15282 cards found
Hexfang Ascetic

Hexfang Ascetic {1}{G}{U}

Creature - Human Shaman
Flash
When Hexfang Ascetic enters, return target spell to its owner's hand.
Some few souls resist the allure of the demonic cults, preferring asceticism to study their own unique magics.
3/1
  • Descent from the Highlands
Highland Elk

Highland Elk {1}{U}

Creature - Elk Spirit
Whenever Highland Elk deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield.)
Its antlers are the morning frost, its hooves the sound of snowfall.
2/1
  • Descent from the Highlands
Highland Vale

Highland Vale

Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Vale enters tapped.
Hushwing Sentinel

Hushwing Sentinel {4}{W}

Creature - Bird
Flying, vigilance
If you hear them coming, it is a warning. You will not hear them strike.
3/4
  • Descent from the Highlands
Hymn of Fury

Hymn of Fury {1}{R}{G}

Sorcery
Hymn of Fury deals 1 damage to each creature, then each creature you control gains haste and double strike until end of turn.
To the elves, the relentless beat of the Pyresong and the sounds of weapons cleaving flesh are a singular rhythm.
  • Descent from the Highlands
Indomitable Bear

Indomitable Bear {1}{W}

Creature - Bear
Sacrifice Indomitable Bear: Creatures you control gain indestructible until end of turn.
Even in a world with dragons, demons, and hydras, the mundane bear remains near the top of food chain.
2/2
  • Descent from the Highlands
Joyous Chromatelk

Joyous Chromatelk {3}

Artifact Creature - Elk
As Joyous Chromatelk enters, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
{T}: Add one mana of the chosen color.
It roams the mountains, spreading wild flowers for a purpose lost to time.
2/2
Lavamancer Adept

Lavamancer Adept {R}

Creature - Elf Warrior
First strike
{R}, Discard a land card: Put a +1/+1 counter on Lavamancer Adept. It gains menace until end of turn.
The earth splits at her approach, pouring forth the weapons of her art.
1/2
  • Descent from the Highlands
Leija, the Bloodied Queen

Leija, the Bloodied Queen {3}{R}

Legendary Creature - Elf Warrior
Whenever Leija, the Bloodied Queen attacks, you may pay {R}{R}{R}{R}. If you do, it deals 4 damage to each other creature, each player, and each planeswalker.
“My nation is still growing, like a precious, blooming flower. Ash is an excellent soil.”
4/4
  • Descent from the Highlands
Ligos, Shadow's Source

Ligos, Shadow's Source

Legendary Land
{T}, Pay 1 life: Add {B}.
{7}{B}{B}, Exile Ligos, Shadow's Source from your hand: Destroy all creatures you don't control. They can't be regenerated.
When a demon is slain, its consciousness returns to Ligos. No thoughts occupy that unhallowed place but vengeance.
  • Descent from the Highlands
Long-Finned Skywhale

Long-Finned Skywhale {2}{U}{U}

Creature - Whale
Flying
Long-Finned Skywhale can block only creatures with flying.
Shamans of the Windwise watch their migratory routes, each movement of the herd a portent of the future.
4/3
  • Descent from the Highlands
Magmatic Cache

Magmatic Cache {R}

Sorcery
As an additional cost to cast this spell, sacrifice a land and discard a card.
Draw three cards.
Past the blinding ash storms, the flowing lava fields, the shattered landscape, and the rage of the angels lay the treasures of a fallen age.
  • Descent from the Highlands
Meteoric Smith

Meteoric Smith {1}{R}

Creature - Cat Berserker
{3}{R}: Attacking creatures you control get +1/+0 until end of turn.
The only leonin more respected that the one who leads the warband is the one who arms them.
2/2
  • Descent from the Highlands
Migration Range

Migration Range {1}{G}

Sorcery
Search your library for a basic Forest or Plains card, put that card onto the battlefield tapped, then shuffle.
{3}{W}, Exile Migration Range from your graveyard: Create two 1/1 green and white Elk Spirit creature tokens. Activate only as a sorcery.
  • Descent from the Highlands
Mind-Mute

Mind-Mute {2}

Artifact
As Mind-Mute enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{5}: Return Mind-Mute to its owner's hand.
  • Descent from the Highlands
Oaken Spearman

Oaken Spearman {1}{W}

Creature - Spirit Warrior
Defender, first strike
{1}{G}: Oaken Spearman can attack this turn as though it didn't have defender.
Returned by the grace of Hesediel, he now fights with the strength of oldwood and the patience of a forest.
2/1
  • Descent from the Highlands
Persistent Fiend

Persistent Fiend {1}{B}

Creature - Demon
At the beginning of your upkeep, you may pay {U}. If you do, return Persistent Fiend from your graveyard to your hand.
With a smile that wide, you just can't keep it down for long.
1/1
  • Descent from the Highlands
Pyresong Aspirant

Pyresong Aspirant {R}{G}

Creature - Elf Warrior
Each creature you control with a +1/+1 counter on it has trample.
{1}{R}{G}: Pyresong Aspirant deals 1 damage to target creature. You may have that creature gain hexproof until end of turn.
“Today we make our name!”
3/2
  • Descent from the Highlands
Pyresong Ranger

Pyresong Ranger {2}{G}

Creature - Elf Scout Ranger
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
As long as Pyresong Ranger has a +1/+1 counter on it, it has vigilance and “{T}: Add {G}{G}.”
2/3
  • Descent from the Highlands
Read the Clouds

Read the Clouds {1}{U}

Instant
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Foresee — As you draw Read the Clouds, you may reveal it and pay {1}{U}. When you do, scry 2, then draw a card.
  • Descent from the Highlands
Reaping Mask

Reaping Mask {B}

Enchantment - Aura
Enchant creature
Enchanted creature has deathtouch and “When this creature dies, create a 2/2 black Demon creature token.”
{1}{B}, Exile Reaping Mask from your graveyard: Create a 2/2 black Demon creature token.
  • Descent from the Highlands
Rebellious Streak

Rebellious Streak {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and defiance until end of turn. (Whenever that creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
  • Descent from the Highlands
Reckless Rage

Reckless Rage {R}

Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
No mercy, no recognition, no remorse. Only fire, and an all-consuming fury.
  • Descent from the Highlands
Remembrance of Light

Remembrance of Light {1}{G}{W}

Creature - Spirit
When Remembrance of Light enters, you may return target permanent card from your graveyard to your hand.
Revive—{4}{G}, Discard a card. ({4}{G}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
  • Descent from the Highlands
Remnants of Divinity

Remnants of Divinity {3}{W}

Sorcery
Exile target artifact, enchantment, or tapped creature.
There was a time, long ago, when the glimpse of an angel was considered a good omen.
  • Descent from the Highlands