At the beginning of your end step, you may put a progress counter on Armored Transports. [PROGRESS 1-2] Creatures you control get +0/+1. [PROGRESS 3+] Creatures you control get +0/+1 and have vigilance.
Equipped creature gets +2/+2. Whenever a player casts a spell or activates an ability that targets only equipped creature, copy that spell or ability. You may choose new targets for the copy. Equip {4}
At the beginning of your upkeep, if the number of permanents you control, the number of cards in your hand, and the number of cards in your graveyard are all equal, you win the game.
Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Back-Alley Vandal desecrates a permanent, put a +1/+1 counter on Back-Alley Vandal.
Gain control of target artifact or creature until end of turn. Untap it. If it's a creature, it gains haste until end of turn and up to one target creature can't block it this turn.
Desperate times call for desperate measures committed by desperate people with desperate trigger fingers.
Barren Boneyard enters tapped. {T}: Add {B}. {2/B}{2/B}: Barren Boneyard becomes a 2/3 black Elemental creature with deathtouch until end of turn. It's still a land.
Whenever Bazaar Informant deals combat damage to a player, reveal the top card of that player's library. If it's a nonland card, put a +1/+1 counter on Bazaar Informant, then that player puts that card into their graveyard.
Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Beastback Raider desecrates a permanent, discard your hand, then draw three cards.
Concord — When Beetleback Forager enters, if there are four or more card types among permanents you control, return target card from your graveyard to your hand.
Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Bitter Wanderer desecrates a permanent, each opponent loses 2 life and you gain 2 life.
At the beginning of your upkeep, exile the top card of your library. If a land card is exiled this way, add {R}{R}. You don't lose this mana as steps and phases end this turn. Otherwise, you may cast that card this turn.