3781 cards found
Enduring Charge

Enduring Charge {2}{R}

Creature - Elemental
Menace
Whenever you cast a noncreature spell, Enduring Charge gets +1/+1 until end of turn.
The power plant held more secrets than Masaru could have predicted...
2/2
  • Monsters of Chikyu
Enduring Plague

Enduring Plague {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
  • Over the Horizon
Enduring Rockshell

Enduring Rockshell {2}{U}

Creature - Turtle
{U}: Enduring Rockshell gets -1/+1 until end of turn.
Whenever Enduring Rockshell perseveres, draw a card, then discard a card. (A creature perseveres when it survives damage.)
2/3
  • Surging Tide
Enforce the Cycle

Enforce the Cycle {2}{G}

Instant
Destroy target artifact or enchantment. Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Bahet's servants worship destruction; death, the end, the purification of Mious.
  • Mious
Engrossed in the Tale

Engrossed in the Tale {2}{W}

Enchantment
This spell costs {2} less to cast as long as you control a Saga.
When Engrossed in the Tale enters, exile target creature an opponent controls until Engrossed in the Tale leaves the battlefield.
  • The Stage Presents: The Neverending Act
Engulfing Incubus

Engulfing Incubus {1}{B}{B}

Creature - Spirit
First strike
When Engulfing Incubus enters, you may submerge target nontoken creature an opponent controls. When Engulfing Incubus is no longer on the battlefield, turn that card face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
2/1
  • Goliaths of Nangjiao
Enhance Armor

Enhance Armor {2}{W}

Enchantment
When Enhance Armor enters, return an enchantment card from your graveyard to your hand.
Whenever you cast an enchantment spell, put a +1/+1 counter on a creature you control.
  • Spark of Revolution
Enigmazoa

Enigmazoa {2}{U}

Enchantment Creature - Jellyfish Beast
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Scry 1.
[Lore III] Target creature you control can't be blocked until end of turn.
1/4
  • Theros Triumphant
Enlightened Sigil

Enlightened Sigil {3}

Artifact
As Enlightened Sigil enters, choose a card type.
Spells you cast of the chosen type cost {1} less to cast.
Years of experience, crystallized.
Enlightenment

Enlightenment {2}{W}

Enchantment
Once each turn, when you activate an ability of a permanent you control that isn't a mana ability, you may exile that permanent. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enori Duelist

Enori Duelist {2}{W}

Creature - Human Soldier
Double strike
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
For some, the only Achievement that matters is one's own body and skill.
1/1
  • Discoveries of Akieva
Entali Aeromancer

Entali Aeromancer {1}{U}{U}

Creature - Human Elemental
Flying
Whenever Entali Aeromancer attacks, Elementals you control gain flying until end of turn.
2/1
  • Spark of Revolution
Entelan Contact

Entelan Contact {U}{R}{W}

Creature - Human Advisor
Whenever you make first contact, exile the top card of your library. You gain life equal to its mana value. You may play that card until the end of your next turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
2/3
  • Karina's Explorations
Entelan Duelist

Entelan Duelist {1}{U}{R}

Creature - Human Wizard
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Entelan Duelist.
{2}{U}{R}, Remove two +1/+1 counters from Entelan Duelist: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
“I'd rather lose than win without style.”
2/2
  • Karina's Explorations
Entelan Erasure

Entelan Erasure {2}{U}

Sorcery
Each player shuffles their hand and graveyard into their library. Then each player draws seven cards. If you didn't control a blue legendary creature or planeswalker as you cast this spell, discard three cards. Exile Entelan Erasure.
Enter Captain Minnow

Enter Captain Minnow {2}{R}

Enchantment
Once each turn, when you cast a spell, you may note one of its card types that hasn't been noted for Enter Captain Minnow. If you do, create a number of tapped Treasure tokens equal to the number of types noted for Enter Captain Minnow.
“Buckle up all who watch today!
For this is a tale for young and old,
Of one who saw and swam but never sank!”
—The Boastful Sailor, Act I
  • The Stage Presents: The Neverending Act
Enter the Wormhole

Enter the Wormhole {1}{U}{B}

Enchantment
When Enter the Wormhole enters or leaves the battlefield, draw a card.
Whenever you cast a noncreature spell, target player mills a card.
You don't have to go home, but you can't stay here.
  • Animus Vox
Enthralling Actor

Enthralling Actor {2}{U}

Creature - Human Actor
Harmony — Draw a card.
When Enthralling Actor enters, harmonize. (Trigger up to one harmony of one permanent you control.)
2/2
  • Eralou
Entrail Elemental

Entrail Elemental {U}{B}{R}

Creature - Elemental Horror
Menace
Whenever Entrail Elemental deals combat damage to a player, you may cast target card from your graveyard this turn. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. (You still pay its costs. Timing rules still apply.)
3/3
Entrenched Forgemaster

Entrenched Forgemaster {2}{R}

Creature - Dwarf Artificer
Whenever you attack, you may discard a card. If you do, exile the top two cards of your library. You may play one of them this turn.
Once each turn, when a card leaves your graveyard, you may add {C}{R}.
Even before Gamhaugen's fate was sealed, Galborin never intended anywhere but his birthplace to be his tomb.
2/3
  • The Petals Wilt
Envoy of Divine Progress

Envoy of Divine Progress {1}{W}{B}

Creature - Mouse Cleric Wizard
Menace, ward {2}
Whenever Envoy of Divine Progress deals combat damage to a player, you may search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
At the peak of the Intisuyu's power, even some of their guinea pigs could shape worlds.
3/2
  • Road to Carü Mapu
Epic of Anku

Epic of Anku {X}{X}{B}{R}{G}

Sorcery
Choose X. You may choose the same mode more than once.
• Epic of Anku deals 4 damage to each creature.
• You draw three cards and you lose 3 life.
• Return target nonplaneswalker permanent card from your graveyard to the battlefield.
  • Scriptures of Urshad
Epic of Ekebram

Epic of Ekebram {X}{U}{U}{U}

Instant
Choose X. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target nonland permanent to its owner's hand.
• Target player draws a card.
Epitome of Force

Epitome of Force {1}{R}{R}

Creature - Avatar
Haste
Whenever another creature you control enters or attacks, Epitome of Force gets +1/+0 until end of turn. If this is the third, sixth, or ninth time this ability has triggered this turn, Epitome of Force gains your choice of first strike, menace, or trample until end of turn.
2/1
  • MSEM Masters: Jumpstart
Epoch Warden

Epoch Warden {1}{R}{W}

Creature - Angel Soldier
Flying, haste
Whenever Epoch Warden attacks, you may aetherize another target attacking creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
“Everything you could have ever been will fight by your side.”
2/2
  • Worlds Away