1124 cards found
Unleash the Dragon

Unleash the Dragon {1}{R}

Unleash the Dragon deals 1 damage to any target for each spell cast this turn.
Another inglorious end for another “chosen” one.
Untethered Disciple

Untethered Disciple {2}{G}{G}

Creature - Insect Monk
Whenever you cast a nongreen spell, creatures you control get +1/+1 until end of turn.
Wanderlust — When Untethered Disciple enters the battlefield, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
Untethered Spire

Untethered Spire

{T}: Add {C}.
{T}, Sacrifice Untethered Spire: Choose target land card in your graveyard that was put there from the battlefield this turn. Return that card to your hand.
  • Worlds Away
Unzari Ruins

Unzari Ruins

Unzari Ruins enters the battlefield tapped.
{T}: Add {C}.
Tap five untapped creatures you control: Unzari Ruins becomes a 10/10 Construct artifact creature with trample until end of turn. It's still a land.
Urushi, the Ripple in the Smoke

Urushi, the Ripple in the Smoke {W}{U}

Legendary Enchantment Creature - Shapeshifter
You may have Urushi, the Ripple in the Smoke enter the battlefield as a copy of any creature on the battlefield, except it's an enchantment.
He was not a man of flesh and blood, but his presence was felt all the same.
  • Path of Shadows
Uwaito Envoy

Uwaito Envoy {2}{B}

Creature - Human Rogue
Deception {1}{B}
Unblocked attacking creatures you control get +1/+0.
  • Tales of Old Jidai
Vaeldan's Liberator

Vaeldan's Liberator {G}

Creature - Elf Warrior Knight
When Vaeldan's Liberator dies, you may exile it. If you do, return a permanent card with mana value less than or equal to Vaeldan's Liberator's power from your graveyard to your hand.
  • Seasons of War
Vaeldan, the Mythkeeper

Vaeldan, the Mythkeeper {1}{B/G}{W}

Legendary Creature - Elf Knight
Other legendary creatures you control get +1/+1.
At the beginning of your upkeep, you may search your library for a legendary card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle.
  • Seasons of War
Vale Ruins

Vale Ruins

When Vale Ruins enters the battlefield, you gain 1 life.
{T}: Sacrifice Vale Ruins: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Finally, a place big and quiet enough to rest.”
—Gharsha, Monstrous Quarry
  • Seasons of War
Valor in Battle

Valor in Battle {W}

Sorcery - Inscription
Creatures you control get +1/+1 until end of turn.
Inscribe {2}{W}

Vanish {U}{U}

Return target permanent to its owner's hand.
Vantage Point

Vantage Point {4}{U}{U}

Draw four cards. Until your next turn, creatures can't attack you. Exile Vantage Point.
All that counts is here and now.
Varagan Packmaster

Varagan Packmaster {4}{R}

Creature - Goblin Warrior
When Varagan Packmaster enters the battlefield, create a Treasure token, then exile the top card of your library. Until the end of your next turn, you may play that card.
  • Seasons of War
Varagan Wyrmling

Varagan Wyrmling {3}{R}

Creature - Dragon
Flying, haste
{R}: Varagan Wyrmling gets +1/+0 until end of turn. Activate this ability only up to three times each turn.
“Let your fires burn bright, daughter. One day, all of Vraniveer will know your fury.”
—Great Vorganisaath
  • Seasons of War
Vedlinn Ross

Vedlinn Ross {2}{U}{B}

Legendary Creature - Human Rogue
Whenever Vedlinn Ross becomes tapped, exile a nonland card from target opponent's graveyard. Copy it. You may cast the copy this turn.
Whenever you cast a spell from anywhere other than your hand, copy it. You may choose new targets for the copies.
  • Worlds Away
Veindrinker's Cabalist

Veindrinker's Cabalist {B}

Creature - Vampire Warlock
Menace, lifelink
Once each turn, if you would gain life, you may create a tapped Treasure token instead.
“Your blood is better used elsewhere.”
  • Seasons of War
Venwyn, the Dragon's Fang

Venwyn, the Dragon's Fang {2}{R}

Legendary Creature - Human Dragon Warrior
Flying, haste
Venwyn, the Dragon's Fang can't block.
At the beginning of combat on your turn, you may pay {1}{R/G}. If you do, create a token that's a copy of target creature you control with mana value 3 or less, except it's not legendary and has haste. Exile that token at end of combat.
  • Seasons of War
Verdant Dominion

Verdant Dominion

Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.)
Verdant Dominion enters the battlefield tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.”
—Irbek, crocodile hunter
Verdant Renewal

Verdant Renewal {2}{G}

Return target permanent card from your graveyard to your hand. If a card with a mana ability was returned to your hand this way, add three mana of any one color.
“We are all of the same world. Connected in ways we cannot even fathom.”
— Skeul, Transnaturalist
  • Worlds Away
Victory Approaches

Victory Approaches {1}{R}

As an additional cost to cast this spell, you may pay {2}{R}.
Untap target creature that attacked this turn. If this spell's additional cost was paid, untap each creature you control that attacked this turn instead. After this main phase, there is an additional combat phase followed by an additional main phase.
“Tell me, do I stand alone?”
  • Seasons of War
Violent Repercussions

Violent Repercussions {R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, Violent Repercussions deals 3 damage to that creature's controller.
“When you act, you act for us all. Always remember this.”
  • Imperial Legacies
Visions of Sand and Steel

Visions of Sand and Steel {2}{W}

Whenever you attack, create a white Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. Attach it to an attacking creature you control.
At the beginning of your end step, untap each embattled creature you control.
  • MSEM Masters: Jumpstart
Vital Strike

Vital Strike {2}{W}

This spell costs {2} less to cast if you control an embattled creature.
Destroy target tapped creature.
“Even if a greater force guides your hand, it is only you who can lift it.”
—Margyd, Sanctum Commander
  • Seasons of War
Vivid Mirage

Vivid Mirage {1}{R}{G}

Create a token that's a copy of target creature or land you control, except it has haste and “At the beginning of the end step, exile this permanent.” If a land you control was targeted this way, create two of those tokens instead.
“Eventually, I gave up trying to count how many places I had visited.”
—Rogg, Chaos Treader
  • Worlds Away
Vizier of Mautakesh

Vizier of Mautakesh {1}{B}

Creature - Naga Wizard
Poisonous 2
{2}{B}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
  • Imperial Legacies