Deathtouch When Aldrane's Masterpiece enters, look at the top six cards of your library. You may put a Zombie card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Zombies you control get +1/+1.
Harmony — Warriors you control get +1/+0 and gain menace until end of turn. Whenever Aleud Warcaller attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Infamy 1 (Whenever this creature deals combat damage to a player, if it has no +1/+1 counters on it, put a +1/+1 counter on it and it becomes infamous.) When Alpha Scout becomes infamous, create a 2/2 green Wolf creature token.
Overclock (You may have this creature overclock an artifact you control when either enters. If you do, it stops overclocking any other artifacts.) Overclocked artifact has “{R}, {T}: This artifact deals 1 damage to any target.”
When Amira, Grand Inventor enters, create a 1/1 colorless Construct Artificer artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead. Artifact tokens you control have all activated abilities of other artifact tokens you control.
Each other Okus planeswalker you control enters with two additional loyalty counters on it. [–2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{T}: Add one mana of any color. {4}, {T}, Sacrifice Ancestral Tapestry: Search your library for a legendary card, reveal it, put it into your hand, then shuffle.
In the darkest times, the legend of Jasper the Little Giant never fails to inspire the next great Tinyvale hero.
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) When Arbiter of Shal'Iv enters, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Deathtouch Whenever another creature dies, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) {4}{B}, {T}: Destroy target creature and Arrogant Entrant.
Draw two cards. You may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is the number of cards in your hand.
First mate — Each land card in your starting deck has a different name. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Lifelink, vigilance Asabeth of the Intrepid's power and toughness are each equal to the number of lands you control.
First mate — Twelve or more cards in your starting deck are Dragons or have “Dragon” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Dragon spells you cast cost {1} less to cast. Whenever Ashe attacks, it deals X damage to any target, where X is the number of Dragons you control.
Whenever Aspect of An'yama attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Spells you cast from your graveyard, activated abilities of cards in your graveyard, and reprise costs of spells you cast cost {1} less.