drake {2}{U}{U}

Creature - Drake
Flying
At the beginning of your end step, up to one other target creature you control voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever a creature you control phases in, you may have it become a copy of target creature you control until end of turn.
3/3
  • Dark Seas of Shiryen
Gallord's Ascension

Gallord's Ascension {G}{W}

Sorcery
Search your library for a creature or planeswalker card, reveal it, put it into your hand, then shuffle.
To save Khaliz-Dorahn, Gallord gave up the last two things he had left: his planeswalker spark, and his life.
Erika, Mourning Soul

Erika, Mourning Soul {3}{W}{B}

Legendary Planeswalker - Erika
[+1]: You gain 1 life for each creature card in your graveyard.
[–4]: Exile another target nonland permanent.
[–X]: Return target permanent card with mana value X or less from your graveyard to the battlefield.
Loyalty:
4
  • Tides of War
Gendran Hostess

Gendran Hostess {4}{G}

Creature - Dryad
When Gendran Hostess enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“Welcome to Gendra, brothers. In here we'll make sure all your needs are cared for.”
3/4
  • Aftermath
Rejuvenation

Rejuvenation {2}{G}{G}

Sorcery
Untap all basic lands you control.
Draw a card.
From the frozen depths, an ancient civilization stirs.
  • MSEM Secret Lair Drops
  • Zero
War of Resources

War of Resources {2}{B}

Enchantment
When War of Resources enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Whenever a creature you control dies, each opponent loses 1 life.
  • Alkabah
Mpumo, Who Stands Alone

Mpumo, Who Stands Alone {1}{W}{B}

Legendary Planeswalker - Mpumo
[+1]: Mpumo, Who Stands Alone deals 1 damage to any target and you gain 1 life.
[–X]: Exile target creature with mana value X.
[–6]: Choose up to four permanents an opponent controls. That player chooses one, then sacrifices the rest.
Loyalty:
3
  • MSEM Masters 2019
Mischievous Sprite

Mischievous Sprite {2}{U}

Creature - Faerie Rogue
Flash
Flying
When Mischievous Sprite enters,you may tap or untap target permanent.
Stasis is an insult to the fae.
2/1
Act of Jealousy

Act of Jealousy {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Hostile Barbfly

Hostile Barbfly {3}{B}

Creature - Insect
Flying
When Hostile Barbfly enters, you may have it consume. When you do, target creature gets -2/-2 until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
2/2
  • Alara