8944 cards found
Briarform Apothecary

Briarform Apothecary {2}{G}

Creature - Human Shaman
When Briarform Apothecary enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Sacrifice a token: Briarform Apothecary gets +2/+2 until end of turn.
2/2
  • Feanav: The Apothecary's Progress
Briarswine

Briarswine {2}{G}

Creature - Boar
When Briarswine dies, create a 2/2 green Wolf creature token.
Foreshadow {4}{G} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
“Good game means worse predators.”
—Alber, Kessig ranger
2/2
  • Innistrad In Memoriam
Bridge Kalak

Bridge Kalak {3}{G}{G}

Enchantment
Hexproof
Whenever attackers are declared, the active player may pay {2} for each creature attacking you. Then you may have Bridge Kalak become an X/X Troll creature until end of turn, where X is the number of times that player didn't pay mana this way.
  • Oirohpo
Bridled Growth

Bridled Growth {2}{G}

Sorcery
This spell costs {2} less to cast if you control a transformed permanent.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Monsters of Chikyu
Bridled Narwhal

Bridled Narwhal {5}{W}

Creature - Whale
When Bridled Narwhal enters, you gain 5 life.
Pirates escaping sunken ships have two choices—improvise, or drown.
4/5
  • Dark Seas of Shiryen
Brig of the Damned

Brig of the Damned {4}

Artifact - Vehicle
Deathtouch
When Brig of the Damned enters, return target creature card from your graveyard to your hand. If that card's mana value is 2, you may return it to the battlefield instead.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
Bright Future

Bright Future {4}{U}{R}{W}

Instant
Shuffle your hand and graveyard into your library, then draw seven cards. You may have your life total become 10. You may cast a spell from your hand without paying its mana cost. Exile Bright Future.
“I thought I was an atheist until I realized I'm a god.”
—Remi Amber, Unlimited
Bright-Eyed Adventurer

Bright-Eyed Adventurer {2}{W}

Creature - Human Scout
Lifelink
When Bright-Eyed Adventurer enters, rediscover an enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an enchantment card. Otherwise, put it back or into your graveyard.)
“This isn't the end of the world. It's the start of a new and glorious one.”
2/2
  • Lovi Awoken
Brightsouled Guardian

Brightsouled Guardian {3}{U}

Creature - Elemental
Flash
When Brightsouled Guardian enters, return up to one target nonland permanent to its owner's hand.
“Destiny is calling me.”
3/2
  • Animus Vox
Brightwing Sphinx

Brightwing Sphinx {3}{U}

Creature - Angel Sphinx
Flying
Whenever you cast a spell from anywhere other than your hand, Brightwing Sphinx gains vigilance until end of turn.
“I have spent too many centuries cloaked in double-truths. Now's the time to share my wisdom loud and clear.”
3/3
  • Alkabah: The Rise of Soli
Bril, the Oltenen Emissary

Bril, the Oltenen Emissary {W}{U}{B}{R}{G}

Legendary Creature - Elemental Noble
Augmented — Whenever Bril, the Oltenen Emissary enters or attacks, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, destroy target permanent.
“I hope you had the time of your life.”
5/5
  • Animus Vox
Brilliance Overbearing

Brilliance Overbearing {2}{U}

Sorcery
Tap up to four target nonland permanents. Nonland permanents your opponents control don't untap during their controller's next untap step.
With stolen research in his mind,
He could bring his gifts to mankind.
  • Villains: The Musical
Brilliant Griffin

Brilliant Griffin {4}{W}{W}

Creature - Griffin
Flying
When Brilliant Griffin enters, target creature gets +2/+2 until end of turn.
A sight for making sore eyes.
3/3
  • Ophorio
Brilliant Runepearl

Brilliant Runepearl {3}

Enchantment Artifact
Brilliant Runepearl enters tapped.
Whenever you cast a permanent spell, you gain 1 life.
{T}: Add one mana of any color. Spend this mana only to cast permanent spells.
All a world's beauty within such a fragile coil.
  • Elmare: Into the Abyss
Brimstone Charger

Brimstone Charger {2}{R}

Creature - Elemental Horse
{2}{R}, Sacrifice a creature: Target creature can't block this turn.
The Brimstone Order all but disbanded after Asamund's peace. When Yaran's horde attacked, however, their firebrand steeds once again proved invaluable.
3/2
  • The Petals Wilt
Brimstone Courser
Mount of the Order

Brimstone Courser {4}{R}

Creature - Elemental Horse
{2}{R}: Target creature can't block Brimstone Courser this turn.
Ride {3}{R}{R} ({3}{R}{R}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Even the steeds of the Brimstone Order burn with the fire of hatred.
5/4
Card has other part: Mount of the Order
  • Quest for the Roseblade
Brimstone Grenadiers

Brimstone Grenadiers {2}{R}

Creature - Human Soldier
{T}: Brimstone Grenadiers deals 1 damage to target player.
Whenever you cast an instant or sorcery spell, untap Brimstone Grenadiers.
2/3
  • Feanav: The Apothecary's Progress
Brine Cultist

Brine Cultist {2}{U}

Creature - Human Warlock
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, Brine Cultist can't be blocked this turn.
{5}{U}: Draw a card.
The waves sing to him promises of truth, a crescendo in tune with his madness.
3/2
  • Innistrad In Memoriam
Brine Duelist

Brine Duelist {3}{W}

Creature - Merfolk Soldier
Defender
When Brine Duelist enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
{W}{U}{B}{R}{G}: Put a +1/+1 counter on Brine Duelist. It loses defender.
4/4
  • Elmare: Into the Abyss
Brinechum

Brinechum {2}{U}

Creature - Fish Elemental
Whenever you draw a card, you may have target player mill two cards.
When the corruption of Cuxuri spreads to a Coralight fish, it loses its amiable disposition and begins dragging down others into the depths of madness.
3/2
Bring Down

Bring Down {3}{G}

Instant
Destroy target creature with flying.
Draw a card.
“Archery evens any battlefield.”
  • Khaliz-Dorahn
Bringer of Armies

Bringer of Armies {4}{G}

Creature - Azra Knight
Trample
When Bringer of Armies enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Each satrapy has its own army, dedicated to defending it no matter the threat.
4/4
  • Alkabah
Bringer of Blessed Ends

Bringer of Blessed Ends {3}{W}{W}

Creature - Angel
Flying, vigilance
Protection from Humans (This creature can't be blocked, targeted or dealt damage by Humans.)
As the dissolving world bled into itself, people's faiths shaped the very heavens. And the heavens were merciful.
4/4
  • Beyond Our Ken
Bringer of the Pack

Bringer of the Pack {3}{G}{G}

Creature - Wolf Spirit
At the beginning of your upkeep, you may discard a land card. When you do, create a 2/2 green Wolf creature token.
It watches over the trees, and its pack protects them.
3/3
  • Goliaths of Nangjiao
Brink of Something

Brink of Something {4}{B}{B}{B}

Sorcery
Target player draws seven cards, then their life total becomes equal to the number of cards in their hand.
As the night stretched on, the whispers in Vashi's mind grew louder, and he recognized the voices as those of his people. Their thoughts mingled with his own. Became his own. And his theirs.
  • Beyond Our Ken