Flying Civilized — Whenever Fakadeh's Anointed deals combat damage to an opponent, if you control an artifact, a creature, and an enchantment, you may return target permanent card with mana value 3 or less from your graveyard to your hand.
Trample At the beginning of combat on your turn, create a 1/1 red Lizard Warrior creature token with haste and winnow. (Damage dealt to that token also causes you to lose that much life.) Whenever Fang of Anaz attacks, it gets +1/+0 for each other attacking Lizard you control until end of turn.
Harmony — Target creature you control gets +1/+0 and gains first strike until end of turn. When Fellor War-Skald enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Shuffle your library, then exile cards from the top until you've exiled cards with total mana value greater than or equal to X. You may play those cards until the end of your next turn. Add X mana of any one color. Exile Final Ballad.
Haste Stampede — Whenever Fissure Bull and a creature with greater power attack, you may sacrifice a land. If you do, search your library for a basic land or Desert card, put that card onto the battlefield tapped, then shuffle.
When Flameform Amalgam enters, you may return target instant or sorcery card from your graveyard to your hand. Recite {4}{R}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Flying Menagerie — At the beginning of combat on your turn, if there are five or more creature types among creatures you control, create a 1/1 black Insect Spirit creature token with flying and you gain 1 life.
(Add a quest counter as this enters. Sacrifice after 3.) At the beginning of your end step, if you have more life than an opponent, add a quest counter. Mill two cards. You may put one of those cards into your hand. If you do, you lose 3 life. Otherwise, you gain 3 life. Return target creature or planeswalker card from your graveyard to the battlefield.
Flourishing Lowlands enters tapped. {T}: Add {G}. Desertcycling {1}{G}({1}{G}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
Create three 1/1 green Elk Rabbit creature tokens. Menagerie — If there are five or more creature types among creatures you control, you may search your library for a card named Fluffpuff Frenzy, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, if you have more life than an opponent, create a 1/1 black Insect Spirit creature token with flying. {3}{B}: Each opponent loses X life and you gain X life, where X is the number of Clerics you control.
As an additional cost to cast this spell, you may pay {2} and tap an untapped Rogue you control. When you do, copy this spell and you may choose new targets for the copy. Target creature gets -2/-2 until end of turn.