Trample Waste Grazer can't attack unless you've descended this turn. (You descended if a permanent card was put into your graveyard from anywhere this turn.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Whenever you cast a spell from anywhere other than your hand, remove a lore counter from The Unhinging Project. I, II — The Unhinging Project deals 2 damage to any target. You gain 2 life. III — Discard your hand. Surveil 3.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Whenever Mukal Warleader attacks, the next Construct spell you cast this turn costs {1} less to cast.
Whenever you cast a spell from your hand, exile the bottom card of your library. You may cast that card. If you don't, Fight or Fade deals 1 damage to each player.
You're either with us or gone, there is no against us anymore.
Flying, vigilance When Augur of Pathways enters, surveil 1.
“Those pure of heart ascended their forms to become nephil. Those whose hearts overpoured with love ascended even further, blessed with angelic forms.” —The Tale of Kings
Flying Whenever Spellgorger Elemental attacks, discard a card at random. If an instant or sorcery card is discarded this way, Spellgorger Elemental deals 3 damage to any target. Otherwise, draw a card.
Choose two — • Jund Command deals 3 damage to each non-Dragon creature. • Jund Command deals 4 damage to each opponent. • Each opponent sacrifices a planeswalker. • Mill five cards. Return a permanent card milled this way to your hand.
Whenever a creature you control enters, put a loyalty counter on Jenn, the Rising Dawn. [0]: Target creature you control gets +1/+1 and gains first strike and lifelink until end of turn. [–5]: Exile target creature.
Enchant creature Enchanted creature has deathtouch and menace. {G}{U}: Enchanted creature gains hexproof and indestructible until end of turn. Tap it. {R}: Enchanted creature gets +1/+0 until end of turn.
Enchant creature you control Enchanted creature has lifelink. When Phantasmal Possession enters, exile target creature an opponent controls until Phantasmal Possession leaves the battlefield.
Return target nonland permanent to its owner's hand. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Choose one — • Exile target permanent you control, then return that card to the battlefield under its owner's control. • Return target permanent you control to its owner's hand. Draw a card.
Flash When this creature enters, you may return target instant or sorcery card in a graveyard or nonland permanent to its owner's hand. Whenever this creature attacks, you may cast a spell from your hand with mana value less than this creature's power without paying its mana cost.
When Vasille Rioters enters, conjure three cards named Vasille Rioters and shuffle them into your library, then you get a riot counter. Vasille Rioters gets +1/+1 for each riot counter you have.
Spells you cast have trial 2. (As you cast them, an opponent of your choice may pay 2 life. If they don't, they fail the trial.) Whenever an opponent fails a trial of a creature spell, that creature enters with an additional +1/+1 counter on it. Whenever an opponent fails a trial of a noncreature spell, create a tapped Treasure token.
When Nitrous Renewer enters, you may put a land card from your hand onto the battlefield tapped. {3}{G}, Exile Nitrous Renewer from your graveyard: Return target land card from your graveyard to your hand. Activate only as a sorcery.