15282 cards found
Visage of Emeria

Visage of Emeria {2}{W}{W}

Legendary Planeswalker - Emeria
Once each turn, you may activate an additional loyalty ability of a planeswalker you control.
[+1]: You gain 1 life for each loyalty ability you've activated this turn. Scry 1.
[0]: Put a +1/+1 counter on target creature. It can't attack or block until your next turn.
[–3]: Exile target creature with power 4 or greater.
Loyalty:
3
  • Beyond Our Ken
Vizier of Lies

Vizier of Lies {2}{U}{B}

Creature - Zombie Advisor
Deathtouch
When Vizier of Lies enters, you may return target instant or sorcery card from your graveyard to your hand.
Even after death, morals can shift to become enraptured by the Elders.
1/2
  • Alkabah
Vizier of Noble Truths

Vizier of Noble Truths {U}{R}

Creature - Human Advisor Cleric
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost {1} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana.
“Truth is the best tool to shatter lies.”
1/1
  • Alkabah
Void Hilt

Void Hilt {4}

Artifact - Equipment
Equipped creature gets +4/+4.
You may have equipped creature assign its combat damage as though it weren't blocked. When you do, sacrifice it at end of combat.
Equip {4}
  • Beyond Our Ken
Vortex of Change
Rapid Transformation

Vortex of Change

Artifact - Monument
(Color indicator: Vortex of Change is green)
Creatures you control get +0/+1 and have reach.
On Alkabah, each act is tracked based on the Elders. Those with a pure heart begin to take angelic aspects, while those without turn demonic.
Card has other part: Rapid Transformation
  • Alkabah
Walker of the Final Path

Walker of the Final Path {1}{G}

Creature - Human Warrior
Walker of the Final Path gets +3/+3 and has trample as long as you control a Horror.
When Walker of the Final Path enters, search your library for a Revelation card, put it into your graveyard, then shuffle.
1/1
  • Beyond Our Ken
Walking Remorse

Walking Remorse {3}{B}

Creature - Elemental
Lifelink
Whenever Walking Remorse or another creature dies, Walking Remorse deals 1 damage to target player or planeswalker.
3/2
  • Beyond Our Ken
War of Resources

War of Resources {2}{B}

Enchantment
When War of Resources enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Whenever a creature you control dies, each opponent loses 1 life.
  • Alkabah
War's Trauma

War's Trauma {1}{B}

Sorcery
Up to one target creature gets -1/-1 until end of turn.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Omid's tactics, while heretical to some, definitely achieved results.
  • Alkabah
Weave Etcher

Weave Etcher {2}

Artifact - Equipment
Whenever Weave Etcher enters or equipped creature attacks, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Equip {1}
  • Beyond Our Ken
Weeping Lotus

Weeping Lotus {2}

Artifact
Weeping Lotus enters with five petal counters on it.
At the beginning of your upkeep, remove a petal counter from Weeping Lotus. If you do, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Weeping Whisperer

Weeping Whisperer {2}{B}

Creature - Human
Deathtouch
Each opponent's maximum hand size is reduced by the number of poison counters that player has.
With every encroaching thought, the individual grows lesser.
2/3
  • Beyond Our Ken
Welcome What Comes

Welcome What Comes {1}{G}

Sorcery - Revelation
Put two +1/+1 counters on up to one target creature.
Coalesce {6}{G}{G} (You may cast this from your graveyard for {6}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/6
  • Beyond Our Ken
What Little Remains

What Little Remains {U}

Enchantment - Aura
Enchant permanent
Whenever enchanted permanent becomes untapped, its controller gets a poison counter.
“Does the struggle not wear down on you? Life is made so that it may one day end.”
  • Beyond Our Ken
While Blood Still Flows

While Blood Still Flows {2}{R}

Sorcery
Add {W}{U}{B}{R}{G}. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard.
“You may feel broken. You may feel beaten. But if you can feel, then there is still fight left in you.”
— Hadik, Silver-Dawn Paragon
  • Beyond Our Ken
Whims of Fate

Whims of Fate {3}{U}{B}{R}

Sorcery
Discard your hand, shuffle your library, then draw three cards. You may cast a nonland card from your hand without paying its mana cost.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Wild Realms

Wild Realms

Land
Wild Realms enters tapped unless you control two or more other lands.
{T}: Add {G}.
{T}, Pay 1 life: Add {R} or {W}.
  • Beyond Our Ken
Witness the Divine

Witness the Divine {3}{W}{W}

Sorcery - Revelation
Destroy all non-Horror creatures.
Coalesce {8}{W}{W} (You may cast this from your graveyard for {8}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/5
  • Beyond Our Ken
World Made Anew

World Made Anew {G}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
You may put a land card you own from outside the game onto the battlefield.
  • Beyond Our Ken
World Torn Asunder

World Torn Asunder {3}{B}

Sorcery
Destroy target creature or planeswalker, then exile its controller's graveyard.
The distortion floated harmlessly above the surface of the water for days. At first the size of a fist, it only grew with time. Until, at last, it shattered.
  • Beyond Our Ken
Worn to Nothing

Worn to Nothing {R}

Sorcery - Revelation
Each opponent sacrifices an artifact.
Scry 1.
Coalesce {6}{R} (You may cast this from your graveyard for {6}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/4
  • Beyond Our Ken
Worth of Ruin

Worth of Ruin {3}{R}

Sorcery
Destroy target land. Then, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“What a shame. So much treasure... so much destruction... and for what?”
—Tyrus, Giver to All
  • Alkabah
Zareen's Pariah

Zareen's Pariah {6}

Creature - Djinn Shaman
(Color indicator: Zareen's Pariah is all colors)
Zareen's Pariah is all colors.
Flying
During each of your turns, you may cast a spell of each color from your graveyard.
Zareen Kahroba, the Second Shah, brought humanity together as one, creating the first great satrapy, Soli.
5/4
Zareen, the Second Shah
Throne of Soli

Zareen, the Second Shah {2}{W}

Legendary Creature - Human Noble
When Zareen, the Second Shah enters, search your library for a creature card with mana value 2 or less or a planeswalker card, reveal it, put it into your hand, then shuffle.
Monument {2}{W}{W} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
2/2
Card has other part: Throne of Soli
Zenith of Greed

Zenith of Greed {3}{B}{R}{G}

Creature - Dragon
Flying
When Zenith of Greed enters, search your library for up to two cards named Treasure Hoard and put them onto the battlefield, then shuffle.
5/5
Related card: Treasure Hoard
  • Alkabah