15282 cards found
Weave Etcher

Weave Etcher {2}

Artifact - Equipment
Whenever Weave Etcher enters or equipped creature attacks, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Equip {1}
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Weeping Lotus

Weeping Lotus {2}

Artifact
Weeping Lotus enters with five petal counters on it.
At the beginning of your upkeep, remove a petal counter from Weeping Lotus. If you do, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Weeping Whisperer

Weeping Whisperer {2}{B}

Creature - Human
Deathtouch
Each opponent's maximum hand size is reduced by the number of poison counters that player has.
With every encroaching thought, the individual grows lesser.
2/3
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Welcome What Comes

Welcome What Comes {1}{G}

Sorcery - Revelation
Put two +1/+1 counters on up to one target creature.
Coalesce {6}{G}{G} (You may cast this from your graveyard for {6}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/6
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What Little Remains

What Little Remains {U}

Enchantment - Aura
Enchant permanent
Whenever enchanted permanent becomes untapped, its controller gets a poison counter.
“Does the struggle not wear down on you? Life is made so that it may one day end.”
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While Blood Still Flows

While Blood Still Flows {2}{R}

Sorcery
Add {W}{U}{B}{R}{G}. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard.
“You may feel broken. You may feel beaten. But if you can feel, then there is still fight left in you.”
— Hadik, Silver-Dawn Paragon
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Whims of Fate

Whims of Fate {3}{U}{B}{R}

Sorcery
Discard your hand, shuffle your library, then draw three cards. You may cast a nonland card from your hand without paying its mana cost.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
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Wild Realms

Wild Realms

Land
Wild Realms enters tapped unless you control two or more other lands.
{T}: Add {G}.
{T}, Pay 1 life: Add {R} or {W}.
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Witness the Divine

Witness the Divine {3}{W}{W}

Sorcery - Revelation
Destroy all non-Horror creatures.
Coalesce {8}{W}{W} (You may cast this from your graveyard for {8}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/5
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World Made Anew

World Made Anew {G}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
You may put a land card you own from outside the game onto the battlefield.
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World Torn Asunder

World Torn Asunder {3}{B}

Sorcery
Destroy target creature or planeswalker, then exile its controller's graveyard.
The distortion floated harmlessly above the surface of the water for days. At first the size of a fist, it only grew with time. Until, at last, it shattered.
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Worn to Nothing

Worn to Nothing {R}

Sorcery - Revelation
Each opponent sacrifices an artifact.
Scry 1.
Coalesce {6}{R} (You may cast this from your graveyard for {6}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/4
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Worth of Ruin

Worth of Ruin {3}{R}

Sorcery
Destroy target land. Then, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“What a shame. So much treasure... so much destruction... and for what?”
—Tyrus, Giver to All
  • Alkabah
Zareen's Pariah

Zareen's Pariah {6}

Creature - Djinn Shaman
(Color indicator: Zareen's Pariah is all colors)
Zareen's Pariah is all colors.
Flying
During each of your turns, you may cast a spell of each color from your graveyard.
Zareen Kahroba, the Second Shah, brought humanity together as one, creating the first great satrapy, Soli.
5/4
Zareen, the Second Shah
Throne of Soli

Zareen, the Second Shah {2}{W}

Legendary Creature - Human Noble
When Zareen, the Second Shah enters, search your library for a creature card with mana value 2 or less or a planeswalker card, reveal it, put it into your hand, then shuffle.
Monument {2}{W}{W} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
2/2
Card has other part: Throne of Soli
Zenith of Greed

Zenith of Greed {3}{B}{R}{G}

Creature - Dragon
Flying
When Zenith of Greed enters, search your library for up to two cards named Treasure Hoard and put them onto the battlefield, then shuffle.
5/5
Related card: Treasure Hoard
  • Alkabah
Aiko, Tranquil Fury

Aiko, Tranquil Fury {2}{W}{W}

Legendary Planeswalker - Aiko
[+1]: Exile up to one other target nonland permanent. As long as it remains exiled, its owner may pay {1} as a sorcery to put it onto the battlefield.
[–3]: Choose 0, 1, or 2. Each player sacrifices that many creatures.
[–4]: You get an emblem with “If a nonland, nontoken permanent would enter and it wasn't cast, you may exile it instead.”
Loyalty:
3
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Barten's Journal

Barten's Journal {2}

Legendary Artifact
Each planeswalker you control enters with an additional loyalty counter on it.
{T}: Add {C}.
“Whatever has caused these disappearances, it will be uncovered. It will not elude me.”
— Barten's Journal, Entry #1
Beckon the Damned

Beckon the Damned {2}{G}

Sorcery
Return up to one target creature card and up to one target noncreature permanent card with total mana value 4 or less from your graveyard to the battlefield.
Exile Beckon the Damned.
“A fickle god this Paragon is, enacting judgment at whim. Your souls will find shelter here.”
— Morgrim Fel
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Blade's Memory

Blade's Memory {1}{R}

Sorcery - Tale
Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Enraptured Countess
Breyga, Frontier Expert

Breyga, Frontier Expert {1}{R/W}{G}

Legendary Creature - Human Scout
If you would draw a card, you may instead choose creature or land and exile cards from the top of your library until you exile a card of the chosen kind. Put that card into your hand and put all other cards exiled this way on the bottom of your library in a random order.
“Trust me, the only thing you'll find that way is a backside full of arrows and a face full of mud.”
3/3
Carnival Daredevil

Carnival Daredevil {R}

Creature - Azra Actor
Haste
Whenever Carnival Daredevil deals combat damage to a player, exile the top card of your library.
Duet — You may play cards exiled with Carnival Daredevil as long as you control exactly two tapped creatures.
1/1
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Cortex Coil

Cortex Coil {2}

Artifact - Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw a card. This ability triggers only once each turn.
Equip {1}
Cosmic Tendrils

Cosmic Tendrils {2}

Artifact
Whenever you cast a spell, you may pay 3 life. If you do, draw a card.
“I can see it... all around us, circling in, inviting... and more importantly, no one else can.”
—Erdwen, Veradi occultist
Cosmonaut Pioneer

Cosmonaut Pioneer {4}{G}

Creature - Human Scientist
When Cosmonaut Pioneer enters or leaves the battlefield, choose one—
• Scry 1, then draw a card.
• Create a 3/3 green Alien creature token with trample.
• You gain 5 life.
“Who knows what we'll find out there?”
3/3
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