Flying, haste Thermal Surger can't block. When Thermal Surger enters, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on Thermal Surger.
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) At the beginning of your upkeep, create a token that's a copy of the enspirited card. It gains haste until end of turn. Exile it at the beginning of the next end step.
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Thespian's Finale, create a token that's a copy of target creature. Sacrifice that token at the beginning of your next upkeep.
When Theurgist of the Depths enters, for each card type, you may exile a card of that type from your graveyard. Target opponent separates those cards into two piles. Put all cards from the pile of your choice into your hand. Recite {B}{G}{U}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Whenever Thicketkeeper perseveres, add {G}{G}. Until end of turn, you don't lose this mana as steps and phases end. (A creature perseveres when it survives damage.)
Flying When Thief of Mortals deals combat damage to a player, as long as you control Thief of Mortals, gain control of target nonland permanent that player controls, and that permanent doesn't untap during its controller's untap step. Tap it. At the beginning of each end step, if you control five or more permanents you don't own, you win the game.
When Third Legion Rider enters, if you control an embattled creature, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Rhapsody {4}{U}{U}(Pay {4}{U}{U} to cast this as a 4/4, or as a sorcery to make it become a 4/4.) Whenever you draw a card, any number of target players mill two cards. Whenever This Is Not Our Fate deals combat damage to a player, for each player, you may cast an instant or sorcery card from that player's graveyard without paying its mana cost.
Other creatures have haste and attack each combat if able. Nonland cards in your hand have paranoia {4}. (The owner of a card with paranoia {4} may cast it from their hand for {4} when a permanent they control leaves the battlefield.)
When Thorn Tender enters, rouse 1, then put a +1/+1 counter on each creature you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Flash Thorn-Touch Abomination enters with X +1/+1 counters on it.
“Before we got past them, I assumed the Guardians were protecting what was inside the Gate from us. Now I realize I had it backwards.” —Oscar Jones, AOSE explorer