15897 cards found
Nightshade Slayer

Nightshade Slayer {2}{B}

Creature - Nymph Shaman
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{G}: Nightshade Slayer gets +2/+2 until end of turn. Activate only once each turn.
2/2
  • Novea
Heretical Summons

Heretical Summons {1}{G}

Sorcery
For each color among nontoken permanents you control, add one mana of that color.
  • Novea
Buzzard Barrens

Buzzard Barrens {R}{G}

Enchantment
Once each turn, when you spend mana from a Desert to cast a spell, create a 1/1 red and green Bird creature token with flying and vigilance.
Whenever three or more creatures you control deal combat damage to a player, untap each land you control.
  • Over the Horizon
Babyscale Bruiser

Babyscale Bruiser {1}{G}

Creature - Lizard Scout
When Babyscale Bruiser enters, you may reveal a creature card from your hand. If you do, Babyscale Bruiser deals damage to target creature an opponent controls equal to the revealed card's power. That creature deals damage equal to its power to Babyscale Bruiser.
2/3
Vicious Effigy

Vicious Effigy {B}

Artifact Creature - Construct
Flying
Whenever you cast a spell from exile, each opponent loses 2 life.
1/1
Lotusleaf Blade

Lotusleaf Blade {3}{G}

Creature - Elf Warrior
Trample
Lotusleaf Blade gets +1/+1 as long as you control another Warrior.
The petals of the lotus grant visions and strength of mind to clan seers. But the roots and stems are reserved for more mundane blessings.
3/2
  • Beyond Our Ken
Overflowing Knowledge

Overflowing Knowledge {3}{U}{U}

Sorcery
Any number of target players each draw seven cards, then discard seven cards.
From unlimited options comes limited action.
  • Novea
Hadak's Shrine
Fury of Hadak

Hadak's Shrine

Artifact - Monument
(Color indicator: Hadak's Shrine is red)
Attacking creatures you control get +1/+0.
“The roar of the dragon still echoes, even from a mouth of stone.”
—The Tale of Kings
Card has other part: Fury of Hadak
  • Alkabah
Kahroba, Forefather of All
Atieh, Savior of Destiny

Kahroba, Forefather of All {3}{G}{W}

Legendary Creature - Elder Demon
If a creature would die, exile it instead with an ancestry counter on it.
Kahroba gets +X/+X, where X is the total power of creature cards exiled with ancestry counters on them.
At the beginning of your upkeep, if there are four or more cards exiled with ancestry counters on them, transform Kahroba.
3/3
Card has other part: Atieh, Savior of Destiny
  • Alkabah
Chiheisen, Terrace of Serenity

Chiheisen, Terrace of Serenity {1}{U}

Legendary Enchantment
When Chiheisen, Terrace of Serenity enters, draw a card, then choose a creature card name.
Spells you cast with the chosen name cost {2} less to cast.
  • Tales of Old Jidai
Emperor Dan Te Mogui

Emperor Dan Te Mogui {B}{G}{U}

Legendary Creature - Human Noble
Inspired — Whenever Emperor Dan Te Mogui becomes untapped, look at the top three cards of your library. Put one into your graveyard, one on the bottom of your library, and one on top.
When Emperor Dan Te Mogui dies, you may put it on the bottom of your library. If you do, return target permanent card from your graveyard to your hand.
3/3
  • Nangjiao In Bloom
Shifting Spaces

Shifting Spaces {1}{U}

Instant
Wanderlust — Return target nonland permanent to its owner's hand. If you control four or more differently named lands, you may aetherize that permanent. (To aetherize, create a token that's a copy of it, then exile that token.)
Permanence is nothing.
  • Worlds Away
Irreguleopard

Irreguleopard {1}{W}

Creature - Cat
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Whenever Irreguleopard deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
1/2
  • Over the Horizon
High Spirits

High Spirits {2}{U}

Creature - Bird Spirit
Flying
When High Spirits enters, target creature gains flying until end of turn.
2/1
  • High Noon
Dynasty Infantry

Dynasty Infantry {1}{W}

Creature - Panda Soldier
When Dynasty Infantry enters, choose one —
• Search your library for a card named Dynasty Infantry, reveal it, put it into your hand, then shuffle.
• Put a +1/+1 counter on target creature you control.
1/1
  • Panxiou
Gambler's Tournament

Gambler's Tournament {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 5.)
Whenever you cast a spell, add a quest counter.
1 — Discard a card. If you do, draw a card.
2, 3, 4 — Target opponent discards a card, then draws a card. If they discarded a card with greater mana value than each spell you control, remove a quest counter from Gambler's Tournament.
5 — Discard your hand, then draw seven cards.
  • Arkadai
Shan Jun's Command

Shan Jun's Command {1}{W/B}{W/B}

Instant
Choose two —
• Each opponent sacrifices a creature with mana value 3 or less.
• Each opponent sacrifices an enchantment with mana value 3 or less.
• Exile each opponent's graveyard.
• You gain 3 life.
Relonche Spy

Relonche Spy {2}{B}{B}

Creature - Human Rogue
Relonche Spy enters under the control of an opponent of your choice.
Relonche Spy can't block.
During each of Relonche Spy's owner's turns, they may cast a card from your graveyard by paying life equal to its mana value rather than paying its mana cost.
1/1
  • Road to Carü Mapu
Tender of Gardens

Tender of Gardens {1}{G}

Creature - Human Druid
{T}: Put a +1/+1 counter on Tender of Gardens. Activate only as a sorcery.
“I was working by the cathedral when the glade opened. I just had to see for myself.”
2/2
  • The Unraveling
Heirloom

Heirloom {2}{W}

Enchantment
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
However old the weapon may be, it has never dulled nor failed in battle.
  • Path of Shadows
Cryptic Sentinel

Cryptic Sentinel {3}{G}{W}

Artifact Creature - Construct
When Cryptic Sentinel enters, attach any number of target Auras you control to Cryptic Sentinel.
{G}{W}, Sacrifice an Aura: Tap Cryptic Sentinel. It gains indestructible until end of turn.
4/4
  • Worlds Away
Beragnian Blacksmith

Beragnian Blacksmith {1}{R}

Creature - Human Warrior Artificer
Armed — Beragnian Blacksmith can't attack unless it's equipped.
When Beragnian Blacksmith enters, you may pay {2}. If you do, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to this creature.)
2/3
  • Over the Horizon
Privilege's Sway

Privilege's Sway {1}{G}{U}

Instant
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Counter target noncreature spell.
Despite—or perhaps because of—the Awakening tearing society apart, the rich and connected continued to build their power over it.
  • Lovi Awoken
Alrathan Scholar

Alrathan Scholar {1}{U}

Creature - Human Wizard
Whenever Alrathan Scholar deals combat damage to a player or planeswalker, draw a card.
{2}{U}: Target creature gains flying until end of turn.
2/1
  • Riddles of Revio
Baptism by Fire

Baptism by Fire {1}{R}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Baptism by Fire deals 3 damage to target creature or planeswalker. If you're in a renaissance, Baptism by Fire deals 6 damage to that permanent instead.
  • Nangjiao In Bloom