14405 cards found
Sandblast

Sandblast {2}{W}

Instant
Sandblast deals 5 damage to target attacking or blocking creature.
“Sand I can handle. Wind? No sweat. But put them together and I find myself quite far out of my element.”
—Bwema Bariti
  • Kahembo: Olde Dawn
Sandbluff Assailant

Sandbluff Assailant {1}{R}

Creature - Spirit Soldier
When Sandbluff Assailant enters, it deals 1 damage to target player or planeswalker.
Sandbluff stands tall as the largest city to dismiss Bearidge's laws.
2/1
  • High Noon
Sandbluff Barflies

Sandbluff Barflies {2}{W}

Creature - Human Soldier
When Sandbluff Barflies enters, you gain 2 life.
“Yes, go on and drink your cares away while the rest of us are out here, making sure you've got a bit of sky to call safe.”
—Calamity Rose
3/2
  • High Noon
Sandbluff Confiscator

Sandbluff Confiscator {2}{W}

Creature - Human Soldier
When Sandbluff Confiscator enters, you may tap or untap target artifact or creature.
“Stand down and prepare to be searched!”
2/2
  • High Noon
Sandbluff Duelist

Sandbluff Duelist {2}{R}

Creature - Spirit Soldier
First strike
Spells you cast during combat cost {1} less to cast.
Don't try to out-draw a ghost. They've had two lifetimes to practice.
2/1
  • High Noon
Sandbluff Enforcers

Sandbluff Enforcers {4}{W}

Creature - Human Soldier
When Sandbluff Enforcers enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
3/4
Sandbluff Inciter

Sandbluff Inciter {R}{W}

Creature - Human Soldier
Whenever Sandbluff Inciter attacks, it deals damage to defending player equal to the number of tapped creatures you control.
2/2
  • High Noon
Sandbluff Irregular

Sandbluff Irregular {1}{W}

Creature - Dog Soldier
Whenever a Soldier you control enters, you may untap Sandbluff Irregular.
Sandbluff takes in everyone willing to work, no matter their race or creed.
3/1
  • High Noon
Sandbluff Slinger

Sandbluff Slinger {2}{R}

Creature - Human Soldier
{R}, {T}: Sandbluff Slinger deals 1 damage to any target.
Quickdraw {1}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{R}.)
2/2
  • High Noon
Sandbluff Training

Sandbluff Training {1}{W}

Sorcery
Creatures you control get +1/+1 until end of turn. Soldiers you control also gain first strike until end of turn.
Sandbluff riders aren't worth their salt until they can keep up with the Sunset Engine as it crosses the frontier.
  • High Noon
Sandborn Mage

Sandborn Mage {3}{U}{U}

Creature - Wizard Illusion
When Sandborn Mage enters, you may return target instant or sorcery card from your graveyard to your hand.
Mirage {2}{U}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/3
  • Pyramids of Atuum
Sandburst

Sandburst {3}{R}

Sorcery
Destroy target land. Sandburst deals 1 damage to each creature without flying your opponents control.
Farming by the old desert.
—Urshadi saying meaning “to have a death wish”
  • Scriptures of Urshad
Sanding

Sanding {1}{R}

Sorcery
Destroy target land. Its controller creates a colorless Desert land token with “{T}: Add {C}.”
Sandmouth Dragon

Sandmouth Dragon {3}{R}{R}

Creature - Dragon Illusion
When Sandmouth Dragon enters, another target creature you control gets +3/+0 until end of turn.
Mirage {2}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
3/3
  • Pyramids of Atuum
Sandslinger

Sandslinger {W}

Creature - Bird
Flying
Whenever Sandslinger attacks, you may tap target creature if you've gained life this turn.
The prairie bird is not the strongest flier, but its ability to whip up sand as an attack or distraction is unmatched.
1/1
  • Monsters of Chikyu
Sandstone Archivist

Sandstone Archivist {3}

Artifact Creature - Golem Wizard
Storied spells you cast cost {1} less to cast. (Enchantments and legendary cards are storied.)
The archives at Nereba chronicle timeless tales of ancient myth, which mortal minds have long since forgotten.
2/4
  • Over the Horizon
Sandstone Construct

Sandstone Construct {5}

Artifact Creature - Construct
Hexproof
“Remnants of the time before the Calamity, constructs guarded the Qalami people from danger. With the people gone, all they guard is their ruins.”
—The Great Calamity: A History
4/4
  • Riddles of Revio
Sandstorm Charm

Sandstorm Charm {1}{R}

Instant
Choose one —
• Target creature gets +4/+0 until end of turn.
• Sandstorm Charm deals 1 damage to target creature. It can't block this turn.
• Scry 1, then draw a card.
  • Riddles of Revio
Sandstorm Sentinel

Sandstorm Sentinel {3}

Artifact Creature - Golem
Haste
Sandstorm Sentinel enters with X +1/+1 counters on it, where X is your fealty to Deserts. (Each Desert you control counts toward your fealty to Deserts.)
Mirage {1}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
0/0
  • Over the Horizon
Sandstreamer

Sandstreamer {W}{W}

Creature - Spirit
Flash
Flying
When Sandstreamer enters, target permanent gains indestructible until end of turn.
2/2
Sandstrider

Sandstrider {4}{W}{W}

Creature - Cat Reflection Rebel
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
When Sandstrider enters, put a +1/+1 counter on target creature.
3/3
  • Oirohpo
Sandswept Bazaar

Sandswept Bazaar

Land - Desert
When Sandswept Bazaar enters, you gain 2 life.
{T}: Add {C}.
Trading posts pop up throughout the desert, selling essential wares to feeble travelers for far too much gold.
  • Al Tabaq
Sandswept Monument

Sandswept Monument

Land - Desert
{T}: Add {C}.
{5}, {T}, Sacrifice Sandswept Monument: Create a tapped 4/4 colorless Golem artifact creature token.
Ancient guardians slumber beneath the sands at Nereba.
  • Over the Horizon
Sandswim Titan

Sandswim Titan {4}{G}{G}

Riddle Enchantment Creature - Sand Shark
Trample
You may cast Sandswim Titan from exile. If you do, it enters with three +1/+1 counters on it.
5/5
  • Riddles of Revio
Sandwurm's Command

Sandwurm's Command {4}{G}{G}

Instant
Choose two —
• Target player creates a 3/3 green Wurm creature token.
• Target player puts three +1/+1 counters on a creature they control.
• Return target permanent card from your graveyard to your hand.
• Destroy target creature with flying.