14405 cards found
Sartha's Studies

Sartha's Studies {2}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life for each color among permanents you control.
{W}{U}{B}{R}{G}, Sacrifice Sartha's Studies: Double your life total.
As her mentor grew jealous of her skills, Sartha sought others who would teach her.
  • Villains: The Musical
Sasori Nightrunner

Sasori Nightrunner {2}{B}

Creature - Human Soldier
When Sasori Nightrunner enters, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature you control dies, each opponent loses 1 life.
0/1
  • Path of Shadows
Sasori Ronin

Sasori Ronin {2}{R}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Sasori Ronin dealt damage to an opponent this turn, it deals 1 damage to any target.
3/2
  • Imperial Legacies
Satisfied Gleaner

Satisfied Gleaner {2}{G}

Creature - Human Citizen
When Satisfied Gleaner enters, you may search your library for a basic land card, put it onto the battlefield, then shuffle.
1/2
  • A Tourney at Whiterun
Satrapy Courier

Satrapy Courier {2}{G}

Creature - Human Advisor
Vigilance
Satrapies you control have “{T}: Add {C}{C}.”
The merchants and couriers of Alkabah are its lifeblood, being able to traverse the deserts, mountains, and forests to deliver information and supplies.
2/4
  • Alkabah
Satrapy General

Satrapy General {2}{W}

Creature - Angel Warrior
Flying
Tap three untapped Satrapies you control: Recruit. Activate only as a sorcery. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Protecting at the Shah's command, Soli is always safe and protected.
3/3
  • Alkabah
Satrapy Merchant

Satrapy Merchant {5}{U}{U}

Creature - Djinn Wizard
Flash
Satrapies you control have “{T}: Draw a card.”
Whatever you are looking for, the merchants are always glad to find.
5/5
  • Alkabah
Satrapy Overseer

Satrapy Overseer {2}{B}{B}

Creature - Demon Wizard
Flying
Tap three untapped Satrapies you control: You may cast target card from your graveyard. Pay life equal to its mana value rather than pay its mana cost. If that spell would be put into a graveyard, exile it instead.
4/4
  • Alkabah
Satrapy Protector

Satrapy Protector {2}{R}{R}

Creature - Manticore
Flying
Tap five untapped Satrapies you control: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
3/3
  • Alkabah
Saturated Dunes

Saturated Dunes

Land - Island Desert
({T}: Add {U}.)
As Saturated Dunes enters, you may pay 1 life. If you don't, Saturated Dunes enters tapped.
Satyr Celebrant

Satyr Celebrant {2}{R}{G}{W}

Creature - Satyr Shaman
Other creatures you control that entered this turn have haste and lifelink.
{T}: You may put a creature card from your hand onto the battlefield.
“Welcome to the party, newblood. Stay awhile, have a drink, and listen to the Song.”
2/2
  • Sparks of a Multiverse
Satyr Instigator

Satyr Instigator {3}{R}

Enchantment Creature - Satyr Shaman
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Create a 1/1 red Satyr creature token with “This creature can't block.”
[Lore III] Creatures you control get +1/+0 until end of turn.
3/4
  • Theros Triumphant
Satyr Trailblazer

Satyr Trailblazer {1}{R}

Creature - Satyr Scout
At the beginning of combat on your turn, if you control a creature with power greater than its base power, Satyr Trailblazer gets +2/+0 until end of turn.
Satyrs view life as a grand festival, and all the world as their revel grounds.
1/3
  • Theros Triumphant
Satyr Vigormage

Satyr Vigormage {1}{G}

Creature - Satyr Shaman
Heroic — Whenever you cast a spell that targets Satyr Vigormage, choose one —
• Put a +1/+1 counter on Satyr Vigormage.
• Satyr Vigormage fights target creature you don't control.
• Search your library for a land card, reveal it, put it into your hand, then shuffle.
2/2
  • Theros Triumphant
Savage Battlemage

Savage Battlemage {1}{R}

Creature - Human Shaman
{3}{B}: You mill two cards. Each opponent loses 2 life.
{1}{G}: You may put a land card from your hand or graveyard onto the battlefield tapped.
“I am the flames that will devour the weak.”
2/1
  • Alara
Savage Companion

Savage Companion {2}{R}

Creature - Cat
Whenever Savage Companion and another creature attack, if Savage Companion doesn't have first strike, put a first strike counter on it.
“Look, Smifa. It's a treat for you.”
3/2
  • Arkadai
Savage Congregation

Savage Congregation {2}{G}{G}

Sorcery
Look at the top six cards of your library. Put up to two creature cards with total mana value 4 or less from among them onto the battlefield and the rest on the bottom of your library in any order.
Ferocious — If you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
Savage Convergence

Savage Convergence {3}{G}{G}

Sorcery
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Search your library for up to three creature cards with different mana values 4 or less, reveal them, put them into your hand, then shuffle. If you're in a renaissance, you may put one of those cards onto the battlefield instead of into your hand.
  • Nangjiao In Bloom
Savage Lands

Savage Lands

Land
Savage Lands enters tapped.
{T}: Add {B}, {R}, or {G}.
Jund, realm of unbridled cataclysm, scorched by vicious hellkites.
  • Alara
Savage Sanctuary

Savage Sanctuary

Land - Forest
({T}: Add {G}.)
Savage Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Savage Sanctuary: Add {R} or {W}.
  • Goliaths of Nangjiao
Savage Savant

Savage Savant {2}{G}{G}

Creature - Human
When Savage Savant enters, create a 4/4 green Beast creature token.
“The borders of these realms are too constraining. Magnificent beasts like this were meant to roam free.”
1/1
  • Surging Tide
Savage Stalker

Savage Stalker {2}{R}

Creature - Human Rogue
Menace
Savage Stalker attacks each combat if able.
In Ivenge's peaceful society, his frustrations grew inward and twisted into monstrous fantasies. In the chaos of Lovi's return, he gave in and sought release at last.
4/1
  • Lovi Awoken
Savage Takedown

Savage Takedown {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
Emerabi and Sunnula's people were forced to adapt to life in Urshad's deserts or die. In doing so, they found a new strength within themselves.
  • Scriptures of Urshad
Savagery Evergrowing

Savagery Evergrowing {5}{G}

Enchantment
When Savagery Evergrowing enters, create two 3/2 green Horror creature tokens.
Whenever a Horror you control dies, put a +1/+1 counter on each Horror you control.
“We'll take this world by storm.”
—Sesilius of Wicked Ways
  • Animus Vox
Savannah Huntsman

Savannah Huntsman {3}{R}{G}

Creature - Cat Warrior
When Savannah Huntsman enters, it deals X damage to target creature or planeswalker, where X is the number of counters among permanents you control.
5/3
  • Kahembo: Olde Dawn