15897 cards found
See the World

See the World {5}{U}{U}

Sorcery
Take an extra turn after this one. During that extra turn, you may cast spells you own not named See the World from outside the game by tapping an untapped Scout you control in addition to paying their mana costs.
Exile See the World.
  • Adventurers of Onora
Endrison Nourisher

Endrison Nourisher {2}{B}{G}

Creature - Elf Druid
You may play lands from your graveyard.
{B}{G}, Sacrifice three lands: Return Endrison Nourisher from your graveyard to your hand.
3/3
Shiftscale Drake

Shiftscale Drake {U}

Creature - Drake
Flying
When Shiftscale Drake enters, look at the top card of your library. You may put that card into your graveyard.
Painted with all the colors of the bog.
1/1
  • Worlds Away
Sporeflow Protector

Sporeflow Protector {1}{G}

Creature - Fungus Warrior
{1}{G}: Exile two target cards from a single graveyard. When you do, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/3
Faith

Faith {4}{G}{W}

Creature - Elemental Incarnation
At the beginning of your upkeep, create a 1/1 white Soldier creature token.
{1}{G}{W}: Create a 1/1 white Soldier creature token. Activate only during your upkeep and only if Faith is in your graveyard.
3/6
  • Khaliz-Dorahn
Mystic's Mantle

Mystic's Mantle {1}{G}

Enchantment - Aura
Enchant creature
When Mystic's Mantle enters, draw a card.
Enchanted creature gets +1/+1.
Mirage {G} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Kaleidoscope
Dthan's Daggers

Dthan's Daggers {2}{R}

Artifact - Equipment
When Dthan's Daggers enters, you may attach it to target creature you control.
Whenever equipped creature attacks, it gets +3/+0 and gains first strike until end of turn.
Equip {3}{R}
Gifted by his father, the Raider King, Dthan's daggers cut with the heat of the blazing sands.
  • Riddles of Revio
Aramas, the Veindrinker

Aramas, the Veindrinker {1}{B}{B}

Legendary Creature - Vampire Rogue
Flying, lifelink
Improve {1}{W/B} ({1}{W/B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Once each turn, when you gain life, you may have each opponent lose 2 life.
2/1
  • Seasons of War
Battlefield Leadership

Battlefield Leadership {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Creature tokens you control gain vigilance until end of turn.
“Valor is the blade by which a soldier fights death itself.”
—Aedryd, Spectral Liege
  • Seasons of War
Xiu's Escape

Xiu's Escape {1}{W}

Instant
When target creature you control dies this turn, return that card to the battlefield tapped. Put two +1/+1 counters on it. It becomes renowned.
“How'd you get out of Izumito? I thought for sure you were a goner.”
“I walked.”
  • Rail War
Sunstrike

Sunstrike {1}{W}

Instant
Exile target attacking or blocking creature with power 4 or less.
Sunlight seared skin and soul, leaving nothing behind.
  • Alara
Price of Memories

Price of Memories {U}{U}

Instant
Counter target spell unless its controller pays {1} for each card in their graveyard.
Roaming City
Settled Satrapy

Roaming City {4}{R}{G}

Artifact Creature - Construct
You may play this card transformed.
Trample
As the wars between Sahra and Cyrukan raged on, Reha scoured the lands for whatever sustenance could feed her people.
6/6
Card has other part: Settled Satrapy
  • Alkabah
Viper Ambush

Viper Ambush {2}{B}

Instant
If two or more creatures an opponent controls are attacking, you may pay {B} rather than this spell's mana cost.
Create a 1/1 black Snake creature token with deathtouch. It gains first strike until end of turn.
  • Monsters of Chikyu
Spirit of the Falls

Spirit of the Falls {6}{U}{U}

Creature - Spirit
When Spirit of the Falls enters, choose a permanent type. Return all other permanents of the chosen type to their owner's hands.
Discard two land cards: Spirit of the Falls gains hexproof until end of turn.
7/5
  • High Noon
Herald of Flame

Herald of Flame {3}{R}{R}

Enchantment Creature - Dragon Sphinx
Flying
Whenever Herald of Flame attacks, gain control of target permanent until end of combat. If it's a creature, you may have it become tapped and attacking.
Whenever a creature you control becomes blocked, Herald of Flame deals 3 damage to the player or planeswalker that creature is attacking.
4/4
Fists of Ironwood

Fists of Ironwood {1}{G}

Enchantment - Aura
Enchant creature
When Fists of Ironwood enters, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
“By the gods, such power in those arms! Perhaps I should reforge my sword using wood and vines!”
—Syr Quennel, Tourney Champion
  • Seasons of War
Stubborn Blademate

Stubborn Blademate {1}{R}

Creature - Human Warrior
Whenever another Warrior creature you control attacks, you may return Stubborn Blademate from your graveyard to the battlefield tapped and attacking. If you do, sacrifice it at end of combat.
“You're not in this alone.”
2/1
  • Beyond Our Ken
Worldheart Nexus

Worldheart Nexus {2}{G}

Enchantment
At the beginning of your upkeep, if there are three or more colors among creatures you control, you gain 2 life and draw a card.
Acre by acre, Alara returns to its true form, a reflection of its ancient past.
  • Alara
Bizarre Bazaar

Bizarre Bazaar {2}{R}{R}

Enchantment
At the beginning of your upkeep, exile the top card of your library. If a land card is exiled this way, add {R}{R}. You don't lose this mana as steps and phases end this turn. Otherwise, you may cast that card this turn.
  • Al Tabaq
Gaze of the Golden Fox

Gaze of the Golden Fox {1}{W}

Instant
Prevent all combat damage target creature would deal this turn. You gain life equal to that creature's power.
As the demon landed, he looked down to see a shimmering fox staring back at him, and his mission no longer seemed clear.
  • Goliaths of Nangjiao
Stonehoof Familiar

Stonehoof Familiar {2}{W}{W}

Creature - Elk Beast
Whenever Stonehoof Familiar is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Menagerie — As long as there are five or more creature types among creatures you control, all damage that would be dealt to you or other permanents you control is dealt to Stonehoof Familiar instead.
3/4
  • Adventurers of Onora
Duskwood Marshal

Duskwood Marshal {3}{G}

Creature - Elf Soldier
Landfall — Whenever a land you control enters, target creature you control gains vigilance until end of turn.
To prevent others under Allagras protection from trespassing, Mawdryk has secret agents hidden through the Neo-Duskwood always ready to strike.
2/3
  • Aftermath
Pale Morningstar Powder

Pale Morningstar Powder {2}

Artifact
{2}, {T}, Sacrifice Pale Morningstar Powder: Put two -1/-1 counters on target creature.
“Pyrophoric, toxic, and adhesive. My most cruel weapon on distant planes.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress
Ghastly Scorpion

Ghastly Scorpion {1}{B}

Creature - Spirit Scorpion
Deathtouch
When Ghastly Scorpion dies, you draw a card and you lose 1 life.
It exudes toxic vapors from its body in lieu of a tangible stinger.
1/1
  • Dark Seas of Shiryen