14928 cards found
Thicketkeeper

Thicketkeeper {1}{G}{G}

Creature - Nymph
Whenever Thicketkeeper perseveres, add {G}{G}. Until end of turn, you don't lose this mana as steps and phases end. (A creature perseveres when it survives damage.)
2/3
  • Novea
Thicketwalker

Thicketwalker {4}{G}{G}

Creature - Lizard Elemental
Reach
Whenever Thicketwalker attacks, you may tap or untap target land.
6/4
  • Novea
Thoctar Yearling

Thoctar Yearling {1}{G}

Creature - Beast
Trample
Stampede — Whenever Thoctar Yearling and a creature with greater power attack, put a +1/+1 counter on Thoctar Yearling.
A thoctar's size changes as quickly as its temperament.
2/2
  • Alara
Thorn, Keeper of the Wilds

Thorn, Keeper of the Wilds {1}{G}{G}

Legendary Creature - Nymph
Other untapped creatures have hexproof.
Whenever a creature attacks you, put a +1/+1 counter on a creature you control.
“Life is meant to live, not to end.”
0/3
  • Novea
Thorn-Touch Abomination

Thorn-Touch Abomination {X}{G}

Creature - Beast Horror
Flash
Thorn-Touch Abomination enters with X +1/+1 counters on it.
“Before we got past them, I assumed the Guardians were protecting what was inside the Gate from us. Now I realize I had it backwards.”
—Oscar Jones, AOSE explorer
0/0
  • Love Song
Thornbriar Caryatid

Thornbriar Caryatid {1}{G}

Creature - Plant
{T}: Add {G}. If there are three or more creature cards in your graveyard, add {G}{G} instead.
“I've not known them to be so hostile. The earth around them has changed, turning them malign and bitter.”
—Telphe, druid of Nylea
0/3
  • Theros Triumphant
Thornweald Archer

Thornweald Archer {1}{G}

Creature - Elf Archer
Reach, deathtouch
“I hate elves. The poison, the traps, the camouflage... but then, they're so satisfying to kill.”
—Taran Joy
2/1
Thornweald Cavalier

Thornweald Cavalier {2}{G}

Creature - Elf Knight
Flash
When Thornweald Cavalier enters, target creature gets +1/+1 until end of turn. Put a reach counter on it.
2/2
  • Arkadai
Three Seas Cartographer

Three Seas Cartographer {2}{G}

Creature - Human Pirate Scout
Whenever a creature you control phases in, it gets +2/+2 until end of turn.
“Welcome back, old friend! What news have you brought me about that curious land mass due south?”
2/2
  • Dark Seas of Shiryen
Three Seas Squire

Three Seas Squire {1}{G}

Creature - Human Pirate
When Three Seas Squire enters, target creature or Vehicle gets +2/+1 until end of turn.
The promise of treasure is enough to turn most men to the sea.
2/1
  • Dark Seas of Shiryen
Thriving Grove

Thriving Grove

Land
Thriving Grove enters tapped.
As Thriving Grove enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Foreign cultivars were popular for those desiring the aesthetics of nature without the lurking fae.
  • Feanav: The Apothecary's Progress
Thriving Hydra

Thriving Hydra {4}{G}{G}{G}{G}

Creature - Hydra
Trample, haste
Thriving Hydra enters with four +1/+1 counters on it.
When Thriving Hydra enters, for each other creature you control, put X +1/+1 counters on that creature, where X is four minus its power.
Whenever Thriving Hydra attacks, double the number of +1/+1 counters on each creature you control.
0/0
Thriving Population

Thriving Population {2}{G}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
Creatures you control get +1/+1 and gain trample until end of turn for each land you control.
  • Spark of Revolution
Thriving Shaman

Thriving Shaman {3}{G}

Creature - Human Shaman
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Hexproof
At the beginning of your upkeep, put a +1/+1 counter on this creature.
2/2
  • Beyond Our Ken
Thriving Viper

Thriving Viper {1}{G}

Creature - Snake
Trample
Once each turn, if one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
2/2
  • Nangjiao In Bloom
Through the Mists

Through the Mists {1}{G}

Instant - Inscription
You may sacrifice a land. If you do, search your library for a land card, put that card onto the battlefield, then shuffle.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Thuggish Detective

Thuggish Detective {1}{G}{G}

Creature - Human Rogue Detective
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Thuggish Detective can't be blocked by more than one creature.
When Thuggish Detective becomes renowned, you may destroy target noncreature permanent.
1/3
  • Rail War
Thunderhoof Mammoth

Thunderhoof Mammoth {8}{G}{G}

Creature - Elephant
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Trample
It notices only the strong and acknowledges only the stronger.
14/8
  • Glacia: Hail to the Queen
Thunderous Charge

Thunderous Charge {G}

Instant
Target creature gains hexproof and trample until end of turn. If Thunderous Charge was cast from exile, that creature gets an additional +4/+4 until end of turn.
Orchestrate {G}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Thunderwhirl Dancer

Thunderwhirl Dancer {2}{G}{G}

Creature - Human Shaman
When Thunderwhirl Dancer enters, it gets +X/+X until end of turn, where X is the number of +1/+1 counters among creatures you control. Then it fights up to one target creature.
2/2
  • Rail War
Till the Fields
Blessed Growth

Till the Fields {G}

Sorcery
Untap target land. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Fabled {3}{G}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that land.)
Card has other part: Blessed Growth
  • A Tourney at Whiterun
Till the Queen's Gardens

Till the Queen's Gardens {X}{G}

Sorcery
Create X 0/1 green Plant creature tokens, then distribute X +1/+1 counters among any number of creatures you control.
Ing'Wei ordered red roses be planted at the site of every battle, a memorial to the blood spilled on that very ground.
  • Nangjiao In Bloom
Tiller's Adze

Tiller's Adze {1}{G}

Artifact - Equipment
When Tiller's Adze enters, draw a card.
Equipped creature gets +1/+1.
Equip {1}
  • Scriptures of Urshad
Timberland Hymn

Timberland Hymn {G}

Sorcery
Each opponent sacrifices an artifact or enchantment.
Showcase {2}{G}{G} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Time Stands Still, Heroes Emerge

Time Stands Still, Heroes Emerge {1}{G}

Sorcery
Target creature you control gets +4/+4 until end of turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act