2105 cards found
Keeper of Twisted Light

Keeper of Twisted Light {3}{W}{W}

Creature - Spirit
Flying
Whenever Keeper of Twisted Light attacks, you gain 3 life.
3/4
Keeper of the Sanctum

Keeper of the Sanctum {1}{W}

Creature - Human Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cleric creature token.
“Do not worry about our numbers, my child. A just cause will never want for defenders.”
—Tyrus, Giver to All
2/2
Kenleigh, Liege of Redemption

Kenleigh, Liege of Redemption {1}{W}{W}

Legendary Creature - Human Knight
Lifelink
Creature and Aura cards with mana value 3 or less in your graveyard have revive {2}{W/B}. ({2}{W/B}, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
Kernel Quarantine

Kernel Quarantine {3}{W}

Enchantment
This spell has flash as long as you control another enchantment.
When Kernel Quarantine enters the battlefield, exile all other creatures until Kernel Quarantine leaves the battlefield.
“Isolating partition, hang tight in there.”
—Ian, CySec Vanguard
  • Beyond the Blackwall
Kernel Rest

Kernel Rest {W}

Instant
You gain 3 life.
Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Though tireless in design, even a digital mind requires downtime.
Related card: Data-Point
  • Beyond the Blackwall
Kiboshi
Little Kibo

Kiboshi

Legendary Creature - Cat
(Color indicator: Kiboshi is white)
Double strike
At the beginning of your upkeep, if Kiboshi is equipped, put a +1/+1 counter on it.
2/2
Card has other part: Little Kibo
  • Path of Shadows
Kiboshi's Guardian

Kiboshi's Guardian {1}{W}

Creature - Human Samurai
First strike
Whenever an opponent casts a spell, Kiboshi's Guardian gains indestructible until end of turn.
2/2
  • Path of Shadows
Kicking Crane Technique

Kicking Crane Technique {W}

Instant
Target creature gets +1/+3 until end of turn.
While the crane is commonly revered for its beauty and grace, its taloned claws pose a surprising threat in combat.
  • Goliaths of Nangjiao
Kill Shot

Kill Shot {2}{W}

Instant
Destroy target attacking creature.
“This town ain't big enough for...”
—Telam, last words
Kindly Pilgrim

Kindly Pilgrim {2}{W}

Creature - Human Cleric
Whenever you sacrifice an enchantment, exile Kindly Pilgrim. If you do, create a 4/4 white Angel creature token with flying.
“You have passed the test.”
3/2
  • Arkadai
Kinjiru Sandshaper

Kinjiru Sandshaper {3}{W}

Creature - Human Wizard
Flying
When Kinjiru Sandshaper enters the battlefield, tap target creature.
The sands of Shengin are his steed and his sword.
3/2
  • Tales of Old Jidai
Kiri, Cloudwalker

Kiri, Cloudwalker {1}{W}{W}

Legendary Creature - Fox Spirit
Lifelink
Whenever a creature with power less than Kiri, Cloudwalker's power enters the battlefield under your control, you may pay {W}. If you do, you gain 2 life and draw a card.
2/3
  • Goliaths of Nangjiao
Kiri, Corporeal Conduit

Kiri, Corporeal Conduit {1}{W}

Legendary Creature - Fox Spirit
Lifelink
Whenever one or more other creatures with power 2 or less enters the battlefield under your control, you gain 1 life. If your life total is greater than your starting life total, draw a card instead. This ability triggers only once each turn.
1/4
  • Nangjiao In Bloom
Knight of Valimir

Knight of Valimir {2}{W}

Creature - Human Knight Avatar
Whenever one or more other creatures enter the battlefield under your control, upgrade each creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• Flying
• First strike
• Vigilance
• Lifelink
2/2
Knight of the Stag

Knight of the Stag {2}{W}

Creature - Human Knight
Whenever Knight of the Stag deals combat damage to a player, you may sacrifice it. If you do, search your library for a white legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
  • A Tourney at Whiterun
Knight's Attendant

Knight's Attendant {2}{W}

Creature - Human Soldier
When Knight's Attendant enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Newcomers to Ghrell are left attending the Syurrai in order to start learning from experience.
1/1
  • K15 Core Set
Knightly Escort

Knightly Escort {4}{W}

Sorcery
Create a 2/2 white Knight creature token with vigilance, then populate. (Create a token that's a copy of a creature token you control.)
Knightly Valor

Knightly Valor {4}{W}

Enchantment - Aura
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
  • K15 Core Set
Kodaichi Bladedancer

Kodaichi Bladedancer {4}{W}

Creature - Human Knight
Vigilance
Whenever Kodaichi Bladedancer attacks, target creature gets +2/+2 until end of turn.
The Dragon's Eye welcomed every clan, no matter how small.
2/3
  • Tales of Old Jidai
Kogane's Swordmaster

Kogane's Swordmaster {1}{W}

Creature - Human Samurai
Double strike
Art of war — At the beginning of your end step, if Kogane's Swordmaster dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
  • Imperial Legacies
Kogane's Yoroi

Kogane's Yoroi {2}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
Equip {2}
  • Imperial Legacies
Kohmo the Grizzled

Kohmo the Grizzled {W}{W}

Legendary Creature - Cat Rebel
First strike
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{6}, {T}: Search your library for a creature card with distorted, put it onto the battlefield, then shuffle.
2/1
  • Oirohpo
Kor Skyknight

Kor Skyknight {W}

Creature - Kor Soldier
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Kor Skyknight: It gains flying until end of turn.
0/1
  • Spark of Revolution
Korrinary Warcaller

Korrinary Warcaller {2}{W}

Creature - Human Rebel Soldier
Kicker {X} (You may pay an additional {X} as you cast this spell.)
When Korrinary Warcaller enters the battlefield, if it was kicked, search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
3/2
Kotis, Promised General

Kotis, Promised General {2}{W}{W}

Legendary Creature - Spirit Soldier
Other creatures you control get +1/+1.
When Kotis, Promised General dies, you may return it to its owner's hand.
“He gave up the peace of death to protect the chaos of our lives.”
—Tobias, Priest of Vaea
2/2
  • MSEM Masters: Jumpstart
  • Zero