1166 cards found
Territorial Camaar

Territorial Camaar {1}{G}

Creature - Antelope Camel
Vigilance
When Territorial Camaar enters, you may sacrifice a land. If you do, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
3/2
  • Over the Horizon
Terrors of Cuxuri Trench

Terrors of Cuxuri Trench {U}{B}

Instant - Revelation
Return target creature you control and target creature you don't control to their owners' hands. Target player discards a card.
Coalesce {4}{U}{B} (You may cast this from your graveyard for {4}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Terrors of Cuxuri Trench can't block.
4/4
  • Over the Horizon
Test of Strength

Test of Strength {1}{G}

Sorcery
Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
“Shala Na is strong; that much is clear. But will mortal strength be enough against Anku?”
—Inishtu, to the other worldly gods
  • Scriptures of Urshad
Teufel, Conniving Wraith

Teufel, Conniving Wraith {2}{B}{R}

Legendary Planeswalker - Teufel
[+1]: The next card you foretell this turn costs {0} to foretell. You may discard a card. If you do, draw a card.
[–3]: Teufel deals 4 damage to any target and you gain 4 life.
[–6]: You get an emblem with “Whenever you cast a spell, you may pay life equal to the amount of mana spent to cast it. If you do, copy that spell and you may choose new targets for the copy.”
Loyalty:
4
  • Quest for the Roseblade
Thane of Edelber

Thane of Edelber {1}{R}{W}

Creature - Dwarf Noble
First strike
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
“Aye, this war is madness. But we dwarves have ever stood beside our king.”
2/2
  • Quest for the Roseblade
Thanewraith

Thanewraith {W}

Creature - Dwarf Spirit Warrior
Whenever one or more cards leave your graveyard, put a soul counter on this creature.
This creature gets +1/+1 for each soul counter on it.
{1}{W}, Exile a creature card from your graveyard: This creature gains indestructible until end of turn. Tap it.
1/1
  • The Petals Wilt
Thanewrought Reclaimer

Thanewrought Reclaimer {3}{R}{W}

Artifact Creature - Dwarf Construct
When this creature enters, create two 1/1 red Dwarf creature tokens.
If a card would leave your graveyard, you may sacrifice another creature. If you do, put that card into your hand instead of anywhere else.
“Aye, as long as dwarves still tread stone, there remains hope for our people's future.”
—Harl
3/2
  • The Petals Wilt
The Bloodline Endures

The Bloodline Endures {2}{B}

Sorcery
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Return up to two target creature cards from your graveyard to your hand.
  • Quest for the Roseblade
The Divine Lovers
Emerabi and Sunnula

The Divine Lovers

Legendary Creature - God
(Color indicator: The Divine Lovers is red)
Indestructible
At the beginning of your upkeep or when this creature transforms into The Divine Lovers, gain control of target permanent with mana value X or less until end of turn, where X is the number of creatures you control. Untap that permanent. It gains haste until end of turn.
6/5
Card has other part: Emerabi and Sunnula
The Dreadmoon Ascendancy

The Dreadmoon Ascendancy {2}{B}

Legendary Enchantment
When The Dreadmoon Ascendancy enters, you may put two -1/-1 counters on target creature.
Whenever you put one or more counters on one or more other permanents, you may put a bale counter on The Dreadmoon Ascendancy.
{B}, Pay 1 life, Remove a bale counter from The Dreadmoon Ascendancy: Draw a card.
  • The Petals Wilt
The Dwynerloch

The Dwynerloch

Land
{T}: Add {C}.
{4}{U}, {T}: Draw a card.
At the beginning of your end step, if you have eight or more cards in your hand, you may pay {5}{U}{U} and exile this land. When you do, take an extra turn after this one.
  • The Petals Wilt
The Marrow Lord

