15282 cards found
Follow the Light

Follow the Light {1}{U}

Instant
Exile target creature. Its controller creates a 2/2 colorless Spirit creature token with flying.
Her call inescapable, she looms eternally beyond reach, just past the horizon.
  • Al Tabaq
Forgotten Doorway

Forgotten Doorway

Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast spells from your graveyard.
An ancient path beyond the world reopened by secrets and vile machinery.
  • Rail War
Forsaken Gunfighter

Forsaken Gunfighter {2}{B}

Creature - Spirit Rogue
Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
“This isn't right. We should be helping these spirits find peace, not leading them to war.”
“You're talking like there's still peace to be found anywhere.”
1/2
  • Rail War
Fortunate Exorcist

Fortunate Exorcist {3}{W}

Creature - Human Artificer Cleric
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Fortunate Exorcist attacks, if it's renowned, exile up to one target card from defending player's graveyard.
Unaware that his success was a coincidence, he travels Feraguo sharing his techniques.
3/3
  • Rail War
Furnace Golem

Furnace Golem {5}

Artifact Creature - Golem
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Furnace Golem desecrates a permanent, you may return target artifact card from your graveyard to your hand.
3/4
  • Al Tabaq
Ganzorig's Domain

Ganzorig's Domain

Land
Ganzorig's Domain enters tapped.
When Ganzorig's Domain enters, you may mill two cards.
{T}: Add {R} or {G}.
  • Rail War
Gemplate Golem

Gemplate Golem {2}

Artifact Creature - Golem
When Gemplate Golem enters or dies, put a +1/+1 counter on target creature you control.
Its chest glows with ancient power, fit to be tapped by anyone who can unravel its complex circuits.
0/2
  • Al Tabaq
Gentry Infiltrator

Gentry Infiltrator {U}

Creature - Human Rogue
Whenever Gentry Infiltrator deals combat damage to a player, you may search that player's library for a creature card and exile it. If you do, that player shuffles.
{2}{U}{U}: Gentry Infiltrator becomes a copy of a creature card exiled with it until end of turn.
1/2
  • Al Tabaq
Gilded Gunman

Gilded Gunman {1}{R}

Creature - Human Rogue
Prowess
Gilded Gunman gets +1/+1 as long as you control an artifact.
“Never count on a man with a gun made of gold. It shows he cares more about style than reliability.”
—Winston Galloway, gunslinger
2/1
  • Rail War
Gilded Wyvern

Gilded Wyvern {3}

Artifact Creature - Construct
Flying
Whenever a player shuffles their library, Gilded Wyvern deals 2 damage to that player.
“Where strayeth your eyes? Gaze upon the old god and relinquish yourself to his air.”
—Ali El-Hasan, Elder Deacon
2/1
  • Al Tabaq
Gleeful Deviser

Gleeful Deviser {2}{U}

Creature - Human Artificer
When Gleeful Deviser enters, create a 1/1 colorless Construct artifact creature token.
“There's nothing better than waking up with an idea that could change the world.”
—Severin, Union Rail deviser
2/2
  • Rail War
Globule of Agony

Globule of Agony {2/B}

Artifact
When Globule of Agony enters or leaves the battlefield, target player loses 1 life.
{2/B}, {T}, Sacrifice Globule of Agony: Draw a card.
  • Al Tabaq
Globule of Intuition

Globule of Intuition {2/U}

Artifact
When Globule of Intuition enters or leaves the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
{2/U}, {T}, Sacrifice Globule of Intuition: Draw a card.
  • Al Tabaq
Globule of Sanctuary

Globule of Sanctuary {2/W}

Artifact
When Globule of Sanctuary enters or leaves the battlefield, you gain 2 life.
{2/W}, {T}, Sacrifice Globule of Sanctuary: Draw a card.
  • Al Tabaq
Globule of Turmoil

Globule of Turmoil {2/R}

Artifact
When Globule of Turmoil enters or leaves the battlefield, up to one target creature can't block this turn.
{2/R}, {T}, Sacrifice Globule of Turmoil: Draw a card.
  • Al Tabaq
Globule of Vigor

Globule of Vigor {2/G}

Artifact
When Globule of Vigor enters or leaves the battlefield, up to one target creature gets +1/+1 until end of turn.
{2/G}, {T}, Sacrifice Globule of Vigor: Draw a card.
  • Al Tabaq
Granite Plating

Granite Plating {1}

Artifact - Equipment
Equipped creature has vigilance and can block an additional creature each combat.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
“When man forges armor half as resistant as granite, maybe I'll start listening.”
  • Al Tabaq
Grifter's Diversion

Grifter's Diversion {1}{R}

Sorcery
As an additional cost to cast this spell, tap an untapped artifact or creature you control.
Up to three target creatures can't block this turn.
“And what I'm telling you is this land has a fortune in ancient devices buried under it, ready to explode at the slightest disturbance!”
  • Rail War
Grizzled Stoker

Grizzled Stoker {1}{U}

Creature - Human Artificer
Prowess
Grizzled Stoker can't be blocked as long as you control an artifact.
“I've been working the Lumenbay Flier for years, and it's never once been late. No saboteur's changing that on my watch.”
1/2
  • Rail War
Guardian of Rawthlin

Guardian of Rawthlin {1}{W}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
A single well-placed shot turned Rawthlin's least popular resident into its most popular.
2/2
  • Rail War
Guiying's Gambit

Guiying's Gambit {2}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or enchantment.
You draw three cards and you lose 3 life.
“Those new bio-devisers are up to something. Now how to trick them into tipping their hand?”
—Marshal Jin Guiying
  • Rail War
Gulch Custodian

Gulch Custodian {4}

Artifact Creature - Golem
When Gulch Custodian enters, return an artifact you control to its owner's hand.
Initially intended to maintain temples, it has been adopted by thieves to help cover their tracks.
4/5
  • Al Tabaq
Guns Akimbo

Guns Akimbo {3}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has double strike.
Whenever enchanted creature deals combat damage to an opponent, exile the top card of your library. You may play that card this turn.
“‘One shot, one kill' may work for Xiu, but as far as I'm concerned now is the time for overkill.”
—Anne Sullivan
  • Rail War
Guns Blazing

Guns Blazing {2}{R}

Sorcery
Creatures you control get +2/+0 until end of turn. Each creature you control with a +1/+1 counter on it gains menace until end of turn.
“Draw, or put your hands up!”
  • Rail War
Hafiq the Wise

Hafiq the Wise {U}{U}{U}

Legendary Creature - Human Advisor
Hafiq the Wise has hexproof as long as you've cast a spell this turn.
{U}, Discard a card with mana value X: Counter target spell with mana value X.
{U}, Sacrifice another permanent with mana value X: Return target instant or sorcery card with mana value X from your graveyard to your hand.
2/4
  • Al Tabaq