When Hitana's Implements enters, draw a card. {1}, {T}: Add one mana of any color. Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} on spells this turn, exile Hitana's Implements. If you do, create a 5/5 blue Horror creature token.
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Exile target permanent, then return it to the battlefield under its owner's control. If that permanent was an attacking creature, you may have it enter tapped and attacking.
“This will hardly be a fair fight. There's only two of you.”
Spells with mana value 5 or greater can't be cast.
All greater artifice fell in the presence of the titan, until finally, nothing greater existed. Awed at its own majesty, the titan bowed to itself, and never moved again.
{W}{B}, {T}: Exile target nonland permanent until Ediam, the Inside Man leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Prowess When One of Purpose enters, if you cast it, create a Function token with “If you cast this spell from your hand, exile it. You may cast it from exile until the end of your next turn.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Put a +1/+1 counter on target creature you control if it's enchanted or equipped. It deals damage equal to its power to up to one other target creature.
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.) When Opportunistic Beast enters, destroy up to one target creature that was dealt damage this turn.
Menace At the beginning of your end step, if you lost 4 or more life this turn, you may create Irgh'vall, a legendary 4/4 black Demon creature token with flying.
(Choose only one work as a sorcery to add its ability.) When Memorial Plaza enters, create two 1/1 colorless Spirit creature tokens with flying. {2}{W}: The Warrior At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {1}{B}: Rhapsody in Black At the beginning of your end step, you may sacrifice a creature. If you do, draw a card.