Rend deals 1 damage to any target and you gain 1 life. Whenever you cast a black spell, you may pay {1} and exile Rend from your graveyard. If you do, destroy target creature or planeswalker if it was dealt damage this turn.
“I never throw the first spear to kill. It's no fun without a little clawing and gurgling.”
Trample When Resolution of Stone enters, put a +1/+1 counter on target creature you control. Revive {4}{G}{G}({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Bloodprice {2}{B}(You may cast this card by sacrificing a creature and paying its bloodprice.) Create X 2/2 black Demon creature tokens, where X is one plus the number of creatures that died this turn.
Search target opponent's library for a card with mana value 3 or less and exile it with a smoke counter on it. Then that player shuffles. You may play that card for as long as it remains exiled, and you may spend mana as if it were any color to cast it.
Cast this spell only if an opponent controls a creature with power 5 or greater or you control six or more lands. Return all nonland permanents target player controls to their owner's hand.
When Strength of the Patient enters, if it was revived, put four +1/+1 counters on it. Revive {4}{W}{W}{W}({4}{W}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Defender Your maximum hand size is thirteen. {T}: If you have fewer than thirteen cards in hand, draw cards equal to the difference. Activate only as a sorcery.
Seekers drown themselves in the pool at its roots to comprehend the web of fate. None emerge.
Whenever you cast another creature spell, create a 1/1 green and white Elk Spirit creature token. As long as you control five or more Elk, creatures you control get +3/+3 and have trample.
Noble is the forest's sovereign, and mighty are his people.