Whenever Patron of Asham attacks, tap target creature an opponent controls with power less than or equal to your fealty to Plains. (Each Plains you control counts towards your fealty to Plains.)
Improve {1}{W}({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Knights you control have double strike as long as they're attacking.
Enchant creature Enchanted creature gets +2/+2. {4}{G}: Return Kernon's Consecration from your graveyard to the battlefield attached to target creature you control. Activate only as a sorcery.
Whenever an opponent casts a spell during your turn or finishes drawing cards during your turn, you gain 1 life and create a Treasure token. Sacrifice two Treasures: Draw a card.
“A small price to pay for the prosperity the Empire provides you.”
Invigorate 2, then target creature you control fights target creature you don't control. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
“Worry not, friend. I promise you will die an honorable death.”
Draw a card. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Faith in a conjecture meets the challenge of proving it.
Flash Enchant creature When Roar of the Wilds enters, enchanted creature gets +3/+3 until end of turn. When enchanted creature dies, create a 1/1 green Saproling creature token.
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) {1}{U}, Discard Lusterwing Owl: Return target enchantment to its owner's hand.
Flying Once each turn, when a creature an opponent controls dies, you may create a Treasure token. {3}{B/R}{B/R}: Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. Activate only once each turn and only as a sorcery.
Bulwark — If you control a creature with toughness 4 or greater, each creature you control assigns combat damage equal to its toughness rather than its power this turn. Creatures you control get +0/+2 until end of turn.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Zombiecycling {2}{B}({2}{B}, Discard this card: Search your library for a Zombie card, reveal it, and put it into your hand, then shuffle.)