Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Hexproof At the beginning of your upkeep, put a +1/+1 counter on this creature.
Each creature you control enters with an additional +1/+1 counter on it. Each planeswalker you control enters with an additional loyalty counter on it.
Each opponent sacrifices a creature or planeswalker. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Return target permanent to its owner's hand. If this spell wasn't cast from your hand, put that permanent on top of its owner's library instead. Coalesce {9}{U}(You may cast this from your graveyard for {9}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Flying At the beginning of each combat, target opponent may give themselves a poison counter. If they don't, Tower of Sorrows gets +3/+0 until end of turn.
When Treasure Hoard enters, create a 2/2 blue Rogue creature token. {2}{R}, Tap an untapped creature you control, Sacrifice Treasure Hoard: Create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
If you would gain life, you gain twice that much life instead. If you would draw a card, draw two cards instead. If you tap a permanent for mana, it produces twice as much of that mana instead.
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Other creatures you control have base power and toughness equal to this creature's base power and toughness.
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Lifelink
“We have something beautiful to share with you,” the woman said, and Hadik heard the first screams break out from the edge of camp.
Flash When Tyrus, Giver to All enters and at the beginning of combat on your turn, for each counter on permanents you control, you may move that counter from that permanent to another permanent you control.
As an additional cost to cast this spell, exile a creature card from your graveyard. You draw three cards and you lose 3 life.
The weight of it cannot be understood without experience. The beauty of it cannot be understood, either, and when you see beauty in desolation it changes something inside you.
Enchant creature As long as it's your turn, enchanted creature has indestructible. Whenever enchanted creature attacks, it deals damage equal to its toughness to any target.
Draw two cards. Then target opponent may give themselves two poison counters. If they don't, draw two cards. {1}, Discard Unravel Prophecy: Add one mana of any color. Scry 1.
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Unruly Magus deals combat damage to a player, draw a card.
“Fahrib? Andazir? Whichever gives me the most power is the one I'll follow.”
Create a 2/2 white Angel creature token with flying. Coalesce {6}{W}{W}(You may cast this from your graveyard for {6}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Flying
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) If this creature would die, you may instead put a card or token merged with it into its owner's graveyard. If you do, remove all damage marked on this creature.
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If casting a noncreature spell would cause an ability of a permanent you control to trigger, that ability triggers an additional time.