15282 cards found
Marre Guardian

Marre Guardian {4}{G}

Creature - Human Scout
Vigilance
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
“You look like you could use help finding the path.”
3/4
  • Rail War
Marshal Jin Guiying

Marshal Jin Guiying {2}{W}

Legendary Creature - Human Scout
Renown 1
When Marshal Jin Guiying becomes renowned, you may search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle.
“I don't care if you work for the Empress herself. I swore an oath to enforce the law.”
2/3
  • Rail War
Masabh Legionnaire

Masabh Legionnaire {W}{W}

Creature - Human Warrior
First strike
The legionnaires patrolling Masabh's borders are as loyal the Gods' most devout patrons and as hostile the fierce, unforgiving dunes.
3/1
  • Al Tabaq
Maven of Perspective
Horizon Augur

Maven of Perspective

Creature - Archon Wizard
Flying
Whenever you cast a spell, draw a card, then put a +1/+1 counter on Maven of Perspective.
“Never fear the future. Better days are always just over the horizon.”
5/5
Card has other part: Horizon Augur
  • Al Tabaq
Meat Puppet

Meat Puppet {1}{U}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
When the Gods require a conduit, they seldom ask permission.
  • Al Tabaq
Meddling Gargoyle

Meddling Gargoyle {1}

Artifact Creature - Gargoyle
Flying
{2/B}{2/B}, {T}, Sacrifice Meddling Gargoyle: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
1/1
  • Al Tabaq
Mei Liva's Emissary

Mei Liva's Emissary {3}{B}

Creature - Vampire Rogue
Lifelink, menace
Mei Liva found kindred spirits on Feraguo: other vampires who thirsted for secrets, not blood.
3/3
  • Rail War
Mei Liva, the Exfiltrator

Mei Liva, the Exfiltrator {2}{U}{B}

Legendary Planeswalker - Mei
[+1]: Search each player's graveyard, hand, and library for any number of cards with the same name as target nonbasic card in a graveyard and exile them. Then each player shuffles.
[–2]: Each player draws two cards, then each opponent exiles two cards at random from their hand.
[–5]: You may cast a card exiled with Mei Liva without paying its mana cost.
Loyalty:
3
  • Rail War
Memoria Thief

Memoria Thief {1}{U}{U}

Creature - Mutant Rogue
Whenever Memoria Thief deals combat damage to a player, look at that player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3/1
  • Al Tabaq
Menagerie Expo

Menagerie Expo {2}{G}{G}

Sorcery
Draw X cards and you gain X life, where X is the number of card types among permanents you control.
The show was a dazzling display, no less impractical than extravagant.
  • Al Tabaq
Mercantile Accords

Mercantile Accords {W}{W}{W}

Enchantment
As Mercantile Accords enters, choose a number.
Whenever an opponent casts a spell with the chosen mana value, you draw a card and create a Treasure token.
“No one beats my prices. At least, not for very long.”
—Ramzi, traveling merchant
  • Al Tabaq
Mesa Brute

Mesa Brute {4}{G}

Creature - Mutant Survivor
Survivors you control get +3/+3.
“By the time I'm through, my enemies, much like their flimsy ideals, will be ridden into the ground.”
3/3
  • Al Tabaq
Mischievous Romish

Mischievous Romish {2}{U}{U}

Legendary Planeswalker - Romish
[+1]: Scry 3.
[–2]: Choose a card name, then mill a card. If that card has the chosen name, you draw three cards. Otherwise, you draw a card.
[–6]: You get an emblem with “Play with the top card of your library revealed” and “You may play the top card of your library.”
Loyalty:
3
  • Al Tabaq
Modular Mercenary

Modular Mercenary {3}

Artifact Creature - Construct
Modular Mercenary gets +1/+0 and has first strike as long as you control a creature with a +1/+1 counter on it.
If he's not the right man for the job, he will be with an hour in the shop.
2/2
  • Rail War
Morningsoul Posse

Morningsoul Posse {2}{G}{W}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control becomes renowned, you gain 2 life.
“On behalf of Lady Mari and her crew: Get out of the way.”
3/3
  • Rail War
Morrow Probe

Morrow Probe {1}{U}{U}

Sorcery
Target opponent mills five cards, then you exile up to two instant and/or sorcery cards from that player's graveyard. You may cast those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast them.
  • Al Tabaq
Mortal Pilgrimage

Mortal Pilgrimage {W}

Sorcery
Exile target creature. If its power is 3 or greater, return that card to the battlefield under its owner's control at the beginning of the next end step.
Any can make the journey. Only those strong in faith can survive it.
  • Al Tabaq
Mountain-Western Inventor

Mountain-Western Inventor {U}{R}

Creature - Human Artificer
When Mountain-Western Inventor enters, you may return target artifact card from your graveyard to your hand.
{1}, Sacrifice an artifact: Target creature can't block or be blocked this turn.
1/2
  • Rail War
Mukhif the Grim

Mukhif the Grim {1}{B}{B}

Legendary Planeswalker - Mukhif
[+1]: Up to one target creature gets +2/+0 until end of turn. Each player loses 1 life.
[–X]: Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.
[–7]: For each 1 life target player has less than their starting life total, create a 1/1 black Bird creature token with flying and deathtouch.
Loyalty:
4
  • Al Tabaq
Neblus' Legacy

Neblus' Legacy

Land
Neblus' Legacy enters tapped.
When Neblus' Legacy enters, you may mill two cards.
{T}: Add {G} or {U}.
  • Rail War
Night of Falling Stars

Night of Falling Stars {3}{R}{R}

Sorcery
Discard two cards, then draw a card for each card discarded this way. Night of Falling Stars deals damage equal to the total mana value of the discarded cards to each creature.
“Let the heavens burn! We are victorious!”
—Riv, blind prophet
  • Rail War
Nurtured Sandwolf

Nurtured Sandwolf {3}{R}

Creature - Wolf Survivor
Survivors you control have haste.
“We do not care how you think, how you look, how you speak. If you have been cast away, you are one of us. And we protect our own.”
—Awadeh, Lion of the Hajir
3/3
  • Al Tabaq
Oasis Cartography

Oasis Cartography {1}{G}

Sorcery
Search your library for two basic land cards, reveal them, put them into your hand, then shuffle.
“Sand, sand, sand. I had forgotten what the color green looked like.”
—Menna Al-Mejjat
  • Al Tabaq
Oasis Glutton

Oasis Glutton {3}{U}{U}

Creature - Beast
Defender
As long as your fealty to Islands is six or greater, Oasis Glutton can attack as though it didn't have defender. (Each Island you control counts towards your fealty to Islands.)
5/6
  • Al Tabaq
Obscuring Sandstorm

Obscuring Sandstorm {1}{U}

Instant
Return target creature to its owner's hand.
Concord — If there are four or more card types among permanents you control, draw a card.
  • Al Tabaq