12496 cards found
Stem Print

Stem Print {G}

Sorcery
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Create a tapped token that's a copy of target token you control.
For GenTech, bytes or bits matter little.
  • Beyond the Blackwall
Step into the Beyond

Step into the Beyond {3}{B}{W/U}

Instant
Exile two target creatures, planeswalkers and/or enchantments, then return one of those cards to the battlefield under its owner's control.
“Not knowing whether or not you'll return is half of the fun.”
—Eka, puzzlemage
  • Over the Horizon
Steward of Empire's Cradle

Steward of Empire's Cradle {1}{G}

Creature - Human Shaman
When Steward of Empire's Cradle enters, you may search your library for a Discovery, Quest, or Saga card, reveal it, then shuffle and put that card on top.
Civilized — If an ability of an enchantment you control triggers, if you control an artifact, a creature and an enchantment, that ability triggers an additional time.
2/2
  • Over the Horizon
Steward of Second Sphere

Steward of Second Sphere {3}{U}

Creature - Avatar Wizard
You may reveal the second card you draw each turn as you draw it. When you do, create a 2/2 blue Avatar Wizard creature token with prowess if it's a creature card. If it's a land card, create a Treasure token. If it's a noncreature, nonland card, Steward of Second Sphere can't be blocked this turn.
{3}{W/U}{W/U}: Scry 2.
3/2
  • MSEM Masters: Jumpstart
Steward of Silence

Steward of Silence {2}{W}

Creature - Reflection Citizen
Whenever Steward of Silence blocks, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
1/4
  • Ophorio
Steward of the Code

Steward of the Code {1}{W}

Creature - Bear Monk
{1}, {T}: Tap target creature with the greatest power among creatures your opponents control.
“Strength without grace is mere tyranny. As a Bjarndyr, you are a lord of this world. Start acting like one.”
1/2
  • Glacia: Hail to the Queen
Steward's Tithe

Steward's Tithe {1}{W}

Instant
Prevent all damage that would be dealt by creatures this turn.
If you wish to compete, you must first satisfy the steward's greed.
  • A Tourney at Whiterun
Stiff Butler

Stiff Butler {1}{B}

Creature - Zombie
When Stiff Butler enters, search target player's library for up to two cards and exile them. Then that player shuffles.
He served the family for generations, but his obligations outlived him.
1/1
  • Feanav: The Apothecary's Progress
Still Waters

Still Waters

Land - Plains Island
({T}: Add {W} or {U}.)
Still Waters enters tapped unless you control two or more basic lands.
“It's amazing how primal it is here... no cities, no ships, and yet, still so much like home.”
—Ema, the traveler
  • Monsters of Chikyu
Still-Smoke Hunter

Still-Smoke Hunter {2}{B}

Creature - Human
Still-Smoke Hunter gets +2/+1 and is a Beast in addition to its other types while it's tapped.
Revive {3}{B} ({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
2/3
  • Beyond Our Ken
Still-Smoke Oracle

Still-Smoke Oracle {1}{G}

Creature - Human Shaman
{2}{G}: Look at the top three cards of your library. You may reveal a creature or Revelation card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
  • Beyond Our Ken
Still-Smoke Sojourners

Still-Smoke Sojourners {1}{W}{U}{B}

Creature - Human Cleric
When Still-Smoke Sojourners enters, remove all counters from target player or permanent. That player or that permanent's controller loses life equal to the number of counters removed this way.
3/4
  • Beyond Our Ken
Stillmarsh Brinecatcher

Stillmarsh Brinecatcher {2}{U}

Creature - Human Merfolk Horror
When Stillmarsh Brinecatcher enters, return another target nonland permanent to its owner's hand.
At the beginning of your end step, if you control a permanent with mana value 5 or greater, you may sacrifice Stillmarsh Brinecatcher. If you do, draw a card and create a 3/2 colorless Horror creature token.
2/1
  • Toll Midnight
Stillmarsh Smuggler

Stillmarsh Smuggler {2}{R}

Creature - Human Rogue
If you would draw a card, you may skip that draw. If you do, create a tapped Treasure token and exile the top card of your library. You may play that card this turn.
“I'm sure those imbeciles up in Stoneport can dig up whatever you've got scribbled on that grocery list, but they'll never find you anything quite like this.”
3/3
  • Toll Midnight
Stillness

Stillness {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
Prevent all damage that would be dealt by enchanted creature.
  • Zero
Stillsong Enforcer

Stillsong Enforcer {2}{R}

Creature - Human Cleric
Menace
Whenever you discard a card, Stillsong Enforcer deals 1 damage to target opponent or planeswalker.
Mayar's voice spread through the band, echoing an ancient hymn. Not long after, its fury turned seekers to zealots.
3/1
  • Beyond the Blackwall
Stillsong Exploiter

Stillsong Exploiter {2}{B}

Enchantment Creature - Avatar
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, each cursed opponent loses 1 life. You gain life equal to the life lost this way.
3/2
  • Beyond the Blackwall
Stillsong Inheritor

Stillsong Inheritor {1}{B}

Enchantment Creature - Demigod
Deathtouch
Whenever you cast a spell, you may pay 2 life. If you do, that spell gains deathtouch. (If it becomes a permanent, it keeps deathtouch indefinitely.)
Mayar never forgave Dusk City.
1/3
  • Beyond the Blackwall
Stilthorpe Falconer

Stilthorpe Falconer {2}{W}

Creature - Human Peasant Ranger
When Stilthorpe Falconer enters, create a 1/1 white Bird creature token with flying.
Stilthorpe villagers raise falcons that assist Yroncaster's Skysworn and angels in the pursuit of aerial dominance over the other kingdoms.
2/1
  • Quest for the Roseblade
Sting of the Manticore

Sting of the Manticore {G}

Enchantment - Aura
Enchant creature
When Sting of the Manticore enters, scry 2.
Enchanted creature gets +1/+0 and has deathtouch.
“A gift is never freely given. All things come at a cost no matter how small.”
—Artiaburz, Granter of Boons
  • Alkabah
Sting-Hopper

Sting-Hopper {1}{B}

Creature - Insect Rabbit
Deathtouch
Menagerie — When Sting-Hopper enters, if there are five or more creature types among creatures you control, target player reveals their hand. You choose a creature card from it. That player discards that card.
1/2
  • Adventurers of Onora
Stingbrood Assailant

Stingbrood Assailant {1}{G}

Creature - Scorpion Warrior
Deathtouch
The Stingbrood scorpids are a reclusive people; while some joined up with Emerabi and Sunnula after they were driven into the desert, most react to trespassers with a flurry of claws and stings.
1/2
  • Scriptures of Urshad
Stingbrood Warlord

Stingbrood Warlord {3}{B}

Creature - Scorpion Warrior
Menace (This creature can't be blocked except by two or more creatures.)
Sacrifice another creature: Stingbrood Warlord gains deathtouch until end of turn.
4/3
  • Scriptures of Urshad
Stinghopper

Stinghopper {B}

Creature - Fungus Frog
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
“I have yet to see a creature that the woopip can't use to spread their spores.”
—Cypress
1/1
  • Eralou
Stinging Hunter

Stinging Hunter {B}

Creature - Human Warrior
Whenever you cast a spell that doesn't share a color with Stinging Hunter, each opponent loses 1 life.
1/1
  • Novea