14928 cards found
Training Duel

Training Duel {2}{G}

Sorcery
Rouse 2. Target permanent you controls fights target creature you don't control if both are creatures. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Tranquil Repose

Tranquil Repose {2}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Draw a card.
Transformative Insights

Transformative Insights {1}{G}

Instant
Reveal the top four cards of your library. You may put a creature or Revelation card from among them into your hand. Put the rest into your graveyard.
“When our masters return, they will see we have not been idle like the rest of humanity, but striving for the perfection they exemplify.”
  • Rail War
Traversing Bulkvine

Traversing Bulkvine {3}{G}

Creature - Elemental Plant
When Traversing Bulkvine enters, search your library for three land cards with different names and reveal them. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand, then shuffle.
3/3
  • Aftermath
Trawl the Wreckage

Trawl the Wreckage {4}{G}

Sorcery
For each permanent type, return up to one target card of that type from your graveyard to your hand. (The permanent types are artifact, creature, enchantment, land, and planeswalker.)
Shipwrecks hold secrets of the past, treasures of the present, and warnings for the future.
  • Dark Seas of Shiryen
Treecrawler Elemental

Treecrawler Elemental {3}{G}{G}

Creature - Elemental
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on Treecrawler Elemental, you may have it fight target creature. (Each deals damage equal to its power to the other.)
4/4
  • Spark of Revolution
Treetop Buck

Treetop Buck {2}{G}

Creature - Elk Monkey
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
1/4
  • Adventurers of Onora
Treetop Defense

Treetop Defense {2}{G}

Instant
Prevent all combat damage creatures with flying would deal this turn. Creatures you control gain reach until end of turn.
Endris-Dorahn rarely suffers from attacks of Subturgian vampires, since their scouts have the perimeter covered and the height of the trees makes aerial assaults impossible.
  • Aftermath
Trenchcutter Beetle

Trenchcutter Beetle {4}{G}

Creature - Insect
Whenever a land you control enters, put a +1/+1 counter on target creature you control.
Azutah farmers use beetles to dig great irrigation trenches that span countless miles.
4/4
  • Scriptures of Urshad
Tribal Guard

Tribal Guard {3}{G}

Creature - Human Warrior
Trample
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Tribal Guard mentors a creature, that creature gains trample until end of turn.
4/3
  • Riddles of Revio
Trifold Atrocity

Trifold Atrocity {2}{G}

Creature - Chimera
{4}{G}{G}, Exile six other cards from your graveyard: Return Trifold Atrocity from your graveyard to the battlefield with three +1/+1 counters on it. Activate only as a sorcery.
“By Nylea, I slew this one yesterday!”
—Anthousa of Setessa
3/3
  • Theros Triumphant
Triline Hunter

Triline Hunter {2}{G}

Creature - Human Shaman
{G}, {T}: Target creature with power 4 or greater fights any number of target creatures you control.
“I will hunt until my family is safe.”
2/1
  • Spark of Revolution
Triplicate Monstrosity

Triplicate Monstrosity {3}{G}{G}

Creature - Snake Horror
Pressure {1}{G}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Trample
Whenever Triplicate Monstrosity deals combat damage to a player, draw a card.
A curve you can't understand.
4/4
Tropical Grove

Tropical Grove

Land
{T}, Pay 1 life: Add {G}.
{T}, Pay 1 life, Sacrifice Tropical Grove: Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Troubled Heir

Troubled Heir {G}

Creature - Human
When Troubled Heir dies, create a tapped Plains token.
The crown's power was bound to the chains of inheritance—so often, so much amassed wealth comes to nothing for want of a clear, strong heir.
1/1
  • The Empty Throne of Feanav
Troubled Homesteader

Troubled Homesteader {G}

Creature - Human Citizen
When Troubled Homesteader dies, draw a card.
The wealth of land is matched by inheritance law's rigidity—had the guild not required she marry, would Leticia have courted Haldean?
1/1
  • Feanav: The Apothecary's Progress
Trufflefrog

Trufflefrog {3}{G}{G}

Creature - Frog
Hexproof from enchantments (This creature can't be the target of enchantment spells or abilities your opponents control.)
The first bokor got marshcroakers to find ingredients as a deal with the kantra. In return, trufflefrogs couldn't be harmed by the spirits.
4/4
  • Eralou
Trumpeting Pathmaker

Trumpeting Pathmaker {3}{G}

Creature - Elephant
Harmony — Search your library for a basic land or Desert card, reveal it, and put it into your hand. Then shuffle.
When Trumpeting Pathmaker enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Its song can be heard all across the Msuji.
4/3
  • Over the Horizon
Trupi Coordinator

Trupi Coordinator {3}{G}

Creature - Human Soldier
Identity — At the beginning of your upkeep, if you control at least two other creatures that share a creature type with Trupi Coordinator, you may draw a card.
“The Fellors believe in relentless assaults. We believe in organized warfare.”
2/2
  • Khaliz-Dorahn
Trusty Camaar

Trusty Camaar {2}{G}

Creature - Antelope Camel
Vigilance
Assault {G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
3/2
  • Scriptures of Urshad
Truthmarked Archivist

Truthmarked Archivist {1}{G}

Creature - Human Druid
{T}, Mill two cards: Add one mana of any color.
Secrets inked on skin can't be torn from a mind or burned from a page.
2/1
  • Rail War
Tsang Jin, Master of the Jade Sea

Tsang Jin, Master of the Jade Sea {2}{G}

Legendary Creature - Human Warrior
Flash
When Tsang Jin, Master of the Jade Sea enters, put target land card from a graveyard onto the battlefield under your control.
3/2
Tsolmon, the Huntress

Tsolmon, the Huntress {2}{G}{G}

Legendary Creature - Human Scout
Trample, hexproof
Renown 4 (When this creature deals combat damage to a player, if it isn't renowned, put four +1/+1 counters on it and it becomes renowned.)
{1}{G}: Target creature blocks Tsolmon, the Huntress this turn if able.
3/3
  • Rail War
Tumultuous Shrine

Tumultuous Shrine {2}{G}

Artifact
When Tumultuous Shrine enters or is put into a graveyard from the battlefield, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land.
“It was built. Nature occupied it. And now you are here.”
—Concoquo, to Alida
  • End of Wollensie
Tunnel Web Spider

Tunnel Web Spider {3}{G}

Creature - Spider
Reach, deathtouch
Its toxins cause the skin of its prey to rot, stripping the rough outer coating from the juicy muscle twitching beneath.
1/3
  • Surging Tide