15282 cards found
Custom Armaments

Custom Armaments {2}{W}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Custom Armaments.
[progress 1-3] Sacrifice Custom Armaments: Destroy target blocked creature.
[progress 4+] Sacrifice Custom Armaments: Exile up to two target blocked creatures.
Sacrifice CARDNAME: Exile up to two target blocked creatures.
  • Rail War
Dancing Mirrorblade

Dancing Mirrorblade {2}

Artifact - Equipment
Whenever equipped creature attacks, create a token that's a copy of it and that's tapped and attacking, except that token isn't legendary if equipped creature is legendary. Exile that token at end of combat.
Equip {3}
  • Al Tabaq
Daring Cavalier

Daring Cavalier {3}{G}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Daring Cavalier is renowned, it has trample.
4/2
  • Rail War
Darken the Sky

Darken the Sky {2}{B}{B}

Sorcery - Revelation
All creatures get -3/-2 until end of turn.
Coalesce {6}{B}{B} (You may cast this from your graveyard for {6}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/5
  • Rail War
Dawn of the Final Day

Dawn of the Final Day {4}{B}

Sorcery - Revelation
Return up to one target creature card from a graveyard to the battlefield under your control.
Coalesce {9}{B} (You may cast this from your graveyard for {9}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Indestructible
7/7
  • Rail War
Dead Man's Ambush

Dead Man's Ambush {1}{B}

Sorcery
Target opponent reveals their hand. You choose a creature or sorcery card from it and exile that card.
“Sorry, folks. I'm not here to hurt anyone, but Miz Liva needs something from the luggage compartment.”
—Erdene of the Sullivan Gang
  • Rail War
Depravity

Depravity {1}{B}{B}{B}

Enchantment
Whenever a source you control deals damage to a creature or planeswalker an opponent controls, exile that creature or planeswalker.
“You would dare disparage a djinni? Why, you must be raving mad.”
  • Al Tabaq
Derail

Derail {B}

Instant
Choose one —
• Target creature gets -2/-2 until end of turn.
• Remove up to two counters from target permanent.
Nothing ever goes exactly as planned.
  • Rail War
Determined Slayer

Determined Slayer {B}

Creature - Human Rogue
{2}{B}, Sacrifice Determined Slayer: Exile up to three target cards from target player's graveyard. They lose that much life.
“I don't care how many tentacles it has. Nothing survives six bullets to the head.”
—Winston Galloway, last words
1/1
  • Rail War
Devised Battlesuit

Devised Battlesuit {1}

Artifact - Equipment
Equipped creature gets +2/+2 and has flying.
At the beginning of your upkeep, if Devised Battlesuit is attached to a non-Artificer creature, sacrifice Devised Battlesuit.
Equip {4}
Out of the hands of its creator, a deviser's craft is radically unpredictable; sometimes it breaks down, sometimes it explodes, and occasionally it just works.
  • Rail War
Deviser's Cunning

Deviser's Cunning {2}{G}

Instant
Until end of turn, target blocked creature you control gains trample and “Whenever this creature deals combat damage to a player, draw that many cards.”
A rare few devisers work flesh, not steel, as their medium.
  • Rail War
Dilapidate

Dilapidate {2}{U}{U}

Enchantment - Aura
Enchant artifact or creature
When Dilapidate enters, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
  • Al Tabaq
Diligent Analyst

Diligent Analyst {1}{W}

Creature - Human Artificer Detective
When Diligent Analyst enters, you may put an progress counter on a Project you control.
Diligent Analyst gets +1/+1 as long as you control two or more enchantments.
“Mountain-Western's saboteurs just surpassed actual bandit raids on our lines, mostly on the Ravengulch-Rawthlin route.”
2/1
  • Rail War
Djinni Imprisonment

Djinni Imprisonment {W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Offend a djinni, and you'll wish you could wish you were dead.
  • Al Tabaq
Djinni of Whispers

Djinni of Whispers {2}{U}{U}{U}

Creature - Djinn
Flying
When Djinni of Whispers enters, untap up to three Islands.
He grants only those wishes unspoken.
3/3
  • Al Tabaq
Dominik's Shack

Dominik's Shack

Land
Dominik's Shack enters tapped.
When Dominik's Shack enters, you may mill two cards.
{T}: Add {B} or {G}.
  • Rail War
Doom Defied

Doom Defied {B}{G}

Sorcery
Target creature you control gains deathtouch until end of turn. It fights another target creature.
“I thought we were goners! That thing had tentacles the size of telegraph poles!”
“It did. Then I shot it. Now it's dead.”
  • Rail War
Douse in Flame

Douse in Flame {3}{R}

Instant
Douse in Flame deals 5 damage to target creature without flying. When that creature leaves the battlefield this turn, exile its controller's graveyard.
“By the Worldsoul, how strong was that drink?”
—Xiu, to Lucky Catalina
  • Rail War
Drift Tracer

Drift Tracer {3}

Artifact Creature - Construct
When Drift Tracer enters, search your library for a basic land card that shares a type with a basic land you control and put it onto the battlefield tapped, then shuffle.
1/1
  • Al Tabaq
Drink Thoughts Like Oil

Drink Thoughts Like Oil {U}{B}

Sorcery - Revelation
Each player mills five cards.
Coalesce {4}{U}{B} (You may cast this from your graveyard for {4}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Drink Thoughts Like Oil can't be blocked.
4/1
  • Rail War
Dromedary Packbeast

Dromedary Packbeast {2}{G}{G}

Creature - Camel
{2/G}, {T}: Put a +1/+1 counter on target creature you control.
There is no partner better suited for travel through Al Tabaq than a camel.
3/3
  • Al Tabaq
Due Judgment

Due Judgment {B}{B}

Instant
Target creature gets -3/-3 until end of turn.
“Steal bread, you fed your starving family. Kill a man, you defended your honor. But touch a woman who does not desire your touch? For that, there is no excuse.”
  • Al Tabaq
Dueling Duo

Dueling Duo {R}{W}

Creature - Human Samurai Rogue
First strike, menace
Whenever Dueling Duo or another creature you control becomes blocked, that creature deals 1 damage to each creature blocking it.
2/1
  • Rail War
Dune Wraith

Dune Wraith {1}{W}{W}

Creature - Spirit
Flying
When Dune Wraith enters, distribute two +1/+1 counters among Spirits you control.
The restless sands swirl about it restlessly, each grain searching for a new home.
0/1
  • Al Tabaq
Dutiful Camel

Dutiful Camel {1}{G}

Creature - Camel
When Dutiful Camel enters, put a +1/+1 counter on target creature you control.
“Laugh at Akilu if you want. He is my my ally, and he makes me a better man.”
—Prince Quraish
1/1
  • Al Tabaq