15282 cards found
One With the Wind

One With the Wind {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Aqar nursed the injured drake back to health, and in return was shown a world far beyond his wildest dreams.
  • Al Tabaq
Outflank

Outflank {1}{W}{W}

Instant
Destroy target attacking or blocking creature.
The golem was stalwart and hardened by time, but Parya was a cut above.
  • Al Tabaq
Outspoken Seminar

Outspoken Seminar {2}{U}{U}

Instant
Draw three cards, then reveal your hand.
“So public with his affairs. Surely he would lose his place, were there another rich enough to take it.”
—Hafiq the Wise
  • Al Tabaq
Pained Ascension

Pained Ascension {1}{B}

Sorcery - Revelation
Search target player's library for a card and exile it, then that player shuffles.
Coalesce {5}{B} (You may cast this from your graveyard for {5}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/6
  • Rail War
Palace Dancer

Palace Dancer {1}{W}

Creature - Human
{2/W}, {T}: Tap target creature.
The palaces housed two crowds—those with too much gold to use wisely, and those with too little gold to refuse it.
1/3
  • Al Tabaq
Palace Gargoyle

Palace Gargoyle {6}

Artifact Creature - Gargoyle
Flying
Masabh's palaces are surrounded by enchanted gargoyles, ensuring the safety of the noble while adding a touch of exquisite aesthetic.
3/5
  • Al Tabaq
Past Unresolved

Past Unresolved {B}{B}

Sorcery
You draw two cards, lose 2 life, and mill two cards.
Some joined the Midnight Order to bring humanity towards a more perfect future; others to make the world suffer for bygone slights.
Patron of Asham

Patron of Asham {1}{W}{W}

Creature - Human Warrior
Whenever Patron of Asham attacks, tap target creature an opponent controls with power less than or equal to your fealty to Plains. (Each Plains you control counts towards your fealty to Plains.)
3/2
  • Al Tabaq
Plated Crusher

Plated Crusher {4}{G}{G}{G}

Creature - Beast
Trample, hexproof
It roams until it dies, impervious to all but the inexorable hunter called time.
7/6
  • Al Tabaq
Plumed Carpet

Plumed Carpet {3}

Artifact - Equipment
Equipped creature gets +2/+1 and has flying.
Equip {3}
For when you wish to traverse the skies in the ultimate style.
  • Al Tabaq
Princely Mettle

Princely Mettle {B}

Instant
Target creature you control gets +2/+0 and gains indestructible until end of turn. You lose 2 life.
“I do what I must to win. Legends are seldom told of noble losers.”
—Prince Quraish
  • Al Tabaq
Prismatic Basilisk

Prismatic Basilisk {4}

Artifact Creature - Construct
When Prismatic Basilisk enters, you may search your library for a permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
{2/W}{2/U}{2/B}{2/R}{2/G}: Prismatic Basilisk gets +5/+5 and gains flying until end of turn.
2/2
  • Al Tabaq
Pristine Duelist

Pristine Duelist {1}{W}{W}

Creature - Spirit Warrior
Double strike
Concord — Pristine Duelist gets +2/+1 as long as there are four or more card types among permanents you control.
2/1
  • Al Tabaq
Profaner of Graves
Tomb Steward

Profaner of Graves

Creature - Archon Rogue
Flying, lifelink
Pay 5 life: Put target permanent card in a graveyard onto the battlefield under your control.
“Careful, or you might find yourself in grave danger. Heh.”
5/5
Card has other part: Tomb Steward
  • Al Tabaq
Promised Land

Promised Land {3}{G}

Sorcery
Search your library for a basic land card and a Desert card, put them onto the battlefield tapped, then shuffle.
Have faith, and you will find your way.
  • Al Tabaq
Propaganda Division

Propaganda Division {W}{B}

Enchantment - Project
Whenever you cast a noncreature spell, you may put a progress counter on Propaganda Division.
[progress 2-4] At the beginning of your end step, each opponent loses 1 life and you gain that much life.
[progress 5+] At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life.
At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life.
  • Rail War
Prophet of Reclamation

Prophet of Reclamation {G}

Creature - Human Druid
When Prophet of Reclamation dies, mill three cards, then return up to one land card from your graveyard to your hand.
“Feraguo does not belong to us.”
1/1
  • Rail War
Proselytic Shrine

Proselytic Shrine {6}

Artifact
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Creatures you control get +1/+1 and gain flying until end of turn.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
• Creatures you control get +3/+3 until end of turn.
• Sacrifice each creature you control.
  • Al Tabaq
Raise a Ruckus

Raise a Ruckus {G}

Sorcery
Target creature you control gets +2/+2 until end of turn and must be blocked this turn if able.
“Nice try, Telam, but that noise was not ‘just the wind.' Go have a look.”
  • Al Tabaq
Ranger's Guile

Ranger's Guile {G}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn.
When you know you won't have a chance to reload, you have to time your first shot perfectly.
Ravaged Monument

Ravaged Monument

Land - Desert
Ravaged Monument enters tapped.
{T}: Add {G}.
{2/G}{2/G}: Ravaged Monument becomes a 4/4 green Elemental creature until end of turn. It's still a land.
  • Al Tabaq
Raven-Cursed Dominik

Raven-Cursed Dominik {3}{B}{G}

Legendary Creature - Human Rogue
Reach, deathtouch
Whenever you cast a spell from your graveyard, you may have Raven-Cursed Dominik fight target creature.
“Since the damned birds won't leave me alone, the least they can do is help me kill.”
2/5
  • Rail War
Ravengulch Contractor

Ravengulch Contractor {1}{B}{R}

Creature - Human Rogue
Whenever one or more other creatures you control deal combat damage to an opponent, choose one —
• That player discards a card at random.
• That player sacrifices a creature with toughness 4 or less.
“I provide plausible deniability, for a price.”
2/3
  • Rail War
Raving Rover

Raving Rover {U}

Creature - Mutant Survivor
Whenever a Survivor you control enters, you may draw a card. If you do, discard a card.
He commands a wide following of those who can ill afford to ignore him.
1/1
  • Al Tabaq
Reckless Research

Reckless Research {U}

Enchantment - Project
Whenever you cast a noncreature spell, you may put a progress counter on Reckless Research.
[progress 2+] At the beginning of your end step, mill two cards.
[progress 7+] At the beginning of your upkeep, choose target instant or sorcery card in your graveyard. You may cast it from your graveyard this turn.
At the beginning of your upkeep, choose target instant or sorcery card in your graveyard. You may cast it from your graveyard this turn.
  • Rail War