15872 cards found
Prismweaver

Prismweaver {3}{U}

Creature - Nymph
Whenever a Monkey creature you control becomes the target of a spell or ability, you may reveal the top card of your library. If you do, counter that spell or ability if it has the same mana value as the revealed card. (Abilities have a mana value of 0.)
3/3
  • Novea
Pristine Chapel

Pristine Chapel

Land
As Pristine Chapel enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}, {B}, or {G}.
With his power and youth being ripped away by the day, Undue sought help in the last place he would have ever expected.
  • Sparks of a Multiverse
Pristine Delta

Pristine Delta

Land
Pristine Delta enters tapped.
{T}: Add {W} or {U}.
{2}{W}{U}, {T}, Sacrifice Pristine Delta: Draw a card.
A paradise separated by a sea of tragedies.
  • Theros Triumphant
Pristine Dominion

Pristine Dominion

Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)
Pristine Dominion enters tapped.
“Getting from one end of Tirvana to the other is said to take ten lifetimes. At least the sights along the way are worth the wait.”
—Enai, Who Wanders Alone
Pristine Duelist

Pristine Duelist {1}{W}{W}

Creature - Spirit Warrior
Double strike
Concord — Pristine Duelist gets +2/+1 as long as there are four or more card types among permanents you control.
2/1
  • Al Tabaq
Pristine Frame

Pristine Frame {3}

Artifact Creature - Construct
{T}: Add {C}. You gain 1 life.
Pristine Frame gets +2/+2 and has flying as long as you have 25 or more life.
Beauty sings for the silent.
0/3
  • Villains: The Musical
Pristine Prison

Pristine Prison {3}{W}{W}

Enchantment
Creatures can't attack you unless their controller pays {2} for each of those creatures.
At the beginning of each opponent's end step, if you didn't lose life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Private Library

Private Library

Land
Private Library enters tapped.
When Private Library enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {W} or {U}.
  • The Empty Throne of Feanav
Privilege's Sway

Privilege's Sway {1}{G}{U}

Instant
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Counter target noncreature spell.
Despite—or perhaps because of—the Awakening tearing society apart, the rich and connected continued to build their power over it.
  • Lovi Awoken
Prized Holsteins

Prized Holsteins {2}{W}

Creature - Ox
When Prized Holsteins enters, create a 2/2 white Dwarf creature token.
When Prized Holsteins leaves the battlefield, you gain 2 life.
0/2
Prized Marshcroaker

Prized Marshcroaker {2}{G}{G}

Creature - Frog
Vigilance, trample
Prized Marshcroaker can block an additional creature each combat.
“So well behaved!. The only time I've seen a marshcroaker this focused is when they're defending their eggs. Best in show!”
—Lord Erollin
4/3
  • Eralou
Probe Beyond

Probe Beyond {B}

Sorcery
Surveil 1, then draw a card. You lose 1 life.
Flashback—{B}, Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
With each connection to the Blackwall, she saw a little further. Until at last, her wisdom crumbled under relentless curiosity.
  • Beyond the Blackwall
Probing Pentests

Probing Pentests {U}{R}

Enchantment
Once each turn, when one or more artifacts you control deals damage to an opponent, you may exile the top card of your library. You may play that card this turn. The same is true for enchantments, planeswalkers, instant spells, and sorcery spells.
  • Beyond the Blackwall
Procedural Genesis

Procedural Genesis {X}{G}{G}{G}

Sorcery
Reveal the top card of your library and put that card into your hand. If it's a permanent card with mana value X or less, instead you may put it onto the battlefield. If you do and fewer than seven permanents have been put onto the battlefield this way, repeat this process. X can't be 0.
  • Arkadai
Procedural Paradise

Procedural Paradise {1}{G}

Sorcery
When you cast this spell, you may sacrifice a creature. If you do, copy this spell. (Copies keep functions.)
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“Progress has never been cheap.”
—Oya Ya, Chief Ethics Officer
  • Beyond the Blackwall
Process Termination

Process Termination {B}{B}

Sorcery
Exile target creature, enchantment, or planeswalker. You lose life equal to its mana value.
“Alright, let's see what a little purging can do to these so called gods.”
—Tanya, Paragon Runner
  • Beyond the Blackwall
Procession of the Conscripted

Procession of the Conscripted {1}{B}

Sorcery
Discard a card, then return up to two creature cards from your graveyard to your hand.
“The brothers of death aren't here yet. Tuole, lord of the dead, must make do.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken
Procession of the Pale

Procession of the Pale {3}{W}

Enchantment
Whenever this enchantment enters or one or more cards leave your graveyard, create a 2/2 black Zombie creature token.
{1}{W}, Discard a card: Tap target nonland permanent and put a stun counter on it. It loses all abilities for as long as it remains tapped.
Nothing will cease Monara's endless march.
  • The Petals Wilt
Processional Junk

Processional Junk {4}

Artifact - Vehicle
Vigilance
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
After the war, Ing'Wei once again allowed passage through the Flood Realm, but only in
her boats, and only on her terms.
4/4
  • Nangjiao In Bloom
Proclaimed Cure

Proclaimed Cure {G}

Instant
Target creature gains indestructible until end of turn. You gain 4 life.
Prophecy {G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
  • Ophorio
Proclamation of the Tides

Proclamation of the Tides {2}{U}

Instant
Cast this spell only before combat.
At end of combat this turn, return all creatures that attacked or blocked this combat to their owners' hands. If no creatures attacked or blocked this combat, draw two cards.
  • Mious
Prod the Stitchwork

Prod the Stitchwork {1}{B}{R}

Enchantment
When Prod the Stitchwork enters, it deals 1 damage to target player. That player sacrifices a creature.
At the beginning of your end step, if an opponent was dealt damage by three or more sources this turn, exile the top card of your library. You may play it until the end of your next turn.
  • The Stage Presents: The Neverending Act
Prodigal Spark
Orphan Prodigy

Prodigal Spark

Creature - Elemental Wizard
(Color indicator: Prodigal Spark is red)
Prowess
Whenever Prodigal Spark is dealt damage, it deals that much damage to any target.
“In a better life, he could have used his talents to better the world. Perhaps now winning this war is the only means possible.”
—Madame Beatrice
4/4
Card has other part: Orphan Prodigy
  • The Empty Throne of Feanav
Prodigious Panya

Prodigious Panya {U}

Legendary Creature - Mouse Warrior
Flash
Flying
Prodigious Panya has base power and toughness 4/4 during extra turns.
1/1
Card has other part: Great Escapade
Prodigious Telemancer

Prodigious Telemancer {3}{U}

Creature - Human Wizard
When Prodigious Telemancer enters, you may draw a card, then discard a card.
Whenever you cast an instant or sorcery spell, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
1/3