The Marrow Lord {1}{B}{R}

Legendary Creature - Skeleton Noble
When The Marrow Lord enters, search your library for a card with arise, put that card into your graveyard, then shuffle.
Whenever you activate an ability of a card in your graveyard or a creature you control enters from a graveyard, this creature deals 1 damage to any target.
3/3
  • The Petals Wilt
The Masque's Machinations
The Masque, Archvillain

The Masque's Machinations {B}

Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Card has other part: The Masque, Archvillain
  • Over the Horizon
The Masque, Archvillain
The Masque's Machinations

The Masque, Archvillain {1}{B}{B}{B}

Legendary Creature - Human Actor
Deathtouch
Whenever you lose life, you may cast target black noncreature card in your graveyard this turn. If it would be put into a graveyard from anywhere this turn, exile it instead.
Whenever you gain life for the first time each turn, create a 1/1 black Actor creature token.
4/4
Card has other part: The Masque's Machinations
  • Over the Horizon
The Pyleas, Siona's Pride

The Pyleas, Siona's Pride {3}

Legendary Artifact - Vehicle
Whenever The Pyleas, Siona's Pride enters or attacks, look at the top six cards of your library. You may reveal a legendary non-Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Crew 2
4/5
  • MSEM Masters: Jumpstart
The Queenscoming Festival

The Queenscoming Festival {X}{G}{W}

Instant
As an additional cost to cast this spell, you may tap any number of creatures you control. This spell costs {1} less to cast for each creature tapped in this way.
Create X 1/1 white Peasant creature tokens. You gain X life. Legendary creatures you control gain hexproof and indestructible until end of turn.
  • Quest for the Roseblade
The Roseblade

The Roseblade {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Whenever equipped creature dies, you may exile it. If you do, return target Knight or Soldier card from your graveyard to the battlefield tapped, then attach The Roseblade to it.
Equip {2}
  • Quest for the Roseblade
The Roseblade Reforged

The Roseblade Reforged {2}

Legendary Artifact - Equipment
Equipped creature gets +2/+1. As long as it's your turn, it has deathtouch and lifelink.
{4}, Unattach The Roseblade Reforged and return it to its owner's hand: Return target Knight or Soldier creature card from your graveyard to the battlefield tapped with a finality counter on it.
Equip {3}
  • The Petals Wilt
The Rundfora's Last Gift

The Rundfora's Last Gift {5}{G}{G}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Draw X cards, where X is the greatest power among creatures you control. Then you may put a permanent card with mana value X or less from your hand onto the battlefield.
  • The Petals Wilt
The Shadowstaff

The Shadowstaff {3}

Legendary Artifact - Vehicle
Trample
Creatures you control have “{T}: This creature deals 1 damage to each opponent. Activate only as a sorcery.”
At the beginning of combat on your turn, if an opponent lost 4 or more life this turn, you may have The Shadowstaff become an artifact creature until end of turn.
4/4
  • Over the Horizon
The Show Must Go On

The Show Must Go On {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Reconstruct {4}{B}{B}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Over the Horizon
The Song of the Universe

The Song of the Universe {4}{U}{U}{U}

Legendary Creature - Whale Avatar
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.)
Harmony — Draw three cards.
{2}{G}{G}: Harmonize. (Trigger up to one harmony of a permanent you control.)
5/5
  • Over the Horizon
The Usurper's Dark Rebirth

The Usurper's Dark Rebirth {5}{B}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Return target creature or planeswalker card from your graveyard to the battlefield. Each opponent loses 3 life.
  • The Petals Wilt
The Usurper's Final Rest

The Usurper's Final Rest {3}

Legendary Artifact
As The Usurper's Final Rest enters, choose a card name.
Spells with the chosen name can't be cast.
If a card with the chosen name would enter the battlefield or be put into a graveyard from anywhere, exile it instead.
Body burnt, spirit sealed, never to return again.
  • The Petals Wilt
Theocracy

Theocracy {1}{W}{W}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of combat on your turn, tap target creature an opponent controls.