15897 cards found
Mythos Scribe

Mythos Scribe {2}{W}

Creature - Cat Bard
When Mythos Scribe enters, you may return target storied card from your graveyard to your hand. (Enchantments and legendary permanents are storied.)
3/2
  • Kahembo: Olde Dawn
Initiate Existence

Initiate Existence {2}{W}

Sorcery
Create a 3/3 white Construct enchantment creature token.
“When does mimicry cross over to creation? At what point does intelligence beget identity? Who defines the soul?”
—Prof. Abrahn, Head of Ethics
  • Beyond the Blackwall
Social Unweaving

Social Unweaving {2}{U}

Sorcery
Look at the top four cards of your library. Put one of them into your hand, another on top of your library, and the rest into your graveyard.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Cinderhoof Minotaur

Cinderhoof Minotaur {R}{R}

Creature - Minotaur Shaman
Trample
Whenever a player casts a spell, Cinderhoof Minotaur deals 1 damage to that player.
Whenever Cinderhoof Minotaur attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
2/2
Selvar's Defiance

Selvar's Defiance {1}{R}

Sorcery
Until end of turn, target creature you control gains double strike and trample. Sacrifice it at the beginning of the next end step.
Draw a card.
“If I can't have the Egg, no one will. You won't take my destiny.”
  • Arkadai
Commune with Kantra

Commune with Kantra {G}

Sorcery
Look at the top five cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
  • Eralou
Graveyard Shift

Graveyard Shift {5}{B}

Sorcery
Destroy target creature. If you control a Wizard, put up to one target creature card from your graveyard on top of your library.
Some corpses are destined to rot. Others have a much more vital purpose.
  • Surging Tide
Sea's Allure

Sea's Allure {2}{U}{U}

Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Sea's Allure enters, gain control of target creature for as long Sea's Allure remains on the battlefield.
2/2
Threadspinner

Threadspinner {3}{W}

Creature - Spirit Wizard
Flash
When Threadspinner enters, untap each enchanted permanent you control. Enchanted creatures you control get +1/+1 until end of turn.
“The worlds of Calavan are a living tapestry, and aether is both ink and brush.”
2/2
  • Worlds Away
Resonance Ripple

Resonance Ripple {1}{U}

Instant
Choose target instant spell, sorcery spell, activated ability, or triggered ability. Create a Function token with its effects. Then you may pay {1}{U}. If you do, counter that spell or ability. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell. A spell's effects includes added functions.)
  • Beyond the Blackwall
Vedalken Reshaper

Vedalken Reshaper {4}{U}{U}

Creature - Vedalken Wizard
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
When Vedalken Reshaper enters, return target instant or sorcery card from your graveyard to your hand.
2/3
Seadrake Rider

Seadrake Rider {G}

Creature - Merfolk Knight
Concord — {1}{G}: Until end of turn, Seadrake Rider gets +2/+3 and must be blocked if able. Activate only during your turn, only once each turn, and only if there are four or more card types among permanents you control.
2/1
Sacrifice to Setar
Mishka, the Aberrant Eye

Sacrifice to Setar {U}{B}{R}

Creature - Human Shaman
When Sacrifice to Setar dies, surveil X, where X is the amount of damage dealt to them this turn. Draw a card. Then if X is 3 or greater, you may return Sacrifice to Setar to the battlefield transformed.
3/1
Card has other part: Mishka, the Aberrant Eye
  • Beyond Our Ken
King Gjarbrand

King Gjarbrand {2}{R}

Legendary Creature - Dwarf Warrior Noble
Improve {R/W} ({R/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever an embattled creature you control attacks, you may exile the top card of your library. During any turn you attacked with an embattled creature, you may play that card. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
3/3
  • Seasons of War
Thunderstep Ved

Thunderstep Ved {2}{R}{R}

Creature - Giant Warrior
When Thunderstep Ved enters, it deals 1 damage to any target.
“At least we know they aren't sneaking up on us.”
—Taras, hiding behind a rock
4/3
  • The Unraveling
Winona, the Heretic

Winona, the Heretic {1}{R}{G}

Legendary Planeswalker - Winona
[+1]: Add {R} or {G}. You can't spend this mana to cast an Elf spell.
[–2]: Winona, the Heretic deals 4 damage to any target. If that target is an Elf, Winona deals 4 damage to that Elf's controller.
[–6]: Until end of turn, any time you could cast an instant, you may pay {R}. When you do, Winona deals 2 damage to any target.
Loyalty:
2
  • Sparks of a Multiverse
Phantasmal Owl

Phantasmal Owl {U}

Enchantment Creature - Bird
Flying
Whenever Phantasmal Owl attacks, it gets +1/+1 until end of turn for each other creature you control with flying.
1/1
Poisoned Shiv

Poisoned Shiv {2}{B}{B}

Artifact - Equipment
When Poisoned Shiv enters, destroy target creature or planeswalker.
Equipped creature gets +2/+0 and has deathtouch.
Equip {2}
“By its power, kingdoms are slain.”
—Vedrix, Midnight's Sting
  • Seasons of War
Usona Lurker

Usona Lurker {2}{W}{B}{G}

Creature - Spirit Warlock
Flash
Death knell — Put a +1/+1 counter on each creature you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
3/3
  • Karina's Explorations
Stormbreaker's Edge

Stormbreaker's Edge {3}

Artifact - Equipment
Whenever you cast an instant or sorcery spell, you may attach Stormbreaker's Edge to target creature you control.
Equipped creature gets +3/+0.
Equip {3}
“How good's your catching arm?”
—Folkvar, to Arleigh
  • Seasons of War
Return to the Natural State

Return to the Natural State {3}{G}

Instant
Destroy up to one target artifact, enchantment, or creature with flying. Create two 1/1 green Saproling creature tokens.
Ghim had glimpsed the nature of men and kings for merely a moment, but it filled him with strength for a lifetime.
  • End of Wollensie
Evanescence

Evanescence {W}

Sorcery
Exile target artifact or creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 white Spirit creature token with flying.
Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Adiran Distractor

Adiran Distractor {1}{G}{W}{U}

Creature - Elf Scout
Flash
When Adiran Distractor enters, return up to one target creature you control and up to one target creature you don't control to their owners' hands.
4/3
  • Memorium Arcanum
Sun-Sigil Ordainer

Sun-Sigil Ordainer {G}{W}

Creature - Human Cleric
Whenever you gain life for the first time each turn, draw a card.
{3}{G}{W}: You gain life equal to the greatest toughness among creatures you control.
“To you I bestow the Sigil of the Vital Sun, for championing its warmth and fervor.”
2/2
  • Alara
Tinkerer's Assistant

Tinkerer's Assistant {1}

Artifact Creature - Construct
{3}: Put a +1/+1 counter on Tinkerer's Assistant.
Even the most skilled artificers can use a hand every now and then.
1/1
  • The Unraveling