12496 cards found
Strong Arm

Strong Arm {3}{R}

Sorcery - Adventure
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Card has other part: Fang Den Flunky
  • Adventurers of Onora
Stronghold Recruit

Stronghold Recruit {2}{G}

Creature - Human Soldier
Bulwark — {2}{G}: Stronghold Recruit gets +2/+2 until end of turn. Activate only once each turn and only if you control a creature with toughness 4 or greater.
“Each one of us is trained to fight a group of ten and emerge victorious.”
3/3
  • Aftermath
Struck by Epiphany

Struck by Epiphany {2}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to an opponent, draw a card.”
Keranos can deliver both epiphany and ruination on the same bolts of lighting.
  • Theros Triumphant
Structured Debate

Structured Debate {1}{W}{W}

Enchantment
Players can cast spells only during their own turns.
Each player can't cast more than one spell each turn.
Structured, but not fair.
  • End of Wollensie
Stubborn Blademate

Stubborn Blademate {1}{R}

Creature - Human Warrior
Whenever another Warrior creature you control attacks, you may return Stubborn Blademate from your graveyard to the battlefield tapped and attacking. If you do, sacrifice it at end of combat.
“You're not in this alone.”
2/1
  • Beyond Our Ken
Stubborn Denial

Stubborn Denial {U}

Instant
Counter target noncreature spell unless its controller pays {1}.
If you control a creature with power 4 or greater, counter that spell instead.
“In a world full of the word ‘yes', I'm here to scream no.”
—Bril, the Oltenen Emissary
  • Animus Vox
Student of Lightning

Student of Lightning {1}{R}

Creature - Human Wizard
Defender
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{T}: Student of Lightning deals damage equal to its power to target player.
0/2
  • The Unraveling
Student of Secrets

Student of Secrets {1}{U}

Creature - Vampire Rogue
When Student of Secrets enters, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Mei doesn't leave victims hungry for blood, but students hungry for knowledge.
1/2
  • Oirohpo
Student of Shigure

Student of Shigure {2}{U}

Creature - Human Samurai
Prowess
Art of war — At the beginning of your end step, if Student of Shigure dealt damage to an opponent this turn, you may draw a card, then discard a card.
2/3
  • Imperial Legacies
Student of Winds

Student of Winds {1}{W}{U}

Creature - Human Wizard Avatar
Whenever Student of Winds attacks, upgrade target attacking creature. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
1/4
  • Arkadai
Student of the Coil

Student of the Coil {G}

Creature - Human Snake Monk
Whenever Student of the Coil attacks, target creature gains poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
1/2
  • Path of Shadows
Student of the Crane

Student of the Crane {3}{W}{W}

Creature - Human Warrior
When Student of the Crane enters, create a 1/1 white Bird creature token with flying.
Though skilled in the art of battle, he has much to learn in the art of grace.
2/4
  • Goliaths of Nangjiao
Student of the Elixir

Student of the Elixir {W}

Creature - Lizard Monk
{T}: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery.
Scavenge {W} ({W}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
  • Panxiou
Student of the Scroll

Student of the Scroll {2}{U}

Creature - Hound Wizard
When Student of the Scroll enters, scry 2.
“I study so that you may learn.”
1/4
Card has other part: Translate
  • Kahembo: Olde Dawn
Student of the Wilds

Student of the Wilds {2}{G}

Creature - Elf Scout
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever an Elf you control dies, you may search your library for a land card, reveal it, put it into your hand, then shuffle.
3/2
  • Seasons of War
Student's Pilgrimage
Master's Honor

Student's Pilgrimage {W}

Sorcery
Until your next turn, target creature can't attack or block.
Fabled {1}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Master's Honor
  • Glacia: Hail to the Queen
Studies Past

Studies Past {X}{G}{G}

Sorcery
If you've lost life this turn, you may cast this spell as though it had flash.
Return X target cards with different mana values from your graveyard to your hand. Put Studies Past on the bottom of its owner's library.
  • Arcanum Academia
Studies in Scientific Theory

Studies in Scientific Theory {U}

Enchantment - Discovery
I, II — Scry 1. You get a research counter.
III, Discovery — Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them all and create a Masterpiece token of your choice.)
  • Over the Horizon
Study Habitats

Study Habitats {1}{G}

Sorcery
Search your library for up to two creature cards and reveal them, then shuffle. Put one on the bottom of your library and the rest on top.
Knowing where to find danger is just as important as where to find your subjects.
  • Ophorio
Study Oneself

Study Oneself {4}{U}{U}

Sorcery
Investigate ten times. (Create ten colorless Clue artifact tokens with “{2}, Sacrifice this artifact: Draw a card.”)
“Walk an old path
Tread a new path
Then you may lay claim to these halls”
—Academy Inscription
Related card: Doubt Oneself
  • End of Wollensie
Study Sphere

Study Sphere {1}{W}

Enchantment
Whenever Study Sphere or another artifact or enchantment you control enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Study the Maps

Study the Maps {2}{U}

Instant
Reveal the top four cards of your library. You may put one into your hand and the rest into your graveyard.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Stunning Cascade

Stunning Cascade

Land
Stunning Cascade enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}, {T}, Sacrifice Stunning Cascade: Draw a card.
Those who find and bathe in Keranos's sacred falls are granted insight into the future.
  • Theros Triumphant
Stunning Jolt

Stunning Jolt {2}{U}

Instant
Return target nonland permanent to its owner's hand. If you control an artifact, draw a card.
“They've already started implementing measures to impede us from reclaiming what they've already conquered. The war is close...”
—Jeska, Neolition Leader
  • Tides of War
Stupefied Piper

Stupefied Piper {2}{B}

Creature - Rabbit Bard
Whenever a storied permanent you control enters, each opponent loses 2 life. (Enchantments and legendary permanents are storied.)
3/2
  • Kahembo: Olde Dawn