6341 cards found
Cold Embrace of Steel

Cold Embrace of Steel {3}{R}{R}

Enchantment
Creatures have “Whenever this creature attacks or blocks, it fights another target creature.”
  • Plagues of Fretport
Coldblood Bender

Coldblood Bender {3}{G}

Creature - Lizard Wizard
At the beginning of combat on your turn, target creature you control has base power and toughness 4/4 until end of turn.
The Msuji are an elder race who possess ancient and potent powers.
4/4
  • Kahembo: Olde Dawn
Collapse the Pillars

Collapse the Pillars {G}

Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
Lhosei quickly found that Urshad was a world in no short supply of daring deeds.
  • Scriptures of Urshad
Collapsing Frame

Collapsing Frame {2}

Artifact - Clue
When Collapsing Frame enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}, Sacrifice Collapsing Frame: Draw a card.
  • The Stage Presents: The Neverending Act
Collapsing Ground

Collapsing Ground

Land
{T}: Add {C}.
{1}, {T}, Return Collapsing Ground to its owner's hand: Add one mana of any color.
Collapsing Ramparts

Collapsing Ramparts {1}{R}

Instant
Collapsing Ramparts deals damage to target creature equal to twice the number of Satrapies you control.
Proud spires and temples wrought with beauty—all crumbled to bury all life in rubble, as the demon reveled.
  • Alkabah
Collapsing Realities

Collapsing Realities {3}{R}

Enchantment
Whenever a land enters, Collapsing Realities deals 2 damage to each player.
With every passing day, more of Adira fell prey to the natural entropy that Felice had held off for so long, now eager to resume its work.
  • Memorium Arcanum
Collapsing Ridges

Collapsing Ridges

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {B}.
{5}{B}, {T}, Sacrifice Collapsing Ridges: Return target creature card from a graveyard to the battlefield under your control. Activate only as a sorcery.
Collect the World Stones

Collect the World Stones {4}{G}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 6.)
Whenever you cast a permanent spell, add a quest counter.
Choose a color that hasn't been chosen. Search your library for a permanent card that's exactly that color, reveal it, and put it into your hand. Then shuffle.
Exile Collect the World Stones. For the rest of the game, you may spend mana as though it were mana of any color.
  • Arkadai
Collector of Green and Grey

Collector of Green and Grey {1}{G}

Creature - Human Druid
{T}: Add one mana of any color.
Augmented — Whenever a nontoken creature you control enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on it.
1/1
  • Love Song
Colonial Effigy

Colonial Effigy {2}

Artifact Creature - Scarecrow
Reach
When Colonial Effigy dies, create a 1/1 white Spirit creature token with flying.
The Covenant vanished, and with it, the magic which imposed divine law. All at once, rebellion broke out across the colonies.
1/1
  • The Empty Throne of Feanav
Colony Soldier

Colony Soldier {2}{G}

Creature - Insect Soldier
When Colony Soldier enters, create a 1/1 green Insect creature token.
In most hills, the queen only delegates.
2/2
  • Kahembo: Olde Dawn
Colossal Achievement

Colossal Achievement {8}

Artifact Creature - Golem
Trample
Spells and abilities your opponents control can't cause you to sacrifice Colossal Achievement.
Success in the workshop spells success in the field.
8/8
Colossal Camouflage

Colossal Camouflage {G}

Instant
Target creature gets +1/+1 and gains indestructible until end of turn.
“Every time we look for them, the sun goes down before we can find a trail.”
—Dr. Donel
Colossal Greatwurm

Colossal Greatwurm {5}{G}{G}

Creature - Wurm
Trample
Colossal Greatwurm enters with five +1/+1 counters on it.
Whenever a player draws a card, put a +1/+1 counter on Colossal Greatwurm.
Remove three +1/+1 counters from Colossal Greatwurm: Create a 3/3 green Wurm creature token.
0/0
  • Riddles of Revio
Colossus Belt

Colossus Belt {1}

Artifact - Equipment
Equipped creature gets +3/+3.
Equip {4}
Equip creature with power 5 or greater {1}
“Hursar tell secret, belt gives no strength at all. Very good at hiding belly though!”
  • Sparks of a Multiverse
Colpah Mystic

Colpah Mystic {G}{G}

Creature - Cat Reflection Mystic
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
When Colpah Mystic enters, you may discard a card. If you do, creatures you control named Colpah Mystic get +2/+2 until end of turn.
1/1
  • Oirohpo
Combat Shard

Combat Shard {G}

Sorcery
Until end of turn, target creature you control gets +1/+0 and gains “{T}: This creature deals damage equal to its power to up to one target creature.”
In the realm beyond the Blackwall, one can be anything their mind can power.
  • Beyond the Blackwall
Combatant Conflagration

Combatant Conflagration {2}{R}

Sorcery
Creatures you control get +2/+0 until end of turn.
Whenever an opponent fails a trial, if Combatant Conflagration is in your graveyard, target creature you control gets +2/+0 until end of turn.
  • Mious
Combined Generator
Cheerful Generator

Combined Generator

Artifact Creature - Construct
Combined Generator can't be blocked except by three or more creatures.
“The unnatural creatures have been coming in bigger clusters, each stronger than the sum of their parts. Someone needs to find the source.”
—Professor Maple
6/6
Card has other part: Cheerful Generator
  • Monsters of Chikyu
Combustion Display

Combustion Display {2}{R}

Sorcery
Exile the top two cards of your library. You may play those cards until the end of your next turn. Whenever you play one of those cards, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Come Crashing Down

Come Crashing Down {2}{G}

Instant
Destroy target creature with flying. If that creature had power 4 or greater, you gain 4 life.
Three collars are attainable by Nangjiao Hunters by catching the plane's most elusive prey—a kraken from the deep, a mammoth from the land, and a dragon from the sky.
  • Goliaths of Nangjiao
Come Out and Play

Come Out and Play {1}{G}

Sorcery
Put a +1/+1 counter on target creature you control. It can't be blocked by more than one creature this turn.
Whenever a creature you control attacks alone, return Come Out and Play from your graveyard to your hand.
A never ending spree of death and violence.
  • Love Song
Command Respect
Demand Submission

Command Respect

Enchantment - Aura
(Color indicator: Command Respect is green)
Enchant creature
Enchanted creature must be blocked if able.
“Victory by overwhelming victory, hate gave way to fear, fear to awe, and awe to fealty.”
—Hemley Eggfeather
Card has other part: Demand Submission
  • Glacia: Hail to the Queen
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
Even alone, it commands armies of one.