15282 cards found
Erduk, Settled Nomad

Erduk, Settled Nomad {W}{B}{G}

Legendary Creature - Human Soldier
Vigilance, spirited (When this enters, you may activate one of its activated abilities without paying its costs.)
{T}: Choose artifact or enchantment. Target nonland permanent becomes the chosen type in addition to its other types until end of turn.
Civilized — At the beginning of your end step, if you control an artifact, a creature, and an enchantment, put a +1/+1 counter on target creature you control.
3/3
  • Over the Horizon
Eroded Sanctuary

Eroded Sanctuary

Land - Desert
{T}: Add {C}.
{T}: Add one mana of any color a Desert you control could produce.
{1}, {T}, Sacrifice Eroded Sanctuary: Draw a card. Activate only if you control four or more Deserts.
  • Over the Horizon
Eta, Experimental Doctor
Mystery of the Dying Herds

Eta, Experimental Doctor

Legendary Creature - Alien Scientist
(Color indicator: Eta, Experimental Doctor is white)
Flying
Whenever Eta, Experimental Doctor attacks, you may exile target card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Eta and you gain 2 life.
“This world provides us with such a bounty of new treatments and cures.”
2/2
Card has other part: Mystery of the Dying Herds
  • Over the Horizon
Eternal Bond

Eternal Bond {2}{G}

Sorcery - Adventure
Create two 1/1 green Frog creature tokens. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Critters' Companion
Ethersketch Blueprints
Etherwrought Figurehead

Ethersketch Blueprints {1}{U}

Artifact - Clue
When Ethersketch Blueprints enters, create a 1/1 blue Thopter artifact creature token with flying.
{2}, Sacrifice Ethersketch Blueprints: Draw a card.
Monument {5}{B}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Ascend {4}{W} ({4}{W}: Exile this permanent, then return it to the battlefield transformed. Ascend only as a sorcery.)
Card has other part: Etherwrought Figurehead
  • Over the Horizon
Etherwrought Figurehead
Ethersketch Blueprints

Etherwrought Figurehead

Artifact Creature - Angel Monument
(Color indicator: Etherwrought Figurehead is white and black)
Flying, vigilance
Whenever Etherwrought Figurehead attacks, you may pay 4 life. If you do, destroy target tapped creature.
If Etherwrought Figurehead would leave the battlefield, exile it instead.
4/4
Card has other part: Ethersketch Blueprints
  • Over the Horizon
Ever Onward

Ever Onward {G}{U}

Sorcery - Adventure
Reveal the top two cards of your library. Put up to one land card and up to one nonland card from among them into your hand. Put the rest on the bottom in any order.
Card has other part: Fennek Farstrider
  • Adventurers of Onora
Exhilarating Vista

Exhilarating Vista {2}{G}{R/W}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Create three 1/1 Scout creature tokens that are all colors.
“Onwards, to adventure!”
  • Over the Horizon
Exotic Isle

Exotic Isle

Land
{T}: Add {C}.
{1}, {T}, Exile Exotic Isle: Search target opponent's library for a land card and put it onto the battlefield tapped under your control, then that player shuffles. Activate only as a sorcery.
“Alright mates, where'd we wash up this time?”
—Admiral Olson Stout
  • Adventurers of Onora
Expert Heist

Expert Heist {5}{U}{U}

Sorcery - Adventure
Draw three cards. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Valdez's Strike Leader
  • Adventurers of Onora
Explorer's Torch

Explorer's Torch {2}

Artifact - Equipment
When Explorer's Torch enters, draw a card.
Equipped creature gets +1/+1.
Equip {1}
No matter how innocuous the grotto, it's always nice to have a light.
  • Adventurers of Onora
Exultant Oni

Exultant Oni {1}{R}

Creature - Demon Warrior
Art of war — At the beginning of your end step, if Exultant Oni dealt damage to an opponent this turn, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
2/2
  • Over the Horizon
Face Fears

Face Fears {B}{R}

Sorcery - Adventure
Up to one target creature can't block this turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Bleakrealm Moor
  • Adventurers of Onora
Fakadeh's Anointed

Fakadeh's Anointed {3}{W}{W}

Creature - Bird Noble
Flying
Civilized — Whenever Fakadeh's Anointed deals combat damage to an opponent, if you control an artifact, a creature, and an enchantment, you may return target permanent card with mana value 3 or less from your graveyard to your hand.
4/4
  • Over the Horizon
Fang Den Bouncer

Fang Den Bouncer {4}{G}{G}

Creature - Hound Warrior
Fang Den Bouncer can't be blocked by creatures with power 2 or less.
“Welcome to Fang Den. How tough are ya?”
6/5
Card has other part: Feat of Strength
  • Adventurers of Onora
Fang Den Flunky

Fang Den Flunky {4}{R}

Creature - Rabbit Warrior
Menace (This creature can't be blocked except by two or more creatures.)
4/4
Card has other part: Strong Arm
  • Adventurers of Onora
Fang Den Headhunter

Fang Den Headhunter {3}{G}

Creature - Hound Scout
When Fang Den Headhunter enters, look at the top card of your library. If it's a creature card, you may reveal it and draw a card.
3/3
Card has other part: Tracker's Insight
  • Adventurers of Onora
Fang Den Jaws

Fang Den Jaws

Land
Fang Den Jaws enters tapped unless you played it from exile.
{T}: Add {R} or {G}.
Card has other part: Crush Cowards
  • Adventurers of Onora
Fang of Anaz

Fang of Anaz {2}{R}

Creature - Lizard Warrior
Trample
At the beginning of combat on your turn, create a 1/1 red Lizard Warrior creature token with haste and winnow. (Damage dealt to that token also causes you to lose that much life.)
Whenever Fang of Anaz attacks, it gets +1/+0 for each other attacking Lizard you control until end of turn.
2/2
  • Over the Horizon
Fangwhirl

Fangwhirl {U}{B}

Sorcery - Adventure
Target opponent discards a card. If they can't, draw a card. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Cobri, Slipsand Scoundrel
  • Adventurers of Onora
Farmyard

Farmyard

Land
{T}: Add {C}.
{3}, {T}: Put a +1/+1 counter on each Boar, Goat, Horse, Ox, and Sheep creature you control.
“Those dang extra-terrestrials sure ain't gonna be abducting our cows no more!”
—Jebediah, mad farmer
  • Over the Horizon
Feat of Strength

Feat of Strength {3}{G}

Sorcery - Adventure
Put a +1/+1 counter on target creature you control if it's a Warrior. Then it fights up to one target creature you don't control.
Card has other part: Fang Den Bouncer
  • Adventurers of Onora
Fellor War-Skald

Fellor War-Skald {2}{R}

Creature - Human Warrior Bard
Harmony — Target creature you control gets +1/+0 and gains first strike until end of turn.
When Fellor War-Skald enters, harmonize. (Trigger up to one harmony of a permanent you control.)
3/2
  • Over the Horizon
Fennek Farstrider

Fennek Farstrider {2}{G}{U}

Legendary Creature - Fox Scout
Once each turn, you may cast a creature you control from the battlefield.
(You can cast its Adventure this way.)
2/4
Card has other part: Ever Onward
  • Adventurers of Onora
Final Ballad

Final Ballad {X}{R}{R}

Sorcery
Shuffle your library, then exile cards from the top until you've exiled cards with total mana value greater than or equal to X. You may play those cards until the end of your next turn. Add X mana of any one color.
Exile Final Ballad.
  • Adventurers of Onora