14928 cards found
Timely Cure

Timely Cure {1}{G}

Instant
Target permanent gains indestructible and hexproof until end of turn. Remove all -1/-1 counters from it.
Wormwood's spells were of great aid to Barton, yet also strangely familiar.
  • Feanav: The Apothecary's Progress
Tinyvale Tactics

Tinyvale Tactics {2}{G}

Instant
You may pay {1}{G} and tap an untapped Soldier you control rather than pay this spell's mana cost.
Put two +1/+1 counters on target creature. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
  • Adventurers of Onora
Tinyvale Watchkeep

Tinyvale Watchkeep {1}{G}

Creature - Mouse Soldier
This spell has flash as long as you control a Soldier.
When Tinyvale Watchkeep enters, untap target creature.
“Azos is coming back around! Squirrels, man the acorn-pults!”
2/2
  • Adventurers of Onora
Titanic Growth

Titanic Growth {1}{G}

Instant
Target creature gets +4/+4 until end of turn.
“Humans destroy the forest without heed. It is our duty to help it regain its former vastness.”
—Esalia, Warden of Caer Crann
  • Quest for the Roseblade
Titanic Hardshell

Titanic Hardshell {5}{G}

Creature - Crab
Whenever Titanic Hardshell deals combat damage to a player, draw a card.
{2}{G}: Titanic Hardshell gains trample until end of turn.
5/6
  • Riddles of Revio
Titanothoctar

Titanothoctar {6}{G}

Creature - Beast
Ajani returned to Naya and was greeted by an army of behemoths commanded by the elf seer Mayael. The planeswalker agreed to help the Anima in her pursuit to quell Progenitus, hoping to extinguish the Maelstrom wreaking havoc on the plane.
8/8
  • Alara
Tomb Robber's Grit

Tomb Robber's Grit {G}

Enchantment - Aura
Enchant creature
When Tomb Robber's Grit enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Enchanted creature gets +1/+1.
  • Riddles of Revio
Tortle Guard

Tortle Guard {4}{G}

Creature - Turtle Scout Warrior
Vigilance
When Tortle Guard enters, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
While hiring one increases the travel time, no one ever hires them just once.
3/3
  • Karina's Explorations
Tortle Trader

Tortle Trader {1}{G}

Creature - Turtle Scout
{G}, {T}: Add one mana of any color. When a creature enters this turn, if that mana was spent to cast it, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
0/2
  • Karina's Explorations
Tortle Traveler

Tortle Traveler {1}{G}

Creature - Turtle Scout Druid
Tortle Traveler enters tapped.
When Tortle Traveler enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1/2
  • Karina's Explorations
Tower Over The Sky

Tower Over The Sky {X}{G}{G}

Sorcery - Revelation
Search your library for a card. You may cast it without paying its mana cost if it's a green creature or Revelation spell with mana value X or less. Then shuffle.
Coalesce {X}{X}{G}{G}{G}{G} (You may cast this from your graveyard for {X}{X}{G}{G}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/5
Towering Hydraffe

Towering Hydraffe {4}{G}{G}{G}

Creature - Giraffe Hydra
Reach
Assault {5}{G}{G}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Towering Hydraffe assaults, create a token that's a copy of it.
8/8
  • Scriptures of Urshad
Towering Silkweaver

Towering Silkweaver {4}{G}

Creature - Spider
Reach
Towering Silkweaver can block an additional creature each combat.
“Recommendation: dissolve all aerial reconnaissance programs. Cost no longer justifiable.”
—Cinna, vedalken consul
5/4
  • Alara
Towering Stag

Towering Stag {2}{G}{G}

Creature - Elk
Trample
At the beginning of your upkeep, return another creature you control to its owner's hand.
An ordinary beast stretched to mythic proportions.
5/5
Town Justice

Town Justice {G}

Instant
Choose one —
• Town Justice deals damage to target creature or planeswalker equal to the greatest power among Citizens and Peasants you control.
• Town Justice deals damage to target creature or planeswalker equal to the number of Citizens and/or Peasants you control.
  • Quest for the Roseblade
Trace the Leylines

Trace the Leylines {2}{G}

Sorcery
Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap that land.
Trace the Oasis

Trace the Oasis {G}

Enchantment - Aura
Enchant creature you control
Whenever a land you control enters, put a +1/+1 counter on enchanted creature.
{3}{G}, Sacrifice Trace the Oasis: Draw cards equal to enchanted creature's power.
  • Scriptures of Urshad
Track Prey

Track Prey {1}{G}

Instant
Untap target creature. It gets +2/+2 and gains hexproof until end of turn.
“I can stalk a target through streets and bars and alleys as well as any hunter following deer.”
  • Plagues of Fretport
Tracker of Wild Places

Tracker of Wild Places {2}{G}

Creature - Elf Scout
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Tracker of Wild Places envisions a creature card, you may untap a permanent you control.
3/2
Tracker's Insight

Tracker's Insight {G}

Sorcery - Adventure
Search your library for a creature card, reveal it, then shuffle and put that card second from the top.
Card has other part: Fang Den Headhunter
  • Adventurers of Onora
Trade Blows

Trade Blows {1}{G}

Sorcery
Target creature you control fights target creature you don't control, then fights it again.
  • Oirohpo
Trail of Rebirth

Trail of Rebirth {1}{G}

Instant
Put target permanent card from your graveyard on top of your library.
“The cycle o' life and death is inexorable and unchangin'. A mighty beautiful thing, if I say so myself.”
—Bishop
  • Zero
Trailbloomer

Trailbloomer {1}{G}

Creature - Centaur Scout
Whenever a basic land you control enters, add one mana of any color.
“A true scout never gets lost. Every tree leads the way to those that will listen.”
1/3
  • High Noon
Trailing the Quarry

Trailing the Quarry {1}{G}{G}

Enchantment
At the beginning of your upkeep, you may return a nontoken creature you control to its owner's hand. If you do, create a 2/2 green Elk creature token.
The dryads and elves of the Rundfora Run rarely hunt anything to kill it. The chase is thrill enough in itself.
  • Quest for the Roseblade
Trained Reptile

Trained Reptile {4}{G}

Creature - Lizard
Trained Reptile gets +1/+1 for each enchantment you control.
Trained Reptile can't be blocked by creatures with power 2 or less.
Domesticated by merchants for generations, Ramishi dunemonitors are known for their keen intuition towards danger.
4/4
  • Riddles of Revio