Scry 3, then reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, distribute X +1/+1 counters among any number of target creatures you control, where X is that card's mana value.
Scry X, where X is the highest toughness among creatures you control, then reveal the top card of your library. If it's a creature with mana value X or less, you may put it onto the battlefield.
Reveal the top four cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield and the rest into your graveyard. Prophecy {2}{G}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
When Sundering Arcanist enters, you may destroy target artifact or enchantment. If you would draw a card, you may sacrifice a land and mill four cards instead. If you do, return Sundering Arcanist from your graveyard to your hand.
Whenever a land you control enters or a land card is put into your graveyard from anywhere, create a 0/1 green Plant creature token. {3}{G}{G}: Put a +1/+1 counter on each other creature you control.
Hexproof Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Sunrise Sentinel is renowned, other Scouts you control have hexproof.
Creatures you control get +2/+2 and gain trample until end of turn. If you cast this spell from exile, creatures you control get an additional +2/+2 until end of turn. Prophecy {2}{G}{G}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Search your library for a basic land card and put it onto the battlefield, then shuffle. Orchestrate {1}{G}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
You may have Surging Wurm assign its combat damage as though it weren't blocked. Surging Wurm gets +2/+2 as long as seven or more cards are in your graveyard.
Reach {G}, {T}: Swiftshot Sniper deals damage equal to its power to each creature with flying. {2}{G}: Swiftshot Sniper gets +2/+2 until end of turn. Activate no more than twice each turn.
Vigilance Whenever a legendary creature you control enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“The story of this war may not be done, but I want to get a head start in writing about it.”
Enchant creature When Sylvan Majesty enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Enchanted creature gets +3/+3.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“My connection to this plane is unlike anything you could imagine. I understand what it wants, that's why I'm in charge.” —Pandora, Warden of Khaliz-Dorahn